Heaps
High Performance Game Framework
Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.
Heaps is currently working on: - HTML5 (requires WebGL) - Mobile (iOS, tvOS and Android) - Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only) - Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer) - Flash Stage3D
Community
Ask questions or discuss on https://community.heaps.io
Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby
Samples
In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.
To compile:
- For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
- For HashLink: run haxe [sample]_hl.hxml then run hl <sample>.hl to run (will use SDL, replace -lib hlsdl by -lib hldx in hxml to use DirectX)
- For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
- For Consoles, contact us: nicolas@haxe.org
Project files for Visual Studio Code are also generated.