-
audionimbus
A safe wrapper around Steam Audio that provides spatial audio capabilities with realistic occlusion, reverb, and HRTF effects, accounting for physical attributes and scene geometry
-
wow-m2
Parser, validator, and converter for World of Warcraft M2 model files with animation support
-
gdt-cpus
Game Developer's Toolkit for CPU Management
-
bevy_material_ui
Material Design 3 UI components for Bevy game engine
-
bevy_ui_text_input
Bevy UI text input plugin
-
bevy_archie
A comprehensive game controller support module for Bevy
-
arcane-engine
Core library for Arcane - agent-native 2D game engine (TypeScript runtime, renderer, platform layer)
-
bevy_tui_texture
A Bevy plugin for rendering terminal-style UIs using ratatui and WGPU
-
aalo
aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy
-
bevy_entity_ptr
Ergonomic smart-pointer-like access to Bevy entities (immutable only)
-
mcsast
Manage Minecraft server / proxy / plugins quickly and easily!
-
rsaber_pc
rsaber
-
hoplite
A creative coding framework for Rust that gets out of your way
-
bevy_brp_extras
Extra BRP methods for Bevy apps including screenshot, shutdown, and keyboard input capabilities
-
arcane-cli
CLI for Arcane - agent-native 2D game engine (dev server, testing, project scaffolding)
-
uvm_detect
Unity project detection and version extraction library
-
anymotion
Prototype skeletal animation library for ECS-native game engines
-
roblox-slang
Type-safe internationalization for Roblox experiences
-
glam_matrix_extras
Matrix types and utilities for Glam
-
bevy_ai_editor
A remote AI level editor plugin for Bevy engine, enabling Python-based scene manipulation for AI agents
-
bevy_window_manager
Bevy plugin for primary window restoration and multi-monitor support
-
bevy-tag
A hierarchical tag system inspired by UE5 GameplayTags, with stable GIDs and O(1) subtree checks
-
bevy_perf_ui
Customizable Performance/Debug Overlay for Bevy UI
-
raui-json-renderer
RAUI renderer for JSON format
-
rsaber_pcvr
rsaber
-
rustpak
CLI tool for reading and writing GoldSrc .pak archive files
-
bevy_debugger_mcp
AI-assisted debugging for Bevy games through Claude Code using Model Context Protocol
-
aeronet_steam
Steam networking IO layer implementation for
aeronet -
nightshade-editor
An interactive editor for the Nightshade game engine
-
bevy_fsm
Observer-driven finite state machine framework for Bevy ECS with variant-specific events and flexible validation
-
terrain-forge
A modular procedural generation engine for terrain, dungeons, and maps
-
cargo-pumpkin
A Cargo subcommand that building and running your Pumpkin plugin
-
bevy_pipe_affect
Write systems as pure functions
-
vulkan-headers
Minimalist Rust FFI bindings for Vulkan
-
bevy_channel_message
Send events via a channels form anywhere (eg. c-ffi) to Bevy (buffered) messages.
-
dokearley
Earley parser + DSL grammar language for game devs
-
realism
A high-performance, production-ready scene management crate for Rust game engines
-
bevy_event_bus
A Bevy plugin that connects Bevy's event system to external message brokers like Kafka
-
map_scatter
Rule-based object scattering library with field-graph evaluation and sampling
-
gemath
Type-safe game math with type-level units/spaces, typed angles, and explicit fallible ops (plus optional geometry/collision)
-
univis_ui
A high-performance, SDF-based hybrid world-space UI framework for the Bevy game engine
-
cranium
A fast, modular, no_std-friendly, batteries-included library for Game AI written in Rust
-
bevy_resvg
rendering SVGs in Bevy using the amazing Resvg library
-
arcane-core
Core library for Arcane - agent-native 2D game engine (TypeScript runtime, renderer, platform layer)
-
bevy_firefly
2d lighting crate for the Bevy game engine
-
bevy_top_down_camera
A top down camera written for Bevy
-
bevy_state_ui
UI library for rendering a UI from a given state
-
jay-ash
Vulkan bindings for Rust
-
fastnet
Ultra-low latency encrypted networking for real-time games. TLS 1.3 + ChaCha20-Poly1305 with ~15µs RTT.
-
bolt-quadtree
High-performance loose quadtree for 2D collision queries
-
unity-cleaner
A TUI tool to clean Unity project files (Library, Temp, Logs, etc.)
-
bevy_system_reflection
reflecting systems, schedules, system sets and rendering schedules
-
sevenx_engine
Engine de jogos 2D/3D completa com suporte Android, física, áudio, partículas, tilemap, UI, eventos e sistema 3D avançado com PBR
-
damped-springs
damped springs for smooth and springy motion
-
bevy_fabrik_solver
A Fabrik based IK Solver for the Bevy game engine
-
bevy_nested_tooltips
Nested Tooltips for the bevy game engine
-
glium-spearman
Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API…
-
wilhelm_renderer_imgui
Dear ImGui integration for wilhelm_renderer
-
bevy_ballistic
Bevy math functions to calculate projectile launch angles to hit a specific target
-
rs2io
Types and utilities for processing io with a design heavily focused around the custom protocols used by the popular MMORPG Runescape
-
cargo-udonsharp
Cargo subcommand for UdonSharp compilation
-
bevy_sky_gradient
Sky rendering plugin for bevy featuring, sky gradient, aurora / northern lights, stars, sun, day-night cycle
-
bevy-volumetric-clouds
A plugin for Bevy that renders clouds using raymarching
-
firefly-audio
Tree-based generator and processor for sound. Powers audio in Firefly Zero.
-
vulkanalia-bootstrap
that jump starts initialization of Vulkan via Vulkanalia
-
bevy_psx
A Bevy plugin that provides authentic PlayStation 1 (PSX) style rendering capabilities, including low-resolution rendering, vertex snapping, and palette quantization
-
xgl
Unified minimalist OpenGL 3.3 & WebGL abstractions
-
bevy_simple_screenshot
A plug-and-play screenshot library for Bevy 0.17+ with ring-buffered capture and automatic saving
-
kengaai-scene-fps
structures and functions for loading KengaAI Engine FPS scenes
-
gravita-assets
Asset loading and management utilities for Gravita game framework
-
unity-pack
Create Unity .unitypackage files and assets from Rust
-
bevy_gearbox_editor
State machine system for the bevy game engine
-
lightyear_avian2d
Helper library to use Lightyear with Avian2d
-
om-fork-distance-field
Temporary fork! Generate distance fields from images for pseudo-vector rendering
-
immediate_stats
Game stats that reset every frame, inspired by immediate mode GUI
-
nightshade
A cross-platform data-oriented game engine
-
puppetmaster
input handling for writing games
-
f1-game-library-models-25
Models associated with the F1 Video Game series for UDP Telemetry
-
bevy-where-was-i
A plugin for Bevy that saves and restores your camera position
-
crystal-vk
Graphics wrapper for Vulkan
-
sp2
2D spatial transforms and movement representations using geometric algebra
-
crystal-api
Crystal API is a unified GPU API's wrapper
-
simple_wfc
wave-function collapse for procedural generation
-
bevy-hid
A hid plugin for bevy
-
valinor-domain
Domain models and types for MudWorld text-based virtual world platform
-
bevy_open_vat
OpenVAT (Vertex Animation Texture) plugin for Bevy
-
bevy_alchemy
An experimental, status effects-as-entities system for Bevy
-
bevy_jamkit
Jamkit is a small set of simple, plug-and-play Utilities to facilitate a game jam submission
-
blittle
A fast little blitter
-
bevy-fusabi
Bevy integration for the Fusabi scripting language
-
bulb-parser
Parser and interpreter for Bulb Script
-
bevy_map_animation
Animation and sprite types for bevy_map_editor
-
squirrel_noise5
SquirrelNoise version 5 with a random values generator and optional bindings with rand crate (rand_squirrel feature)
-
cargo-godot-lib
run Godot from a Cargo run script
-
gravita-engine-core
Core engine orchestration layer for Gravita game framework
-
assext
Asset file extension tool - A Spine file processing tool that generates numbers in specified regions
-
gravita-input
Input handling abstraction layer for Gravita game framework
-
bitsy-file
A parser for Bitsy game files
-
gravita-renderer
Minimal CPU-based 2D rendering utilities for prototyping and simple games
-
game-networking-sockets
Rust abstraction for Valve GameNetworkingSockets library
-
slice-by-8
HUD Software's Rust improved implementation of the Intel Slice-By-8 algorithm
-
firewheel-web-audio
A multi-threaded Web Audio backend for Firewheel
-
bevy_mod_scripting_display
Traits focused on printing types with type information contained in the bevy type registry
-
sunray
hardware ray-tracing library
-
quicksilver
game framework for 2D games in pure Rust
-
procedural_tilemaps_core
Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy
-
timer_data
Serializer-independent data types for Bevy's Timer
-
bevy_tray_icon
Allows the use of tray-icon to manipulate the system tray
-
godot-properties-parser
A parser for Godot Engine property files (.tscn scenes and .godot projects)
-
ege
Small easy to use game engine
-
tracel-ash
Vulkan bindings for Rust
-
bevy_third_person_camera_2
flexible plugin for Bevy game engine
-
vulkan-headers-generator
Generate the vulkan-headers crate
-
macroquad_ldtk
LDtk integration with macroquad
-
hnefatafl
building software for the tafl family of board games
-
bevy_query_observer
More sophisticated observers for Bevy
-
vecmate
Lightweight, zero-dependency, type-agnostic library for vector math
-
xuko
Rust utility library
-
oxide-engine-api
API for Oxide game engine plugins
-
dump-roblox-api
Dumps all roblox classes and enums into either a luau table or Rust structs and values
-
rbgb
A basic and rough gameboy emulator
-
sursface
Small cross-platform rendering library
-
bevy_old_tv_shader
An "old TV" effect based on the Bevy post-processing example
-
uiactivity_ios_rs
Start a UIActivity on iOS from Rust code
-
spritesheet_detector
analyze spritesheets and detect sprite dimensions and frame count
-
thimni
efficient SDF collision without discretizatio, neural nets, or interval arithmetic
-
kj-bevy-realistic-sun
Sets a directional light to point in a realistic direction, accounting for latitude and time of year
-
cranium-api
extending the Cranium AI library with utilities for using Cranium outside of Bevy as an AI Server
-
spacetimedb_math
Common math types and SpacetimeDB integrations for server-side Rust modules
-
cranium-bevy-plugin
extending the Cranium AI library with a Plugin for quick and easy integration
-
vulkan-registry
Parses the Vulkan API Registry XML files
-
stag-toolkit
Real-time solutions for 3D games, art, and simulations
-
firewheel-ircam-hrtf
Head-related transfer function (HRTF) node for Firewheel
-
firesidexr-evergreen
Network backend build on libp2p
-
bevy_typst_textures
Resource for generating rasterized textures out of either standalone .typ files or structured, zipped typst projects, built on typst-as-lib
-
bevy-butler
making Bevy systems more self-documenting
-
lightyear_web
run a bevy app on the web
-
cranium-test-plugin
extending the Cranium AI library with a Plugin for quickly setting up tests. Intended for first-party use.
-
bevy_map_dialogue
Dialogue tree types and runtime for bevy_map_editor
-
parrot-rng
A lightweight, strictly deterministic procedural generation library for Rust
-
gravita-collections
Pre-built game objects for rapid prototyping with Gravita
-
bevy_map_scatter
Bevy plugin that integrates the
map_scattercore crate for object scattering with field-graph evaluation and sampling -
bignum-ig
Numbers from ± 10 ^ i64::MIN - 9.999.. * 10 ^ i64::MAX. The Primary Use of this is for Incremental Games.
-
godot-bevy-test
Integration testing framework for godot-bevy projects
-
hexglobe
generate hexagonal tessellations of a sphere quickly and accurately
-
bevy_auto_system_macro
A macro for making bevy system queries more convenient
-
gtether
Highly concurrent multiplayer focused game engine, with an emphasis on realtime streamable asset management
-
modern-minesweeper
minesweeper game built with Rust + Slint
-
mun_codegen
LLVM IR code generation for Mun
-
bevy-tag-build
Build-time utilities for bevy-tag: TOML parsing, lock file management, and code generation
-
glh
OpenGL helper functions
-
bevy_camera_bms_bindings
Automatically generated bindings for bevy_camera crate
-
bevy_animation_graph_builtin_nodes
Animation graph library for the Bevy game engine
-
oxyde-emotion
Plutchik-based emotion system for believable game NPCs
-
bevy_input_bms_bindings
Automatically generated bindings for bevy_input crate
-
retrofire-geom
Additional geometry tools for retrofire
-
bevy_ecs_bms_bindings
Automatically generated bindings for bevy_ecs crate
-
bevy_text_bms_bindings
Automatically generated bindings for bevy_text crate
-
bevy_time_bms_bindings
Automatically generated bindings for bevy_time crate
-
bevy_picking_bms_bindings
Automatically generated bindings for bevy_picking crate
-
bevy_animation_bms_bindings
Automatically generated bindings for bevy_animation crate
-
bevy_pbr_bms_bindings
Automatically generated bindings for bevy_pbr crate
-
bevy_ui_bms_bindings
Automatically generated bindings for bevy_ui crate
-
bevy_light_bms_bindings
Automatically generated bindings for bevy_light crate
-
bevy_sprite_render_bms_bindings
Automatically generated bindings for bevy_sprite_render crate
-
bevy_ui_render_bms_bindings
Automatically generated bindings for bevy_ui_render crate
-
valinor-identity
Cryptographic identity and key management for MudWorld platform
-
bevy_map
Complete 2D tilemap editor and runtime for Bevy games
-
bevy_input_focus_bms_bindings
Automatically generated bindings for bevy_input_focus crate
-
bevy_a11y_bms_bindings
Automatically generated bindings for bevy_a11y crate
-
bevy_asset_bms_bindings
Automatically generated bindings for bevy_asset crate
-
bevy_sprite_bms_bindings
Automatically generated bindings for bevy_sprite crate
-
bevy_gizmos_bms_bindings
Automatically generated bindings for bevy_gizmos crate
-
valinor-wire
Wire protocol and message encoding for MudWorld platform
-
bevy_scene_bms_bindings
Automatically generated bindings for bevy_scene crate
-
bevy_gltf_bms_bindings
Automatically generated bindings for bevy_gltf crate
-
bevy_mod_clipboard
Bevy clipboard support plugin
-
browser_input
Ergonomic input handling for WebAssembly applications in the browser with keyboard, mouse, and event processing
-
steam-audio
Rust wrapper for Valve Software's binaural audio rendering library
-
bevy_mesh_bms_bindings
Automatically generated bindings for bevy_mesh crate
-
bevy_slow_text_outline
Text outlines for the bevy game engine
-
sfn-tpn
saffron's two-player networking code for turn-based games
-
wow-alchemy-blp
Parser and encoder for World of Warcraft BLP texture files with DXT compression support
-
wow-alchemy-wmo
Parser, editor, and converter for World of Warcraft WMO (World Model Object) files
-
stellare-types
Common types for the Stellare ecosystem
-
wow-alchemy-data
Base data types used in parsing WoW binary formats
-
cranium-actionset-loader
extending the Cranium AI library with asset-loaders from a variety of file formats
-
bevy_gamepad
Apple Game Controller Framework Integration plugin for Bevy
-
retrofire-front
Frontends for writing simple programs with retrofire
-
bevy_image_bms_bindings
Automatically generated bindings for bevy_image crate
-
kengaai-save
Save system for KengaAI Engine with save slot management
-
kengaai-audio
Audio system for KengaAI Engine with spatial audio support
-
spru-util
An experimental framework for building multiplayer strategy and digital board games
-
bevy_reflect_bms_bindings
Automatically generated bindings for bevy_reflect crate
-
wow-alchemy-m2
Parser, validator, and converter for World of Warcraft M2 model files with animation support
-
bevy_map_codegen
Code generation for bevy_map_editor game projects
-
fts_units
that enables compile-time type-safe mathematical operations using units of measurement
-
rgbe
loading and handling RGBE-format HDR textures
-
valinor-proto
Protocol buffer definitions for MudWorld text-based virtual world platform
-
puffin-imgui
ImGui GUI bindings for the Puffin profiler
-
ccdb
A small terminal based game engine
-
kengaai-postprocess
Post-processing effects for KengaAI Engine
-
http2byond
that handles /world/Topic() communication with BYOND servers
-
kengaai-ecs
Entity Component System for KengaAI Engine
-
kengaai-ui
UI system for KengaAI Engine
-
rsaber_android
rsaber
-
gametank
Hardware abstraction layer for the GameTank console
-
kengaai-navigation
Navigation mesh system for KengaAI Engine
-
spru-bevy
bevy plugins for the spru strategy and digital board game framework
-
aspeng
game engine built around the ECS architecture
-
ratatui-bracket-terminal
Ratatui backends for Bracket Terminal
-
bevy_pxtxt
Create fonts and render text in bevy based on a bitmap source image
-
bevy-tag-macro
Procedural macro for bevy-tag hierarchical tag system
-
bevy_internal
An internal Bevy crate used to facilitate optional dynamic linking via the 'dynamic_linking' feature
-
kengaai-particles
Particle system for KengaAI Engine
-
bevy_spritefusion
A Bevy plugin for loading Sprite Fusion tilemap exports
-
wolfengine
Wolf is a set of modules for realtime rendering, realtime streaming and game developing
-
glenda
An opengl utility and renderer library
-
kengaai-lod
Level of Detail (LOD) system for KengaAI Engine
-
raui-core
RAUI application layer
-
bevy_cuda
CUDA integration for Bevy game engine
-
game-networking-sockets-sys
Rust bindings for Valve GameNetworkingSockets library
-
bevy_wasm_scripting
Adds support for wasm/wat assets in Bevy, and enables easy scripting
-
luminol-config
Luminol's configuration
-
agui
A reactive GUI project
-
fmod-audio-sys
ffi bindings to FMOD and FMOD Studio
-
zx0
compressor implementation for Rust
-
lumenpyx
A 2D pixel art renderer with realistic lighting
-
bevy_mod_chroma
A plugin for the Bevy game engine to allow control of Razer Chroma devices
-
tego
loading Tiled maps
-
thephet/bevyroguelike
Roguelike game using Rust and the Bevy engine
-
spru
Reusable components for the spru strategy and digital board game framework
-
aamp
Nintendo parameter archive (AAMP) files
-
chiron
Graphical and command-line interface tools for Biomechanics Foundation
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