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bevy
A refreshingly simple data-driven game engine and app framework
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avian3d
An ECS-driven physics engine for the Bevy game engine
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bevy_macro_utils
A collection of utils for Bevy Engine
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avian2d
An ECS-driven physics engine for the Bevy game engine
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bevy_ecs
Bevy Engine's entity component system
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bevy_mikktspace
Safe rust implementation of Mikkelsen tangent space algorithm
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bevy_asset_loader
Bevy plugin for asset loading
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bevy_reflect
Dynamically interact with rust types
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leafwing-input-manager
A powerful, flexible and ergonomic way to manage action-input keybindings for the Bevy game engine
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bevy_easings
Easing plugin for Bevy
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bevy_replicon
A server-authoritative replication crate for Bevy
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bevy_enhanced_input
Input manager for Bevy, inspired by Unreal Engine Enhanced Input
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rerecast
Rust port of recastnavigation
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bevy_panorbit_camera
A basic pan and orbit camera in Bevy
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bevy_svg
Load and draw SVG files in Bevy
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bevy_app
core App functionality for Bevy Engine
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bevy_flycam
Basic first-person fly camera for the Bevy game engine
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bevy_asset
asset functionality for Bevy Engine
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jonmo
ergonomic Bevy-native reactivity powered by FRP signals
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bevy-tnua
A floating character controller for Bevy
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bevy_rand
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine
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bevy_math
math functionality for Bevy Engine
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bevy_mod_debugdump
Visualization tools for bevy
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bevy_pbr
Adds PBR rendering to Bevy Engine
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bevy_pancam
A camera that allows panning by dragging with the mouse
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lightyear
Server-client networking library for the Bevy game engine with modular architecture
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bevy_trenchbroom
TrenchBroom and ericw-tools integration with Bevy
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bevy_infinite_grid
A 3D infinite grid for Bevy
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moonshine-save
Save/Load framework for Bevy
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bevy_transform
transform functionality for Bevy Engine
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bevy_embedded_assets
A Bevy plugin to embed assets in your game
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bevy-tokio-tasks
integration of a Tokio runtime into a Bevy app for background processing
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bevy_defer
asynchronous runtime for executing async coroutines
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bevy_image
image types for Bevy Engine
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azalea
A framework for creating Minecraft bots
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bevy_common_assets
Bevy plugin adding support for loading your own asset types from common file formats such as json and yaml
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bevy_seedling
A sprouting integration of the Firewheel audio engine
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bevy_platform
common platform agnostic APIs, as well as platform-specific features for Bevy Engine
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bevy-persistent
A Bevy helper to easily manage resources that need to persist across game sessions
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bevy_log
logging for Bevy Engine
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avian_pickup
A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.
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bevy_transform_interpolation
Transform interpolation for fixed timesteps for the Bevy game engine
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bevy_extended_ui
Create simply ui's with css and html for bevy
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bevy_gizmos
gizmos for Bevy Engine
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bevy_knossos
generating and rendering mazes
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bevy_window
windowing functionality for Bevy Engine
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bevy-sequential-actions
A Bevy library for executing various actions in a sequence
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bevy_ui
A custom ECS-driven UI framework built specifically for Bevy Engine
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bevy_camera
camera abstraction for Bevy Engine
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bevy_core_pipeline
core render pipeline for Bevy Engine
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bevy_console
dev console for bevy
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bevy_mesh
mesh types for Bevy Engine
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bevy_text_edit
Bevy plugin for input text
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bevy_enoki
2D Particle system plugin, that works well on wasm and mobile
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bevy_ios_iap
Bevy Plugin and Swift Package to provide access to iOS native StoreKit2 from inside Bevy Apps
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bevy_input
input functionality for Bevy Engine
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bevy_feronia
Foliage/grass scattering tools and wind simulation shaders/materials that prioritize visual fidelity/artistic freedom, a declarative api and modularity
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bevy_heavy
Mass property computation for Bevy's geometric primitives
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hexx
Hexagonal utilities
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hill_vacuum
A bevy-based 2D map editor
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iyes_progress
Bevy plugin to help implement loading states
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bevy_tasks
A task executor for Bevy Engine
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bevy_polyline
Polyline Rendering for Bevy
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bevy_color
Types for representing and manipulating color values
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bevy_stl
STL loader for bevy, based on stl_io
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bevy_async_task
Ergonomic abstractions to async programming in Bevy
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bevy_northstar
A Bevy plugin for Hierarchical Pathfinding
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bevy_utils
A collection of utils for Bevy Engine
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bevy_brp_mcp
MCP server for Bevy Remote Protocol (BRP) integration
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bevy_state
Finite state machines for Bevy
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bevy-yoleck
Your Own Level Editor Creation Kit
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bevy_pkv
Persistent key value store for apps/games
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bevy_fmod
Idiomatic FMOD in Bevy
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bevy_render
rendering functionality for Bevy Engine
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bevy_flurx
Allows you to use coroutine in Bevy
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bevy_scene
scene functionality for Bevy Engine
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wgsl_bindgen
Type safe Rust bindings workflow for wgsl shaders in wgpu
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bevy_light
Keeps the lights on at Bevy Engine
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bevy_ascii_terminal
terminal for rendering ascii in bevy
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bevy_skein
Process glTF extras when spawning Scenes to insert Components using Reflection, such as when using Blender as an editor
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bevy_ios_gamecenter
Bevy Plugin and Swift Package to provide access to iOS native GameKit (Gamecenter) from inside Bevy Apps
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bevy_time
time functionality for Bevy Engine
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bevy_water
Dynamic ocean material for Bevy
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virtual_joystick
Bevy virtual Joystick for mobile games
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bevy_tween
Flexible tweening plugin library for Bevy
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bevy_mod_outline
A mesh outlining plugin for Bevy
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pyri_state
A flexible
bevy_statealternative -
haalka
ergonomic reactive Bevy UI library powered by FRP signals
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bevy_sprite
sprite functionality for Bevy Engine
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bevy_mod_physx
PhysX plugin for Bevy
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bevy_debug_grid
A bevy plugin for creating grids, for debugging purposes
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bevy_lunex
Blazingly fast retained UI layout engine for Bevy ECS
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bevy_material_ui
Material Design 3 UI components for Bevy game engine
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lightyear_examples_common
Common harness for the lightyear examples
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bevy_ptr
working with untyped pointers in a more safe way
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moonshine-kind
type safety solution for Bevy
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bevy_ratatui
A Bevy plugin for building terminal user interfaces with Ratatui
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bevy_save
A framework for saving and loading application state in Bevy
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bevy_gltf
Bevy Engine GLTF loading
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aeronet
Low-level networking for Bevy
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bevy_matchbox
A Bevy extension for Matchbox WebRtc networking
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bevy_basic_portals
A portal plugin for Bevy game engine
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bevy_winit
A winit window and input backend for Bevy Engine
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noisy_bevy
Procedural noise primitives for Bevy
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bevy-steamworks
A Bevy plugin for integrating with the Steamworks SDK
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bevy_vox_scene
A Bevy engine plugin for loading Magica Voxel world files and render materials directly in Bevy as a scene graph
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bevy_animation
animation functionality for Bevy Engine
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bevy_minibuffer
A gamedev console inspired by classic Unix text editors
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bevy_rich_text3d
Mesh based raster rich text implementation for bevy
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weirdboi_tween
Relationship based component value tweening for Bevy projects
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bevy_editor_cam
A camera controller for editors and CAD
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bevy_archie
A comprehensive game controller support module for Bevy
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iyes_perf_ui
Customizable Performance/Debug Overlay for Bevy UI
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bevy_simple_text_input
Bevy plugin for a simple single-line text input widget
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bevy-async-ecs
Asynchronous interface for Bevy ECS
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bevy_bae
Behavior as entities!
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leptos-bevy-canvas
Embed an idiomatic Bevy app inside your Leptos app with ease
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moonshine-tag
Cheap, fast, mostly unique identifiers designed for Bevy
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bevy_aseprite_ultra
A Bevy plugin for directly loading spritesheets and animations from aseprite binary files with hot reloading support
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bevy_tui_texture
A Bevy plugin for rendering terminal-style UIs using ratatui and WGPU
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bevy_obj
Wavefront OBJ mesh asset loader plugin for the Bevy engine
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aalo
aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy
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bevy_diagnostic
diagnostic functionality for Bevy Engine
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bevy-input-sequence
Recognizes and acts on input sequences
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bevy_vector_shapes
rendering vector shapes using the Bevy game engine
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bevy_prototype_lyon
Draw 2D shapes and paths in the Bevy game engine
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tracy_full
Fully featured bindings for the Tracy profiler
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nano9
A Pico-8 compatibility layer for Bevy
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bevy_picking
screen picking functionality for Bevy Engine
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bevy_entity_ptr
Ergonomic smart-pointer-like access to Bevy entities (immutable only)
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bevy_silk
Cloth physics implementation in bevy
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bevy_mod_index
Allows using indexes to efficiently query for components by their values in the game engine Bevy
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keyseq
Specify key chords using
Ctrl-Ashort-hand -
bevy_mqtt
A robust, secure MQTT client plugin for Bevy game engine with comprehensive error handling and performance optimizations
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moonshine-object
Bevy Entities are nice. Objects are better!
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bevy_streamdeck
Elgato Stream Deck plugin for Bevy
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seldom_state
Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy various states.
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bevy_image_font
Render pixel fonts from PNGs in Bevy
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pyri_tooltip
Powerful tooltips for Bevy
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bevy_mod_scripting
Multi language scripting in Bevy
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voronoi_mosaic
Bevy mesh generation from Delaunay Triangulation and Voronoi Tessellation
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mevy_ui_syntax
token handling for mevy_ui!
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bevy_ratatui_camera
A bevy plugin for rendering your bevy app to the terminal using ratatui
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bevy-patch
Generate bevy patch lists
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bevy_brp_extras
Extra BRP methods for Bevy apps including screenshot, shutdown, and keyboard input capabilities
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bevy_immediate
fast, and modular immediate mode UI library for Bevy
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bevy_asky
question-and-answer UI middleware for Bevy
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bevy_procedural_meshes
Procedural Meshes for the Bevy game engine
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bevy_hourglass
A flexible hourglass plugin for Bevy applications
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bevy_pretty_nice_input
A refreshingly complex input crate for Bevy
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bevy_gauge
flexible stats system for Bevy
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bevy-color-palettes
Color palettes for Bevy and egui, with macros for compile-time palette definitions, based on weirdboi_bevy_colour
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bevy_transform_gizmo
A 3D transform gizmo for Bevy
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bevy_serde_lens
Blazingly fast, schema based human-readable serialization crate for the bevy engine
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bevy_map_editor
Full-featured map editor for Bevy games with autotile support
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bevy_rts_camera
An RTS-style camera for Bevy
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bevy_mod_async
Ergonomic async tasks plugin for the Bevy game engine
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bevy_steam_audio
Integration between bevy_seedling and Steam Audio over audionimbus
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bevy_debug_log
Allows viewing tracing debug log output inside the bevy app using vanilla bevy_ui
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chunky-bevy
efficient chunk management system for Bevy
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lv_bevy_ecs
Safe Rust bindings to the LVGL graphics library using Bevy's ECS framework
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leafwing_manifest
A flexible crate for managing game assets that share a common structure. Manifests are generated from on-disk data, and offer a straightforward way to quickly look-up and generate game objects.
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bevy-flair-html-extension
Extension for bevy_flair which adds basic HTML-like syntax with hot-reloading
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wasvy
Bevy WASM
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bevy_device_lang
Crossplatform way to query device language setting
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bevy_simple_tilemap
Refreshingly simple tilemap implementation for Bevy Engine
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bevy_mod_xr
semi generic Xr Api for Community Driven XR in Bevy
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besi
A unit of measurement utility for use with Bevy
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bevy_ios_alerts
Bevy plugin to request ios native UIAlert popups
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bevy-egui-kbgp
Better keyboard and gamepad story for egui in Bevy
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bevy_hotpatching_experiments
Hotpatch your Bevy systems, allowing you to change their code while the app is running and directly seeing the results!
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bevy_titan
Bevy plugin for spritesheet manifest loading
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bevy_ai_editor
A remote AI level editor plugin for Bevy engine, enabling Python-based scene manipulation for AI agents
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aquila
A modular asset server with support for oauth and multiple file backends, meant for serving game assets but could probably be used for other things too
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kodumaro-nonogram
random nonogram game
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mevy_ecs_syntax
token handling for mevy_ecs!
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bevy_android
android functionality for Bevy Engine
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bevy_midi
Send and receive MIDI data to and from bevy and other programs or controllers
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bevy_ggrs
Bevy plugin for the GGRS P2P rollback networking library
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leptos_verlet
An engine to perform Verlet simulations in Leptos apps
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bevy_locomotion
A first-person character controller for Bevy and Avian3d
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bevy_window_manager
Bevy plugin for primary window restoration and multi-monitor support
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bevy_flair
Bevy UI styling using CSS
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bevy_sprite_render
sprite rendering functionality for Bevy Engine
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bevy-tag
A hierarchical tag system inspired by UE5 GameplayTags, with stable GIDs and O(1) subtree checks
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bevy_gilrs
Gamepad system made using Gilrs for Bevy Engine
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leafwing_abilities
A convenient, well-tested ability management suite. Built for the Bevy game engine.
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bevy_query_ext
Extensions for Bevy's queries
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dndgamerolls
DnD Game Rolls - D&D dice roller with CLI and 3D visualization using Bevy
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aeronet_websocket
WebSocket IO layer implementation for
aeronet -
bevy_perf_ui
Customizable Performance/Debug Overlay for Bevy UI
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edges
getting the edges of objects in images with transparency
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bevy_rl
Build environments for reinforcement learning with bevy
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bevy_wind_waker_shader
A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker
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bevy_octopus
ECS based networking library for Bevy
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bevy_audio
audio functionality for Bevy Engine
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moonshine-view
Generic Model/View framework designed for Bevy
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bevy-trait-query
trait queries for the bevy game engine
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bevy_lookup_curve
Editable lookup curve for Bevy
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bevy_health_bar3d
Health bar for bevy implemented as a billboard shader
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bevy_ui_bits
A tiny and opinionated collection of UI components for Bevy
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bevy_debugger_mcp
AI-assisted debugging for Bevy games through Claude Code using Model Context Protocol
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bevy_archive
An experimental ECS world snapshot system built on Bevy, featuring structured archetype storage and manifest-based serialization
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bevy_input_focus
Keyboard focus management
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bevy_stat_query
Blazing fast and versatile RPG stat system for the bevy engine
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bevy_firework
CPU-driven, batch-rendered particle system for the Bevy game engine
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crossflow
Reactive programming and workflow engine in bevy
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ergoap
GOAP (Goal Oriented Action Planning) system with focus on ergonomics and ease-of-use
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aeronet_steam
Steam networking IO layer implementation for
aeronet -
bevy_hui
pseudo Html templating ui crate for the bevy-engine
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bevy_mod_openxr
Community crate for OpenXR in Bevy
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bevy_web_popups
Allows to trigger web/dom based popups/alerts and textinput in bevy
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bevy_fsm
Observer-driven finite state machine framework for Bevy ECS with variant-specific events and flexible validation
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startail
3D Satellite Tracking System using Bevy
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bevy_text
text functionality for Bevy Engine
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mevy
A growing set of macros, which add witchcraft into bevy!
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bevy_trauma_shake
A plugin for shaking 2d cameras
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bevy_hookup_core
The core library of the bevy_hookup library
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bevy_mod_skinned_aabb
A Bevy plugin that automatically calculates AABBs for skinned meshes
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bevy_pipe_affect
Write systems as pure functions
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aquila_compute_aws
AWS Batch compute backend for the aquila server
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bevy_file_dialog
File system dialogs for loading and saving files using the Bevy game engine
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bevy_collider_gen
generating colliders, for bevy apps, from images with transparency
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bevy_descendant_collector
Bevy crate to collect named entities into a single component
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bevy_mesh_terrain
ergonomic heightmap terrain plugin for Bevy game engine
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bevy_html_tailwind
Use HTML + Tailwind CSS to generate bevy ui trees
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aquila_compute_docker
Docker compute backend for the aquila server
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nevy
Game networking library for the Bevy game engine
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bevy_ui_render
rendering functionality for Bevy UI
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rmf_site_editor
File format parsing for rmf_site_editor
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bevy_channel_message
Send events via a channels form anywhere (eg. c-ffi) to Bevy (buffered) messages.
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bevy-sculpter
SDF-based voxel sculpting and Surface Nets meshing for Bevy
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bevy_yarnspinner
Bevy plugin for Yarn Spinner for Rust, friendly tool for writing game dialogue
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bevy_lit
A lighting 2d library for Bevy
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aeronet_io
IO abstraction primitives for
aeronet -
bevy_shader_utils
package that provides a series of noise functions and other utilities for use in wgpu shaders
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bevy_keyboard_shortcuts
Keyboard shortcut system for Bevy applications
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bevy_event_bus
A Bevy plugin that connects Bevy's event system to external message brokers like Kafka
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bevy_rectray
A minimal 2d layout system for bevy
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univis_ui
A high-performance, SDF-based hybrid world-space UI framework for the Bevy game engine
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bevy_foliage_tool
A configurable foliage painting system using perlin noise, grayscale maps, and chunked visibility
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cranium
A fast, modular, no_std-friendly, batteries-included library for Game AI written in Rust
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