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bevy
A refreshingly simple data-driven game engine and app framework
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bevy_ecs
Bevy Engine's entity component system
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bevy_reflect
Dynamically interact with rust types
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bevy_egui
A plugin for Egui integration into Bevy
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bevy_macro_utils
A collection of utils for Bevy Engine
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bevy_mikktspace
Safe rust implementation of Mikkelsen tangent space algorithm
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avian3d
An ECS-driven physics engine for the Bevy game engine
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avian2d
An ECS-driven physics engine for the Bevy game engine
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leafwing-input-manager
A powerful, flexible and ergonomic way to manage action-input keybindings for the Bevy game engine
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bevy_panorbit_camera
A basic pan and orbit camera in Bevy
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bevy_enhanced_input
Input manager for Bevy, inspired by Unreal Engine Enhanced Input
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bevy_asset_loader
Bevy plugin for asset loading
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rerecast
Rust port of recastnavigation
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bevy_math
math functionality for Bevy Engine
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bevy_infinite_grid
A 3D infinite grid for Bevy
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bevy_replicon
A server-authoritative replication crate for Bevy
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bevy_ratatui
A Bevy plugin for building terminal user interfaces with Ratatui
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bevy_app
core App functionality for Bevy Engine
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bevy-settings
User settings framework for Bevy Engine
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bevy-tnua
A floating character controller for Bevy
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bevy-persistent
A Bevy helper to easily manage resources that need to persist across game sessions
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bevy_mesh
mesh types for Bevy Engine
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jonmo
ergonomic Bevy-native reactivity powered by FRP signals
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bevy_image
image types for Bevy Engine
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bevy_rand
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine
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bevy_camera
camera abstraction for Bevy Engine
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bevy_northstar
A Bevy plugin for Hierarchical Pathfinding
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bevy_transform_interpolation
Transform interpolation for fixed timesteps for the Bevy game engine
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bevy_mod_debugdump
Visualization tools for bevy
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bevy_tasks
A task executor for Bevy Engine
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bevy-sequential-actions
A Bevy library for executing various actions in a sequence
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bevy_async_task
Ergonomic abstractions to async programming in Bevy
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virtual_joystick
Bevy virtual Joystick for mobile/web/touch games with Mouse Emulation
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seldom_state
Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy various states.
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moonshine-save
Save/Load framework for Bevy
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bevy_window
windowing functionality for Bevy Engine
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bevy_flycam
Basic first-person fly camera for the Bevy game engine
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bevy-tokio-tasks
integration of a Tokio runtime into a Bevy app for background processing
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bevy_pancam
A camera that allows panning by dragging with the mouse
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lightyear
Server-client networking library for the Bevy game engine with modular architecture
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tracy_full
Fully featured bindings for the Tracy profiler
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bevy_log
logging for Bevy Engine
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bevy_extended_ui
Create simply ui's with css and html for bevy
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bevy_pbr
Adds PBR rendering to Bevy Engine
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hexx
Hexagonal utilities
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bevy_transform
transform functionality for Bevy Engine
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wgsl_bindgen
Type safe Rust bindings workflow for wgsl shaders in wgpu
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bevy_gizmos
gizmos for Bevy Engine
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bevy_knossos
generating and rendering mazes
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bevy_save
A framework for saving and loading application state in Bevy
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bevy_brp_extras
Extra BRP methods for Bevy apps including screenshot, shutdown, and keyboard input capabilities
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bevy_polyline
Polyline Rendering for Bevy
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bevy_seedling
A sprouting integration of the Firewheel audio engine
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bevy_svg
Load and draw SVG files in Bevy
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bevy_defer
asynchronous runtime for executing async coroutines
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bevy_platform
common platform agnostic APIs, as well as platform-specific features for Bevy Engine
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bevy_mod_outline
A mesh outlining plugin for Bevy
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bevy_flurx
Allows you to use coroutine in Bevy
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bevy-dlc
DLC (downloadable content) management for Bevy games
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haalka
ergonomic reactive Bevy UI library powered by FRP signals
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bevy_brp_mcp
MCP server for Bevy Remote Protocol (BRP) integration
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iyes_progress
Bevy plugin to help implement loading states
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bevy_text_edit
Bevy plugin for input text
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bevy_input
input functionality for Bevy Engine
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bevy_trenchbroom
TrenchBroom and ericw-tools integration with Bevy
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bevy_editor_cam
A camera controller for editors and CAD
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bevy_sprite3d
Bevy Plugin to allow using 2d sprites in a 3d scene
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bevy_color
Types for representing and manipulating color values
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bevy_console
dev console for bevy
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bevy_pkv
Persistent key value store for apps/games
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bevy_ios_iap
Bevy Plugin and Swift Package to provide access to iOS native StoreKit2 from inside Bevy Apps
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bevy_asset
asset functionality for Bevy Engine
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bevy-input-sequence
Recognizes and acts on input sequences
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bevy_state
Finite state machines for Bevy
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bevy_heavy
Mass property computation for Bevy's geometric primitives
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bevy_light
Keeps the lights on at Bevy Engine
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noisy_bevy
Procedural noise primitives for Bevy
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bevy_render
rendering functionality for Bevy Engine
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bevy_time
time functionality for Bevy Engine
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bevy_obj
Wavefront OBJ mesh asset loader plugin for the Bevy engine
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bevy_fmod
Idiomatic FMOD in Bevy
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bevy_ascii_terminal
terminal for rendering ascii in bevy
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bevy_minibuffer
A gamedev console inspired by classic Unix text editors
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bevy_ui
A custom ECS-driven UI framework built specifically for Bevy Engine
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bevy_ggrs
Bevy plugin for the GGRS P2P rollback networking library
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bevy_sprite
sprite functionality for Bevy Engine
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bevy_gauge
A flexible attribute and stat system for Bevy
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bevy_aseprite_ultra
A Bevy plugin for directly loading spritesheets and animations from aseprite binary files with hot reloading support
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bevy_water
Dynamic ocean material for Bevy
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bevy_picking
screen picking functionality for Bevy Engine
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naia-bevy-shared
faciliate naia & Bevy interop, functionality shared by client & server versions
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bevy_prototype_lyon
Draw 2D shapes and paths in the Bevy game engine
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keyseq
Specify key chords using
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bevy_core_pipeline
core render pipeline for Bevy Engine
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pyri_state
A flexible
bevy_statealternative -
hill_vacuum
A bevy-based 2D map editor
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bevy_falling_sand
Falling Sand simulation plugin for Bevy
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bevy_embedded_assets
A Bevy plugin to embed assets in your game
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aeronet
Low-level networking for Bevy
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bevy_vector_shapes
rendering vector shapes using the Bevy game engine
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bevy_winit
A winit window and input backend for Bevy Engine
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bevy_debug_grid
A bevy plugin for creating grids, for debugging purposes
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bevy-yoleck
Your Own Level Editor Creation Kit
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bevy_material_ui
Material Design 3 UI components for Bevy game engine
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moonshine-kind
type safety solution for Bevy
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leptos-bevy-canvas
Embed an idiomatic Bevy app inside your Leptos app with ease
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bevy_gltf
Bevy Engine GLTF loading
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bevy_autodiff
Automatic differentiation using Bevy ECS as computation graph
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bevy_ptr
working with untyped pointers in a more safe way
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bevy_matchbox
A Bevy extension for Matchbox WebRtc networking
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bevy_shader
shader asset types and import resolution for Bevy
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bevy_third_person_camera
A third person camera written for Bevy
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weirdboi_tween
Relationship based component value tweening for Bevy projects
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bevy_image_font
Render pixel fonts from PNGs in Bevy
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leafwing_abilities
A convenient, well-tested ability management suite. Built for the Bevy game engine.
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bevy_vox_scene
A Bevy engine plugin for loading Magica Voxel world files and render materials directly in Bevy as a scene graph
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nano9
A Pico-8 compatibility layer for Bevy
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pybevy
Python Real-Time Engine Built on Bevy
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avian_pickup
A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.
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bevy-async-ecs
Asynchronous interface for Bevy ECS
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lv_bevy_ecs
Safe Rust bindings to the LVGL graphics library using Bevy's ECS framework
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bevy_light_2d
General purpose 2d lighting for the Bevy game engine
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bevy-trait-query
trait queries for the bevy game engine
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bevy_archie
A comprehensive game controller support module for Bevy
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bevy_animation
animation functionality for Bevy Engine
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bevy-discord
A bevy plugin for sending and receiving discord messages
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bevy_rich_text3d
Mesh based raster rich text implementation for bevy
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moonshine-tag
Cheap, fast, mostly unique identifiers designed for Bevy
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bevy_skein
Process glTF extras when spawning Scenes to insert Components using Reflection, such as when using Blender as an editor
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localgpt-bridge-telegram
Telegram bridge for LocalGPT
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bevy_enoki
2D Particle system plugin, that works well on wasm and mobile
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lightyear_examples_common
Common harness for the lightyear examples
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pyri_tooltip
Powerful tooltips for Bevy
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bevy_health_bar3d
Health bar for bevy implemented as a billboard shader
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bevy_retro_shaders
Retro post-processing shaders for Bevy - CRT effects, scanlines, and glitch effects
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bevy_fsm
Observer-driven finite state machine framework for Bevy ECS with variant-specific events and flexible validation
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bevy_scene
scene functionality for Bevy Engine
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bevy_stdb
A Bevy-native integration for SpacetimeDB with table messages, subscriptions, and reconnect support
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bevy_diagnostic
diagnostic functionality for Bevy Engine
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bevy_hookup_core
The core library of the bevy_hookup library
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bevy_audio
audio functionality for Bevy Engine
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bevy_lunex
Blazingly fast retained UI layout engine for Bevy ECS
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bevy_simple_text_input
Bevy plugin for a simple single-line text input widget
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bevy_mod_index
Allows using indexes to efficiently query for components by their values in the game engine Bevy
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bevy_cef
Bevy CEF integration for web rendering
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oktree
Fast octree implementation
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bevy_utils
A collection of utils for Bevy Engine
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bevy_asky
question-and-answer UI middleware for Bevy
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bevy_rts_camera
An RTS-style camera for Bevy
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bevy_gltf_trait
Customizable Bevy Engine GLTF loading
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bevy_hui
pseudo Html templating ui crate for the bevy-engine
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moonshine-object
Bevy Entities are nice. Objects are better!
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bevy-steamworks
A Bevy plugin for integrating with the Steamworks SDK
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bevy_mqtt
A robust, secure MQTT client plugin for Bevy game engine with comprehensive error handling and performance optimizations
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bevy_mod_scripting
Multi language scripting in Bevy
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bevy_bae
Behavior as entities!
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bevy_wind_waker_shader
A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker
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bevy_mod_physx
PhysX plugin for Bevy
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bevy_debug_log
Allows viewing tracing debug log output inside the bevy app using vanilla bevy_ui
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bevy_flair
Bevy UI styling using CSS
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bevy_procedural_meshes
Procedural Meshes for the Bevy game engine
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localgpt-bridge-discord
Discord bridge for LocalGPT
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localgpt-bridge-whatsapp
WhatsApp bridge for LocalGPT
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bevy_fact_rule_event
Fact-Rule-Event system for Bevy engine
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variadics_please
Implement things as if rust had variadics
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aalo
aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy
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bevy_entity_ptr
Ergonomic smart-pointer-like access to Bevy entities (immutable only)
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bevy_silk
Cloth physics implementation in bevy
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chunky-bevy
efficient chunk management system for Bevy
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bevy_feronia
Foliage/grass scattering tools and wind simulation shaders/materials that prioritize visual fidelity/artistic freedom, a declarative api and modularity
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bevy_mod_async
Ergonomic async tasks plugin for the Bevy game engine
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bevy_simple_screen_boxing
but small, crate that aims to make Letter/Pillar Boxing in Bevy easy
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bevy_serde_lens
Blazingly fast, schema based human-readable serialization crate for the bevy engine
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bevy_sprinkles_editor
GPU particle system editor for Bevy
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agentverse
Isometric 3D world where AI agents connect, collaborate, and interact in real-time — all via REST API. Built for teams, built in Rust with Bevy.
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bevy_immediate
fast, and modular immediate mode UI library for Bevy
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localgpt-bridge-slack
Slack bridge for LocalGPT
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bevy-histrion-packer
A Bevy Plugin to pack all your game assets into a single common PAK like file format
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wasvy
Bevy WASM
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anny-dock
A modern, animated dock for Hyprland built with Rust and Bevy Engine
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bevy_sprite_render
sprite rendering functionality for Bevy Engine
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bevy_tui_texture
A Bevy plugin for rendering terminal-style UIs using ratatui and WGPU
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bevy_gilrs
Gamepad system made using Gilrs for Bevy Engine
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bevy_lagrange
Bevy camera controller with pan, orbit, zoom-to-fit, queued animations, and trackpad support
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bevy_a5
A Bevy plugin providing A5 geospatial pentagonal cells for floating origin use and spatial queries
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bevy_simple_tilemap
Refreshingly simple tilemap implementation for Bevy Engine
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bevy_steam_audio
Integration between bevy_seedling and Steam Audio over audionimbus
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bevy-egui-kbgp
Better keyboard and gamepad story for egui in Bevy
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mevy
A growing set of macros, which add witchcraft into bevy!
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bevy_mod_xr
semi generic Xr Api for Community Driven XR in Bevy
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univis_ui_interaction
Interaction and picking backend for Univis UI
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bevy_titan
Bevy plugin for spritesheet manifest loading
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bevy_android
android functionality for Bevy Engine
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bevy_pipe_affect
Write systems as pure functions
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aeronet_websocket
WebSocket IO layer implementation for
aeronet -
bevy_smooth_pixel_camera
Smooth pixel-perfect camera for Bevy
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bevy_encase_derive
Bevy derive macro for encase
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beuvy
Facade crate for beuvy-runtime plus optional declarative UI authoring
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bevy_stl
STL loader for bevy, based on stl_io
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bevy_pixels
Bevy plugin that uses Pixels (a tiny pixel buffer) for rendering
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bevy_match3
A logic library for quickly adding a match-3 system to any bevy project
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bevy_hotpatching_experiments
Hotpatch your Bevy systems, allowing you to change their code while the app is running and directly seeing the results!
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bevy_query_ext
Extensions for Bevy's queries
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bevy_vrm1
Allows you to use VRM and VRMA in Bevy
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bevy-settings-lib
A flexible settings management library for Bevy with async saving, multiple formats, and built‑in validation
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aeronet_io
IO abstraction primitives for
aeronet -
dndgamerolls
DnD Game Rolls - D&D dice roller with CLI and 3D visualization using Bevy
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bevy_state_ui
UI library for rendering a UI from a given state
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plumesplat
Advanced terrain splatting for Bevy with support for 256+ materials using texture arrays
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bevy_ratatui_camera
A bevy plugin for rendering your bevy app to the terminal using ratatui
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moonshine-view
Generic Model/View framework designed for Bevy
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bevy_firefly
2d lighting crate for the Bevy game engine
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bevy_ui_render
rendering functionality for Bevy UI
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bevy_gearbox
State machine system for the bevy game engine
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bevy_trauma_shake
A plugin for shaking 2d cameras
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bevy_mortar_bond
Bevy integration plug-in for mortar language
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bevy_ui_bits
A tiny and opinionated collection of UI components for Bevy
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bevy_input_focus
Keyboard focus management
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bevy_ui_anchor
A small bevy plugin for anchoring UI elements to specific points or entities in the world
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bevy_query_observer
More sophisticated observers for Bevy
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bevy_parallaxium
A Bevy plugin for creating a parallax effect
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double_dot_state
State management crate built for the Bevy game engine
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bevy_rl
Build environments for reinforcement learning with bevy
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bevy_octopus
ECS based networking library for Bevy
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iyes_perf_ui
Customizable Performance/Debug Overlay for Bevy UI
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bevy_bitmap_text
Glyph-as-Entity dynamic atlas text rendering for Bevy
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bevy_mod_skinned_aabb
A Bevy plugin that automatically calculates AABBs for skinned meshes
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bevy_yarnspinner
Bevy plugin for Yarn Spinner for Rust, friendly tool for writing game dialogue
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bevy_mod_openxr
Community crate for OpenXR in Bevy
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aeronet_steam
Steam networking IO layer implementation for
aeronet -
bevy-color-palettes
Color palettes for Bevy and egui, with macros for compile-time palette definitions, based on weirdboi_bevy_colour
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voronoi_mosaic
Bevy mesh generation from Delaunay Triangulation and Voronoi Tessellation
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bevy_debugger_mcp
AI-assisted debugging for Bevy games through Claude Code using Model Context Protocol
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bevy_fsl_box_frame
A gizmo for manipulating an OBB via 3D picking
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bevy-flair-html-extension
Extension for bevy_flair which adds basic HTML-like syntax with hot-reloading
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bevy_flicker
An easy to use event-based system to apply brief overlays to sprites and meshes
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crossflow
Reactive programming and workflow engine in bevy
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bevy_streamdeck
Elgato Stream Deck plugin for Bevy
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bevy_keyboard_shortcuts
Keyboard shortcut system for Bevy applications
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bevy_descendant_collector
Bevy crate to collect named entities into a single component
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bevy_shuffle_bag
shuffling collections in Bevy
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