04 Nov 13
22 Oct 13
23 Sep 13
30 Jul 13
20 Jun 13
18 Oct 12
18 Apr 12
Tutorials, papers and code for computer graphics, fractals and demoscene.
06 Feb 12
14 Jan 12
30 Nov 11
This book is intended to teach you how to be a graphics programmer. It is not aimed at any particular graphics field; it is designed to cover most of the basics of 3D rendering. So if you want to be a game developer, a CAD program designer, do some computer visualization, or any number of things, this book can still be an asset for you.