28 Feb 26
A common problem in robotics and computer graphics is calculating the proximity between objects, and the closest points of collision. This page contains some useful equations for the closest points between points and line segments, building up to the closest points between two line segments.
by zyd
4 months ago
Awesome series of articles on 2d and 3d transforms. Despite it being for robotics it seems general enough for computer graphics in general. The explanations are just so extremely solid. Love it.
by zyd
4 months ago