5 days ago
Most obviously, plan9port derives from Plan 9 from Bell
Written by Erik Stenman and contributors. This work is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0). This means you are free to share, copy, redistribute, and modify this book under the following terms:
6 days ago
This is a version of a talk I gave
Neither of us had prior experience developing mobile apps, but we thought, “Hey, we’re both smart. This shouldn’t be too difficult.” Freedom Chat CEO Tanner Haas
I briefly touched on ChangeLog in my
I saw this Mastodon post from Andy Wingo recently: in these days of coding agents and what-not, i often think of gerald sussman’s comment that one no longer constructs systems from known parts, that instead one does basic science on the functionality of foreign libraries; he was right then and i hate it as much as i did 16 years ago
07 Mar 26
Introduction Adopting Erlang is an ongoing effort to gather all the
Dave Rapin Founder @ Curling IO
05 Mar 26
The flipside of these kinds of mechanics.
…is when levels start to depend on them. If a room is designed assuming coyote time or wall jump exchanges or the extra double jump if you do it before leaving ground, it becomes more stressful than forgiving. Lots of games have levels that depend on you needing to deliberately coyote time and that feels super bad.