Today
Yesterday
Paper describes an approach to compiling based on use of closures, presenting a supposedly straightforward way of implementing compilation for interpreters. This was a suggested reading from SBCLs 2013 GSoC suggested projects list.
9 days ago
03 Mar 26
02 Mar 26
01 Mar 26
One of the most important articles you could read in 2026 as it relates to the death of the internet. This article is a response to several others by different authors who are in conversation with one another about the overall collapse/murder/death of the internet, and what is to be done.
This piece by Nyx manages to generalize and capture the essence of the overall superstructural problems instead of hyperfocusing on the particularities unlike the others. They’re all worth reading but only this one manages to push away petty bourgeois illusions.
Please read this and the other one by Nyx (tagged with death-of-the-internet)
28 Feb 26
A common problem in robotics and computer graphics is calculating the proximity between objects, and the closest points of collision. This page contains some useful equations for the closest points between points and line segments, building up to the closest points between two line segments.
Awesome series of articles on 2d and 3d transforms. Despite it being for robotics it seems general enough for computer graphics in general. The explanations are just so extremely solid. Love it.