01 Jan 26
Some folks very kindly put up a French version of the blorb principles.
by 2097
6 months ago
21 Jun 25
Wonderful Middle Earth hexmap (with links to Antarctica, Moon, and Mars)!
20 Nov 23
In linguistics, we have “open and closed wordclasses”. The exact same thing exist in ludemes for game design but I don’t known the word for it. Alex lists some examples for D&D style games in this post:
26 Sep 23
The Milliwhack metric for campaign lethality. I’ve lost track. What usually happens with D&D is that the lethality is higher in the lower levels of the campaign. Which is pretty appropriate & good design 🤷🏻♀️