12 Jan 26
10 Jan 26
My engine supports detailed changes to world geometry - adding and removing matter both smoothly or with sharp edges. It also supports non-destructive changes like moving a hole around, or creating a tunnel and walking through it - and then seeing it disappear behind you. I’m excited about these non-destructive changes in particular as they enable a lot of interesting gameplay mechanics.
Very impressive!
23 Nov 25
the urge to try to attain a true “infinite rabbithole” of interpretation - a game whose secrets may never be fully plumbed - is a damn tempting one. and depth may be plumbed from even fixed sources!
26 Jul 25
When I write about the greatness of text adventures, I pretend they are easy to make. They are, compared to many other types of games, but it’s still a bit of a lie. They’re hard to make. I made one and submitted it to ParserComp 2025, and here’s what I learned.
02 Jun 25
Web review of Ervin