03 Oct 25
Image Credit: Diablo Reddit 9/29/2025 For the September 2025 Blog Carnival, “Magic Rocks” hosted by Wobble Rocket The Diablo series famously has the ability for gemstones to be socketed into weapons and armor, providing different elemental effects. I do not see why we don’t steal that for our own games. In the Diablo series there…
16 Jul 25
Matt Leacock just posted his difficulty ideal on BGG.
Design the game such that:
if a group of people appropriately self-selects a well-defined difficulty setting,
that their odds of success will be about 50/50,
21 Jun 25
Wonderful Middle Earth hexmap (with links to Antarctica, Moon, and Mars)!
10 Jun 25
Wonderful blog tracking a video game project
03 Jun 25
Scrap Princess art
10 May 25
18 Apr 25
Free procedural map generators for tabletop role-playing games and worldbuilding
A new, simple role-playing game based on an old, simple war game
Jump between three dungeons that occupy the same caves… but in parallel dimensions! An OSR adventure.
12 Apr 25
Kind of love this idea.
I mean, in combination with some gloracular, tier-two–truthy way to get monster stats (including number appearing) if using a system that uses monster stats.
30 Mar 25
28 Mar 25
A good RPG-style guide for surviving an authoritarian and oppressive regime.
16 Dec 24
“Cramped spaces are the foundation of camaraderie, I say!”
23 Aug 24
This situation sucks! ♥︎ to Meg.
27 Jul 24
With Wanderer, instead of using the motif table, I’m thinking of using story cubes or tarot cards or oracle cards or even Codenames or Dixit cards. Or scrap paper or even those li’l Japanese cardboard flashcard keyrings. Or writing the motifs in the margin of all the pages (writing some of them several times) and flipping to a random page.
I’m hoping the rest of the game—the themes, the adventures, the episodes, the inspiration structure, the questions—will really fly without the grid-based lookup.
21 Jul 24
I’ve been asked a couple of times if I came up with this word.
19 Jul 24
Someone on Fedi told me that this game is inspired by some of my writings (among other influences, I’m sure). Looks like it has a lot of the stuff I love, not just fighting but day-to-day living, crafting, logistics.