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Silent Hill 4: The Room

  • Video Game
  • 2004
  • M
IMDb RATING
7.8/10
3.3K
YOUR RATING
Silent Hill 4: The Room (2004)
Silent Hill 4: The Room
Play trailer2:16
3 Videos
30 Photos
Psychological HorrorDramaHorrorMystery

Henry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.Henry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.Henry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.

  • Director
    • Suguru Murakoshi
  • Writers
    • Suguru Murakoshi
    • Keiichiro Toyama
  • Stars
    • Karen Strassman
    • Robert Belgrade
    • Eric Bossick
  • See production info at IMDbPro
  • IMDb RATING
    7.8/10
    3.3K
    YOUR RATING
    • Director
      • Suguru Murakoshi
    • Writers
      • Suguru Murakoshi
      • Keiichiro Toyama
    • Stars
      • Karen Strassman
      • Robert Belgrade
      • Eric Bossick
    • 26User reviews
    • 4Critic reviews
  • See production info at IMDbPro
  • Videos3

    Silent Hill 4: The Room
    Trailer 2:16
    Silent Hill 4: The Room
    Silent Hill 4: The Room
    Trailer 2:23
    Silent Hill 4: The Room
    Silent Hill 4: The Room
    Trailer 2:23
    Silent Hill 4: The Room
    Silent Hill 4
    Trailer 2:44
    Silent Hill 4

    Photos30

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    Top cast6

    Edit
    Karen Strassman
    Karen Strassman
      Robert Belgrade
      • Joseph Schreiber
      • (voice)
      • (uncredited)
      Eric Bossick
      Eric Bossick
      • Henry Townshend
      • (voice)
      • (uncredited)
      Dennis Falt
      • Walter Sullivan
      • (voice)
      • (uncredited)
      Anna Kunnecke
      • Eileen Galvin
      • (voice)
      • (uncredited)
      Lisa Ortiz
      Lisa Ortiz
      • Cynthia Velasquez
      • (voice)
      • (uncredited)
      • Director
        • Suguru Murakoshi
      • Writers
        • Suguru Murakoshi
        • Keiichiro Toyama
      • All cast & crew
      • Production, box office & more at IMDbPro

      User reviews26

      7.83.3K
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      Featured reviews

      mw_director

      Silent Hill moves into the realm of the surreal

      Silent Hill 4: The Room is the most unusual entry in a most unusual video game franchise. While earlier installments in the series have focused on stories designed to evoke spine- chilling horror, this fourth chapter in the saga causes much deeper feelings of anxiety and unease. I remember being more traditionally scared playing Silent Hill 2: Restless Dreams, but the underlying, more psychological sensation of existential dread I felt playing this game was something altogether new.

      The Silent Hill games have shown a narrative progression by which the nature of the town is expanded upon in each game. In the first two games, your character went to Silent Hill and had his horrific adventure. In the third, Silent Hill itself "came to" the main character of Heather, who merely wanted to have a nice day at the mall. In Silent Hill 4, the town has now invaded your last refuge of security, your home.

      You play Henry Townshend, who lives alone in a small apartment in the bustling town of South Ashfield, half a day's drive from Silent Hill. After suffering from inexplicable nightmares, Harry awakens to find that his apartment door has been chained and padlocked shut from the INSIDE. He can't open his windows, and no one, even people standing directly outside his front door, can hear him when he pounds on the door and cries for help.

      The game expertly evokes the desperate confusion and lurking fear you would feel if you simply couldn't get out of your house. The strangeness of Henry's situation is underscored by the fact that, tantalizingly, he can see the real world right outside his window, with cars and pedestrians zipping by on a street only fifty yards away. Neighbors in the apartment building opposite his can be seen going about their business (one guy, amusingly, is playing air guitar). The banality of day to day life takes on a whole new meaning when one person is suddenly set apart from it by horrific circumstances he can't understand or control. The next time you're taking a walk down the block, imagine if something terrifyingly Silent Hill-ish was happening to someone in the very house you're walking past, and you're safe outside with no way of knowing. The whole character of the neighborhood will change. That's the kind of thing the Silent Hill series does so well: conveying the deep terror that can result when what is normal and commonplace suddenly and without warning goes all WRONG.

      The action begins when Henry discovers that a large hole has emerged in his bathroom wall. As it's the only way out, he must crawl through it, and doing so, finds himself in the decaying, blood-spattered environments of Silent Hill with which the series' fans have become so familiar. But this game offers alarming differences. Some of the creatures that menace you -- like the ghosts that look more like floating paralyzed corpses -- can't be killed, and others -- like the two-headed babies that walk on adult arms -- are so bizarre they beggar imagination. You're also limited in what you can carry, and the only place you can save your game is in your apartment, a safe haven you can return to through holes in walls spread throughout the levels. But even that safe haven isn't safe for long.

      In earlier games, the horror, while nightmarish, was still rooted in a sense of realism that, in turn, created realistic horror. You'd walk down dark corridors or misty deserted streets armed with a flashlight and your weapon. But here, the environments are more outrageously surreal, as if you're literally wandering through a bad dream. Spiral staircases seem to float in thin air. A enormous woman's face peers at you from a hospital wall. Living tendrils of no discernible biology dangle upwards from the floor to bar your way. Wheelchairs zoom down corridors by themselves, as if it were a freeway for paraplegic ghosts. It's as if the game designers just decided to let Salvador Dali loose with 3D rendering software and instructions that he was to exercise no restraint at all in coming up with ways to freak people out.

      Sometimes it gets a little TOO weird. At times I found myself less frightened by this game than morbidly intrigued; I was actually interested in getting to certain rooms just to see what kind of crazy thing I'd encounter next. In that sense, I'd have to say the earlier games work a little better as pure, edge of your seat, bloodcurdling horror. But Silent Hill 4 still does a bang-up job of generating an entirely different kind of fear, one that doesn't so much leap out at you from the dark as crawl deep into the back of your mind and lurk there.

      I leave you with two pieces of advice. One: if you're new to the series, don't start here, start with 2 and 3. Two: don't take the doll.
      10jcjbest

      MASTER PIECE

      This is the 4th game of the franchaise with number and the last one that deserves the name Silent Hill. These games have 4 ingredients to be: Epic, Terrifying, Psychological, and Sad. The 4 titles have this ingredients, but each one stands out with one of these:

      Silent Hill 1 - Epic Silent Hill 2 - Sad Silent Hill 3 - Terrifying Silent Hill 4 - Psychological
      curb_your_enthusiasm1983

      The room - simply stunning.

      How anyone can say that this game is the weakest of the Silent Hill series, or weak in any aspect is at all is beyond me. This game is simply breathtaking. The environments, music, sound effects, monsters, storyline and appearance of this game FAR surpass any of the (admittedly excellent) previous 3 Silent Hill titles.

      "The Room" just does it for me. I have played it at least a dozen times and it has been well over a year since its release. Right now just talking about it makes me want to play it again.

      I personally feel, (in reference to what others have said about it) that it is the strongest in the series so far, with Silent Hill 3 coming a close 2nd, the 1st installment coming in 3rd and the "not very scary" but still very good Silent Hill 2 last on my list.

      It is a big step away from the other games but thats what was needed. It would be too much to have 4 games that follow the same formula. Silent hill 4 has freshened up the series and more than opened the road for a 5th game on the upcoming PS3.

      In conclusion - if David Lynch made a video game, this would be it. I can't think of a more glowing compliment for a game.
      brimstonevomit

      Vastly underrated for all the wrong reasons.

      Among seeing some of the complaints involved, it truly makes me wonder how people actually look at the Silent Hill series. Most see them as games, simple as that. I somehow have the impression of interactive movies - a glorious story that we have the privilege to unravel ourselves through each installment. So what if the controls, combat and inventory are plunked down a peg? Are you really gonna let that ruin your perspective of a wonderfully styled new story in this respectable series?

      First thing I really liked about the story - it's irrelevant. That's right, completely out of wing from the first three. Instead of following through the grand cultist prophecies that Silent Hill 3 so casually topped off, we have the story of an individual that was misled by this cult since a child. That right there is a sign that the Silent Hill stories are maturing; the ability to successfully elaborate on and illustrate a smaller slice of the same pie.

      The next thing I enjoyed was the innovation involved. The series has a history of altogether gritty and grotesque imagery, not holding back at the least. Here you have a much slower progression into that messy environment, and rightfully so. This is a more personal story, that of Walter Sullivan, therefore we don't see the cult's signature gooey imagery until they are quite literally consuming the main character's home. Until then, it is a journey through this very personal story in the form of dreamscapes. Though misshapen to say the least, the environments aren't as alive and gritty as most would like it, but that's perhaps because it's all in the perspective of Walter, not the 'paradise' that previous cultists allowed to come alive. Through this droning and down-beat style, the player can truly learn the story of Walter and maybe even come to have sympathy for him.

      And perhaps the biggest thing I loved about the story is how the story is told. Previous installments was by adventuring and word of mouth. The Room takes a very abstract story and presents it in an abstract way. Whether by reading the diary entries of a forgotten journalist or reading random scriptures off walls, you have a presentation based more on illustration than verbal storytelling. Not only that, but the pieces don't even come in chronological order, so you are left to stare and think on a certain detail until you find perhaps another five to put together in a sort of order and make sense out of it. This abstract storytelling seems frustrating, but given its relevance to the harsh and melancholy imagery it comes from, it only provides further suspense and motivation to learn more.

      Overall, I find this to be a very refreshing title in the series. I don't rate it any higher or lower in comparison to the previous titles, as it's a completely different entity on its own. And even considering the grotesque nature that it shares with its predecessors - it's a beautiful entity, indeed.
      Paul85

      Gosh, Silent Hill 4 is great and underrated .

      Silent Hill 4 is satisfying me more and more as I play it. I will admit that the gameplay is kind of clunky, but that's like it's only flaw along with The camera angles. As awesome as they are in a lot of parts, it gets in the way when it comes to fighting. This is the first SH game that I've.. worried about dying in. I can see what they were trying to do and for the most part it works, I'm a lot more panicked. In the first three, enemies would be like... hie, and I'd be like "hey whatever" and they'd be like "-k- I got owned". in this one, I dread every single moment I run into an enemy so that adds a lot for me. It IS a game, and I do like challenge. I must go against what a lot of the naysayers are going on about on this site and elsewhere, there is NOTHING all that wrong or "missing" so far. It feels like I'm playing a Silent Hill game, but this one, at the same time, feels more adventurous to me. It's acting like there's a lot more story to be told, but its being cool about not letting things go. It's really trying to just mess with your head so far.

      One thing I REALLY like is how unlike the previous games, like... its like YOU'RE Henry, experiencing the events, which is a good reason why you're in first person mode in the apartment room (A SH first). You're seeing out of his eyes. In the other games, you're controlling a character, but in this one, its like you're in control but you ARE the character. It's very awesome. On this subject of being scary well, I've heard people complain that it wasn't as scary and I respect that, but the game is doing some kind of different fear to me. The environments so far have been extremely just... depressing. In the other three, there was depression, but the environments were more modeled after anxiety and fear. This one.... just feels like you're in purgatory or something. Like you're a wandering spirit yourself. I mean, the forest part of the game for example; its a forest, but there are a lot of "rooms" like...buildings and shafts, and the orphanage for another example, it feels almost... unnatural like its some sort of stage in a way. However at the same time, it feels very alive. So, this one... its extremely creepy, but while playing, its given me this incredibly... lost and hopeless feeling, like this story will never end or something. Like I'm just going to keep going through these portals, ending up in God knows where, watching other people get drawn in and eventually suffer. They don't have to be developed characters...this is another thing people are complaining about while playing; The way I feel while playing is the same way I'm sure they feel, and I feel sorry for the characters because of that.

      So in conclusion, This game is anything but a disappointment. After having played it for hours and hours after hearing a year full of "something is missing" and "this is the weakest title," all I can do is just sort of giggle. Its better than SH1 and SH3 IMO. I' say its on par with SH2 almost, but VASTLY more creative and amazing on so many levels. I love this game, really it's.... its own little thing, kind of a departure from the rest, but it took its time to be its own thing and expand upon things heard about in the others; which was good. It's like the film "Memento" You get the story piece by piece while at the same time you KNOW there's a lot of pieces to be found; there's a lot of story coming your way - and that's just awesome. I really cant see how people were let down by it, definitely not. I mean it was just... it was like the same, kinda, except with original ideas. It's just different because you can't freely explore the town; which I admit was one of the more intriguing things about the series, but... moving AWAY from that for once isn't bad. I guess it could be if the story wasn't so hot, but the story in this one is right behind SH 2'S. That's saying a lot. I cannot even begin to express the many reasons Silent Hill 2 is one of the most brilliant games ever created, at least story wise. Not only is it a true assault on your nerves, it's very deep; the story itself is just genius.

      Basically, These games are oozing with atmosphere, art, fear - very emotionally taxing stories; just pure brilliance. There's deep characters, the art of course... all of these things are simply perfect in these games. The music is also a high point, being both subtle and deep at the same time.

      As much as these games are acclaimed, I still feel that they are vastly underrated. I hope the film brings the games more attention.

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      Related interests

      Daniel Kaluuya in Get Out (2017)
      Psychological Horror
      Mahershala Ali and Alex R. Hibbert in Moonlight (2016)
      Drama
      Mia Farrow in Rosemary's Baby (1968)
      Horror
      Jack Nicholson and Faye Dunaway in Chinatown (1974)
      Mystery

      Storyline

      Edit

      Did you know

      Edit
      • Trivia
        If you turn on the radio in the first half of the game, when it still gives you the news, the game's producer, Suguru Murakoshi, is said to have been caught "urinating from atop a utility pole"
      • Goofs
        During a death scene early in the game, the numbers carved into the person's chest are all ready in place, but the person is shown attempting to carve them into their own body as they're dying.
      • Quotes

        Cynthia Velasquez: [flirting with Henry] I'll do a "special favor" for you later...

      • Connections
        Featured in Jampack Vol. 11 (2004)
      • Soundtracks
        Tender Sugar
        Music Supervisor: Joe Romersa

        Music by Akira Yamaoka

        Lyrics by Joe Romersa

        Original Lyrics by Hiroyuki Owaku

        Vocalist: Mary Elizabeth McGlynn

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      FAQ2

      • What is the chronological order of the Silent Hill Games?
      • why is this title excluded in the Silent Hill HD Collection?

      Details

      Edit
      • Release date
        • September 7, 2004 (United States)
      • Country of origin
        • Japan
      • Official sites
        • Konami (Japan)
        • Konami (United States)
      • Language
        • English
      • Production company
        • Konami Computer Entertainment
      • See more company credits at IMDbPro

      Tech specs

      Edit
      • Color
        • Color
      • Aspect ratio
        • 1.85 : 1

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