IMDb RATING
8.5/10
6.3K
YOUR RATING
When the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates... Read allWhen the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates the long forgotten inquisition.When the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates the long forgotten inquisition.
- Nominated for 1 BAFTA Award
- 11 wins & 19 nominations total
Jon Curry
- Male Inquisitor
- (voice)
Alastair Parker
- Blackwall
- (voice)
James Norton
- Cole
- (voice)
Ramon Tikaram
- Dorian
- (voice)
Robyn Addison
- Sera
- (voice)
Gareth David-Lloyd
- Solas
- (voice)
Brian Bloom
- Varric Tethras
- (voice)
Indira Varma
- Vivienne
- (voice)
Greg Ellis
- Cullen
- (voice)
- (as Gregory Ellis)
Allegra Clark
- Josephine Montilyet
- (voice)
- …
Corinne Kempa
- Leliana
- (voice)
Kate Mulgrew
- Flemeth
- (voice)
Claudia Black
- Morrigan
- (voice)
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Featured reviews
A proper sequel to Origins
Talk about overcompensating. Fans rightly complained Dragon Age 2 was too short and small, so BioWare dishes out one of its biggest RPGs yet. Strongly inspired by Skyrim, Inquisition is overflowing with locations to visit and things to do... too much so. Quests are everywhere, sprouting from every conversation; however, many belong to the "collect 20 wolf pelts" MMO variety. One could argue those repetitive tasks are not strictly speaking mandatory, except they kind of are: you need at least SOME grinding to gain enough "power" points, which unlock the progression of the vastly more interesting main quest.
Overall, while not as good as Origins, Inquisition is a step forward from the second chapter of the series - it feels like DA2 done right, without cutting corners.
Companions are mostly well-developed, with solid voice acting. There are nine potential party members and also three advisors who can't follow you around but still get plenty of screentime and interactions. Lore is interesting, although the codex collecting it is poorly thought-out.
There are several good news in terms of gameplay. Exploration is back, so players can ride mounts, climb mountains, find secret locations. The world is fairly vast and sometimes large maps are used well, such as a fun treasure hunt in a desert. The main city in the game is a joke though; any comparison with the huge, sprawling, detailed Vizima of The Witcher 3 would be downright embarrassing for Inquisition.
The strategic elements of being a faction leader (planning quests through advisors, managing a stronghold, holding trials) are simplistic but entertaining. Combat is on the easy/chaotic side, but at least friendly fire is not tied to difficulty setting anymore, unlike in DA2. Character building isn't deep, but race selection is a welcome return. Companion approval level is wisely hidden from the player.
A special praise for the Dragon Age Keep, which allows players to import decisions from previous games: this is a simple but neat idea, something which should be done by every series where you can import old saves to see consequences of previous choices.
Overall, while not as good as Origins, Inquisition is a step forward from the second chapter of the series - it feels like DA2 done right, without cutting corners.
Companions are mostly well-developed, with solid voice acting. There are nine potential party members and also three advisors who can't follow you around but still get plenty of screentime and interactions. Lore is interesting, although the codex collecting it is poorly thought-out.
There are several good news in terms of gameplay. Exploration is back, so players can ride mounts, climb mountains, find secret locations. The world is fairly vast and sometimes large maps are used well, such as a fun treasure hunt in a desert. The main city in the game is a joke though; any comparison with the huge, sprawling, detailed Vizima of The Witcher 3 would be downright embarrassing for Inquisition.
The strategic elements of being a faction leader (planning quests through advisors, managing a stronghold, holding trials) are simplistic but entertaining. Combat is on the easy/chaotic side, but at least friendly fire is not tied to difficulty setting anymore, unlike in DA2. Character building isn't deep, but race selection is a welcome return. Companion approval level is wisely hidden from the player.
A special praise for the Dragon Age Keep, which allows players to import decisions from previous games: this is a simple but neat idea, something which should be done by every series where you can import old saves to see consequences of previous choices.
10axtiik
Inquisition!
Dragon Age: Inquisition is a true masterpiece in the world of role-playing games, and it successfully continues the famous franchise. After the somewhat disappointing second part, the developers at Bioware clearly learned their lessons and made every effort to ensure that the third installment impresses players with its scale, story, and quality.
One of the main attractions of the game is its vast and meticulously crafted world. It is divided into several regions, each with its unique landscape, atmosphere, and history. Players have the opportunity to explore expansive locations, complete various quests, uncover secrets, and engage in battles with enemies. The developers clearly aimed to make the world feel alive, and they succeeded. However, some activities may seem a bit repetitive - for example, resource gathering or completing minor quests. But overall, the world is vast and impressive.
The game's storyline is another aspect that deserves attention. It continues and develops the events established in previous installments. The main character becomes the leader of the Inquisition, an organization tasked with saving the world from chaos and destruction. The story is full of intrigue, political decisions, and moral dilemmas, making it incredibly engaging. The player's choices once again play a key role in how events unfold, and every decision can have significant consequences for the plot. Some moments make you question the correctness of your actions, adding depth to the narrative.
The return of the ability to choose your race, as in the first part, is a huge plus for many fans. Players can create characters from different races, including humans, elves, dwarves, and qunari. The introduction of qunari as a playable race (finally!) was a long-awaited move that many welcomed with enthusiasm. This choice not only adds diversity to the game but also affects interactions with other characters and the development of the story.
The visual aspect of the game deserves special praise. The graphics are stunning, with detailed textures, realistic lighting effects, and breathtaking landscapes. All the locations are crafted with great attention to detail, and the character and enemy designs look impressive. The game simply shines with its visuals, and even years after its release, it remains one of the most beautiful RPGs on the market.
The combat system in Inquisition also received significant improvements. The game has become more action-oriented, but the tactical component, which was an important part of the previous games, is still present. The player can switch between tactical planning mode and real-time combat. This allows for different strategies in each battle, adding depth to the gameplay.
When the game was first released, there were complaints about grinding - some players noted that the need to gather resources and complete many side quests to progress the story felt a bit overwhelming. However, I didn't experience this issue. While there are some additional tasks, they're not too burdensome and, in fact, add variety to the gameplay. Thanks to the scale of the world and the amount of content, the game never gets boring.
However, there is one aspect that disappointed me slightly - the game's ending. While the entire story develops in an interesting and captivating way, the finale wasn't as epic as I had hoped. The events leading up to the end didn't have the scale I was expecting, leaving a feeling of incompleteness. Perhaps this was done intentionally to leave room for future sequels, but I still wanted a bit more drama.
Overall, Dragon Age: Inquisition is an impressive game that skillfully combines elements of classic RPGs with modern innovations. Despite some flaws, it's a great example of how to create an immersive game universe with a rich story, interesting characters, and a vast world to explore.
One of the main attractions of the game is its vast and meticulously crafted world. It is divided into several regions, each with its unique landscape, atmosphere, and history. Players have the opportunity to explore expansive locations, complete various quests, uncover secrets, and engage in battles with enemies. The developers clearly aimed to make the world feel alive, and they succeeded. However, some activities may seem a bit repetitive - for example, resource gathering or completing minor quests. But overall, the world is vast and impressive.
The game's storyline is another aspect that deserves attention. It continues and develops the events established in previous installments. The main character becomes the leader of the Inquisition, an organization tasked with saving the world from chaos and destruction. The story is full of intrigue, political decisions, and moral dilemmas, making it incredibly engaging. The player's choices once again play a key role in how events unfold, and every decision can have significant consequences for the plot. Some moments make you question the correctness of your actions, adding depth to the narrative.
The return of the ability to choose your race, as in the first part, is a huge plus for many fans. Players can create characters from different races, including humans, elves, dwarves, and qunari. The introduction of qunari as a playable race (finally!) was a long-awaited move that many welcomed with enthusiasm. This choice not only adds diversity to the game but also affects interactions with other characters and the development of the story.
The visual aspect of the game deserves special praise. The graphics are stunning, with detailed textures, realistic lighting effects, and breathtaking landscapes. All the locations are crafted with great attention to detail, and the character and enemy designs look impressive. The game simply shines with its visuals, and even years after its release, it remains one of the most beautiful RPGs on the market.
The combat system in Inquisition also received significant improvements. The game has become more action-oriented, but the tactical component, which was an important part of the previous games, is still present. The player can switch between tactical planning mode and real-time combat. This allows for different strategies in each battle, adding depth to the gameplay.
When the game was first released, there were complaints about grinding - some players noted that the need to gather resources and complete many side quests to progress the story felt a bit overwhelming. However, I didn't experience this issue. While there are some additional tasks, they're not too burdensome and, in fact, add variety to the gameplay. Thanks to the scale of the world and the amount of content, the game never gets boring.
However, there is one aspect that disappointed me slightly - the game's ending. While the entire story develops in an interesting and captivating way, the finale wasn't as epic as I had hoped. The events leading up to the end didn't have the scale I was expecting, leaving a feeling of incompleteness. Perhaps this was done intentionally to leave room for future sequels, but I still wanted a bit more drama.
Overall, Dragon Age: Inquisition is an impressive game that skillfully combines elements of classic RPGs with modern innovations. Despite some flaws, it's a great example of how to create an immersive game universe with a rich story, interesting characters, and a vast world to explore.
Amazing game, but could have done some things better
So, this is no doubt an awesome game. The vast areas to explore, the amount of content, the characters, even the story. Yet I can't help but feel what could have been done better. And there are quite a few things.
1) Atmosphere. I wish Bioware had kept that dark fantasy setting for Dragon Age II and Inquisition. It worked so well for Origins. That was one of the main things that made Origins so memorable to me.
2) More cutscenes. The shortage of cutscenes, even in just regular conversations, was disappointing.
3) Pointless/uninteresting filler quests. Those quests that have you gather resources or kill a few soldiers. And there were so many of them. I can't help but feel they should have had less of that and invested more time and effort in letting us actually explore some of the war table quests that we only got to read about and not do ourselves. Going to Denerim, for example. Or investigating the tunnels in the Frostback Mountains. Anything with even a hint of real story to it.
4) Lack of revisiting old locations from Origins. I get they wanted to give us new areas to explore, but many fans (myself included) wanted to see another place or two from Origins and see what it's like now. That nostalgia factor. I'm glad we got Redcliffe, but they could have made it look at least a LITTLE more like it did in Origins, so it's actually recognizable. And they could've added more things to do in Redcliffe. Maybe even allow us to visit the castle outside of that one quest.
5) More things to do in a couple of areas. The Fallow Mire has it worst, I think. There's one main quest, one or two smaller quests and nothing else, outside of rifts, pretty much. They could have done so much more with, what I think is, one of the more interesting areas in the game. The Storm Coast and Forbidden Oasis are the other two I felt seriously lacked in things to do.
6) Perhaps a little more depth in the class specializations. Mages, especially. Compared to the depth of the mage class in Origins, this one is severely disappointing.
Again, awesome game, and these things I listed would've all made the game perfect. But not every game can be perfect, so I am happy with what we did get. Already look forward to the next game!
1) Atmosphere. I wish Bioware had kept that dark fantasy setting for Dragon Age II and Inquisition. It worked so well for Origins. That was one of the main things that made Origins so memorable to me.
2) More cutscenes. The shortage of cutscenes, even in just regular conversations, was disappointing.
3) Pointless/uninteresting filler quests. Those quests that have you gather resources or kill a few soldiers. And there were so many of them. I can't help but feel they should have had less of that and invested more time and effort in letting us actually explore some of the war table quests that we only got to read about and not do ourselves. Going to Denerim, for example. Or investigating the tunnels in the Frostback Mountains. Anything with even a hint of real story to it.
4) Lack of revisiting old locations from Origins. I get they wanted to give us new areas to explore, but many fans (myself included) wanted to see another place or two from Origins and see what it's like now. That nostalgia factor. I'm glad we got Redcliffe, but they could have made it look at least a LITTLE more like it did in Origins, so it's actually recognizable. And they could've added more things to do in Redcliffe. Maybe even allow us to visit the castle outside of that one quest.
5) More things to do in a couple of areas. The Fallow Mire has it worst, I think. There's one main quest, one or two smaller quests and nothing else, outside of rifts, pretty much. They could have done so much more with, what I think is, one of the more interesting areas in the game. The Storm Coast and Forbidden Oasis are the other two I felt seriously lacked in things to do.
6) Perhaps a little more depth in the class specializations. Mages, especially. Compared to the depth of the mage class in Origins, this one is severely disappointing.
Again, awesome game, and these things I listed would've all made the game perfect. But not every game can be perfect, so I am happy with what we did get. Already look forward to the next game!
10RM851222
Amazing game
Greetings from Lithuania.
So i finally finished "Dragon Age: Inquisition" (2014) and what i want and have to say - it was everything i was hoped for it to be and more. It took me more then 95 hours to complete my journey (i haven't played any of DLC's), but i didn't rushed - i explored almost everything in this great and huge world, but there are still some quests left to be done to which i will comeback.
I loved almost everything about it. Story was involving and better then i expected it to be. Sure there are tons of reading but i didn't read codexes and etc - it would have been just to much for me. The open world itself it amazing. It is very huge one, not the biggest ever, but a truly a one in which there are tons and tons of interesting and involving activities. Around each and every turn and corner there is something to be found and explore. There many quests were you have to turn your brains on in order to complete them - its not just kills 10 spider and bring me their legs type of quests.
Combat system was highly great and entertaining. Graphics are great. Music - amazing. Voice acting is superb as well as ... almost everything. Fights with dragons were superb and amazing as well ( i defeated them all!). There are tons of activities, and non of them are boring.
Overall, "Dragon Age: Inquisition" isn't the best open world RPG game ever, but it is an amazing one. There are so many things in there to made and everything looks and feels great. This is an amazing game on every aspect.
So i finally finished "Dragon Age: Inquisition" (2014) and what i want and have to say - it was everything i was hoped for it to be and more. It took me more then 95 hours to complete my journey (i haven't played any of DLC's), but i didn't rushed - i explored almost everything in this great and huge world, but there are still some quests left to be done to which i will comeback.
I loved almost everything about it. Story was involving and better then i expected it to be. Sure there are tons of reading but i didn't read codexes and etc - it would have been just to much for me. The open world itself it amazing. It is very huge one, not the biggest ever, but a truly a one in which there are tons and tons of interesting and involving activities. Around each and every turn and corner there is something to be found and explore. There many quests were you have to turn your brains on in order to complete them - its not just kills 10 spider and bring me their legs type of quests.
Combat system was highly great and entertaining. Graphics are great. Music - amazing. Voice acting is superb as well as ... almost everything. Fights with dragons were superb and amazing as well ( i defeated them all!). There are tons of activities, and non of them are boring.
Overall, "Dragon Age: Inquisition" isn't the best open world RPG game ever, but it is an amazing one. There are so many things in there to made and everything looks and feels great. This is an amazing game on every aspect.
10Elgarnan
The best RPG game
Excuse my grammar and spelling mistakes. The game was created and developed around 2014. The graphic is amazing. I enjoyed some places where it is breathtaking such as the place in Trespasser. When comes to Darkspawn's design, I personally, liked the old dark spawn design in the previous games. As for the combat, I liked slightly that the AI characters follow you and make sure that they are in close distance from the main character. I liked the range distance combat of mage and archer which felt realistic. The glitches and bugs in this game are hilarious and fun. For example, the few people you see in the hinterlands. This game is half open-world. Open-world games are my favorite, but I understand the struggle to pursue 100% gameplay. This is what I think of an open-world game: I like to explore and experience the game in many aspects such as exploring in the dragon age inquisition to take pictures of a few places because of the thing that I mentioned about the graphic. The story, I liked how the story continued and progressed from the previous game. I enjoyed the DLC Trespasser to experience what will happen in the future and what happened after the event of the Inquisition. I am more amazed that they included LGBTQ+ character and romances for all the dragon age games. This game holds value and is simply divine. When comes to the character called Cullen, I remember hearing rumors that he is bisexual before. He is confirmed straight, but I am not sure why they needed to include the flirt rejection option for the male inquisitor for Cullen. Overall, the game is MASTERPIECE, one of the best RPG games. I recommend it, and I give it more than 10 stars.
Did you know
- TriviaCrestwood had a significantly different appearance in the PAX Prime 2013 demo than it does in the final game. In the demo Crestwood was a vivid, thriving area filled with soldiers and castles. In the final game however, it's depicted as gloomy, rainy, and overrun with demons.
- GoofsDennet, the horsemaster in the Hinterlands, directs you to your new horse: "the chestnut," but the horse is clearly a bay, as depicted by the black points.
- Quotes
Varric Tethras: You want to talk about me? I'm flattered. Also, inclined toward extravagant lies.
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- Dragon Age: Инквизиция
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