Lorwyn Eclipsed

Gloom Ripper

Gloom Ripper {3}{B}{B}

Creature - Elf Assassin
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
4/4
Moonshadow

Moonshadow {B}

Creature - Elemental
Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
7/7
Taster of Wares

Taster of Wares {2}{B}

Creature - Goblin Warlock
When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell.
3/2
Twilight Diviner

Twilight Diviner {2}{B}

Creature - Elf Cleric
When this creature enters, surveil 2.
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
3/3
Goliath Daydreamer

Goliath Daydreamer {2}{R}{R}

Creature - Giant Wizard
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
4/4
Hexing Squelcher

Hexing Squelcher {1}{R}

Creature - Goblin Sorcerer
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
2/2
Lavaleaper

Lavaleaper {3}{R}

Creature - Elemental
All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.
4/4
Meek Attack

Meek Attack {2}{R}

Enchantment
{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
"Curiosity pulled at Auntie, she had to know. How many pokes do you need to take a toe?"
—A tale of Auntie Grub
Scuzzback Scrounger

Scuzzback Scrounger {1}{R}

Creature - Goblin Warrior
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token.
3/2
Soul Immolation

Soul Immolation {3}{R}{R}

Sorcery
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control.
Soul Immolation deals X damage to each opponent and each creature they control.
Spinerock Tyrant

Spinerock Tyrant {3}{R}{R}

Creature - Dragon
Flying
Wither
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
6/6
Aurora Awakener

Aurora Awakener {6}{G}

Creature - Giant Druid
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
7/7
Bloom Tender

Bloom Tender {1}{G}

Creature - Elf Druid
Vivid{T}: For each color among permanents you control, add one mana of that color.
"Every day she tended the flowers, for the fey promised that upon the thousandth bloom, her lover would live once more."
—The Fae's Cruel Prank
1/1
Bristlebane Battler

Bristlebane Battler {1}{G}

Creature - Kithkin Soldier
Trample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
6/6
Celestial Reunion

Celestial Reunion {X}{G}

Sorcery
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Mutable Explorer

Mutable Explorer {2}{G}

Creature - Shapeshifter
Changeling
When this creature enters, create a tapped Mutavault token.
"It had been to warrens and kithkin taverns, but found a home in the hidden cavern."
—The Changeling's Search
1/1
Sapling Nursery

Sapling Nursery {6}{G}{G}

Enchantment
Affinity for Forests
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Spry and Mighty

Spry and Mighty {4}{G}

Sorcery
Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
Ashling's Command

Ashling's Command {3}{U}{R}

Kindred Instant - Elemental
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
Boggart Cursecrafter

Boggart Cursecrafter {B}{R}

Creature - Goblin Warlock
Deathtouch
Whenever another Goblin you control dies, this creature deals 1 damage to each opponent.
"A boggart bone to say goodbye, a kithkin bone to make 'em cry."
—A Boggartling's First Book of Curses
2/3
Brigid's Command

Brigid's Command {1}{G}{W}

Kindred Sorcery - Kithkin
Choose two —
• Create a token that's a copy of target Kithkin you control.
• Target player creates a 1/1 green and white Kithkin creature token.
• Target creature you control gets +3/+3 until end of turn.
• Target creature you control fights target creature an opponent controls.
Deepchannel Duelist

Deepchannel Duelist {W}{U}

Creature - Merfolk Soldier
At the beginning of your end step, untap target Merfolk you control.
Other Merfolk you control get +1/+1.
"He flourished his blade, and the Wanderwine flourished, too. To this day, he's still felt in every current."
—The Legend of Flynn
2/2
Doran, Besieged by Time

Doran, Besieged by Time {1}{W}{B}{G}

Legendary Creature - Treefolk Druid
Each creature spell you cast with toughness greater than its power costs {1} less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
0/5
Eclipsed Boggart

Eclipsed Boggart {B/R}{B/R}{B/R}

Creature - Goblin Scout
When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
Eclipsed Elf

Eclipsed Elf {B/G}{B/G}{B/G}

Creature - Elf Scout
When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2