Lorwyn Eclipsed

Sygg's Command

Sygg's Command {1}{W}{U}

Kindred Sorcery - Merfolk
Choose two —
• Create a token that's a copy of target Merfolk you control.
• Creatures target player controls gain lifelink until end of turn.
• Target player draws a card.
• Tap target creature. Put a stun counter on it.
Tam, Mindful First-Year

Tam, Mindful First-Year {1}{G/U}

Legendary Creature - Gorgon Wizard
Each other creature you control has hexproof from each of its colors.
{T}: Target creature you control becomes all colors until end of turn.
"What are the odds? And what would you like them to be?"
2/2
Thoughtweft Lieutenant

Thoughtweft Lieutenant {G}{W}

Creature - Kithkin Soldier
Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.
He draws the threads of the thoughtweft tighter, turning it from cloth to armor.
2/2
Trystan's Command

Trystan's Command {4}{B}{G}

Kindred Sorcery - Elf
Choose two —
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them.
Twinflame Travelers

Twinflame Travelers {2}{U}{R}

Creature - Elemental Sorcerer
Flying
If a triggered ability of another Elemental you control triggers, it triggers an additional time.
"Imagine the power of a flamekin and a rimekin united. Fervent passion confined by introspective insight. They would challenge every tale, rewrite every story."
—Ashling
3/3
Vibrance

Vibrance {3}{R/G}{R/G}

Creature - Elemental Incarnation
When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke {R/G}{R/G}
4/4
Voracious Tome-Skimmer

Voracious Tome-Skimmer {U/B}{U/B}{U/B}

Creature - Faerie Rogue
Flying
Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card.
She spoils the book before you read it.
2/3
Related card: Thoughtsteal Sprites
Wary Farmer

Wary Farmer {1}{G/W}{G/W}

Creature - Kithkin Citizen
At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1.
"The only 'farmhands' I need are my own."
3/3
Wistfulness

Wistfulness {3}{G/U}{G/U}

Creature - Elemental Incarnation
When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card.
Evoke {G/U}{G/U}
6/5
Chronicle of Victory

Chronicle of Victory {6}

Legendary Artifact
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
"For those we lost, that they may forever live."
—Tapestry inscription
Dawn-Blessed Pennant

Dawn-Blessed Pennant {1}

Artifact
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
{2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Firdoch Core

Firdoch Core {3}

Kindred Artifact - Shapeshifter
Changeling
{T}: Add one mana of any color.
{4}: This artifact becomes a 4/4 artifact creature until end of turn.
As Isilu drifted past in a swirl of shadow and moonlight, the strange, half-buried stones began to wake.
Foraging Wickermaw

Foraging Wickermaw {2}

Artifact Creature - Scarecrow
When this creature enters, surveil 1.
{1}: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn.
It feeds on beauty others have left behind.
1/3
Gathering Stone

Gathering Stone {4}

Artifact
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost {1} less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Mirrormind Crown

Mirrormind Crown {4}

Artifact - Equipment
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip {2}
Forged in Velis Vel, swiped by a clever merrow, and sold to a curious kithkin.
Puca's Eye

Puca's Eye {2}

Artifact
When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color.
{3}, {T}: Draw a card. Activate only if there are five colors among permanents you control.
"I swear it watches me as I walk by."
—Toch, Ballynock sage
Springleaf Drum

Springleaf Drum {1}

Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
To attain the preferred timbre for merrow shanties, the kelp leaf must be moistened with fresh water and struck with a fluid wrist.
Stalactite Dagger

Stalactite Dagger {2}

Artifact - Equipment
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling.
Equipped creature gets +1/+1 and is all creature types.
Equip {2}
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The boggart was playfully prodding a critter when the skies darkened, then he gobbled it down with glee.
Eclipsed Realms

Eclipsed Realms

Land
As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"I don't think we're going to make it back in time for Introduction to Prophecy."
—Tam, Strixhaven first-year
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The merrow was vending her wares when the skies darkened, then she sharply raised her prices.
Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The elf was disgusted by the bramble before him when the skies darkened, then he stepped closer to observe the wild beauty.
Steam Vents

Steam Vents

Land - Island Mountain
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The flamekin was drawn toward warm laughter when the skies darkened, then she turned back to the lonely peak.
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The kithkin was admiring the flowers when the skies darkened, then they ripped up the roots for the next season.