Lorwyn Eclipsed

Harmonized Crescendo

Harmonized Crescendo {4}{U}{U}

Instant
Convoke
Choose a creature type. Draw a card for each permanent you control of that type.
A song can unite quicker than a sword can divide.
Rimefire Torque

Rimefire Torque {1}{U}

Artifact
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Bloodline Bidding

Bloodline Bidding {6}{B}{B}

Sorcery
Convoke
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Champion of the Weird

Champion of the Weird {3}{B}

Creature - Goblin Berserker
As an additional cost to cast this spell, behold a Goblin and exile it.
Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
5/5
Mornsong Aria

Mornsong Aria {1}{B}{B}

Legendary Enchantment
Players can't draw cards or gain life.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Maralen is more forgiving than Oona was, but her rule is no less absolute.
Champion of the Path

Champion of the Path {3}{R}

Creature - Elemental Sorcerer
As an additional cost to cast this spell, behold an Elemental and exile it.
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
7/3
Collective Inferno

Collective Inferno {3}{R}{R}

Enchantment
Convoke
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
End-Blaze Epiphany

End-Blaze Epiphany {X}{R}

Instant
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.
Champions of the Perfect

Champions of the Perfect {3}{G}

Creature - Elf Warrior
As an additional cost to cast this spell, behold an Elf and exile it.
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
6/6
Formidable Speaker

Formidable Speaker {2}{G}

Creature - Elf Druid
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
Jean-Emmanuel Depraz, World Champion XXIX
2/4
Selfless Safewright

Selfless Safewright {3}{G}{G}

Creature - Elf Warrior
Flash
Convoke
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
4/2
Abigale, Eloquent First-Year

Abigale, Eloquent First-Year {W/B}{W/B}

Legendary Creature - Bird Bard
Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
The right poem lifts more than spirits.
1/1
Bre of Clan Stoutarm

Bre of Clan Stoutarm {2}{R}{W}

Legendary Creature - Giant Warrior
{1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
4/4
Deepway Navigator

Deepway Navigator {W}{U}

Creature - Merfolk Wizard
Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
2/2
Dream Harvest

Dream Harvest {5}{U/B}{U/B}

Sorcery
Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.
Faeries swarm to snoring boggarts like vultures to rotting meat.
Figure of Fable

Figure of Fable {G/W}

Creature - Kithkin
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
1/1
High Perfect Morcant

High Perfect Morcant {2}{B}{G}

Legendary Creature - Elf Noble
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1.
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery.
4/4
Kirol, Attentive First-Year

Kirol, Attentive First-Year {1}{R/W}{R/W}

Legendary Creature - Vampire Cleric
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
Kirol hated being a pawn in Morcant's game. If dawnglove was as potent as she suggested, it should be preserved, not used to tip the balance of power.
3/3
Lluwen, Imperfect Naturalist

Lluwen, Imperfect Naturalist {B/G}{B/G}

Legendary Creature - Elf Druid
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.
{2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
"I know I belong somewhere—just not here."
1/3
Maralen, Fae Ascendant

Maralen, Fae Ascendant {2}{B}{G}{U}

Legendary Creature - Elf Faerie Noble
Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
4/5
Raiding Schemes

Raiding Schemes {3}{R}{G}

Enchantment
Each noncreature spell you cast has conspire.
"Keep enemies close . . . and elves closer."
—A tale of Auntie Wort
Sanar, Innovative First-Year

Sanar, Innovative First-Year {2}{U/R}{U/R}

Legendary Creature - Goblin Sorcerer
Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
2/4
Shadow Urchin

Shadow Urchin {2}{B/R}

Creature - Ouphe
Whenever this creature attacks, blight 1.
Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.
3/4
Tam, Mindful First-Year

Tam, Mindful First-Year {1}{G/U}

Legendary Creature - Gorgon Wizard
Each other creature you control has hexproof from each of its colors.
{T}: Target creature you control becomes all colors until end of turn.
"What are the odds? And what would you like them to be?"
2/2
Mirrormind Crown

Mirrormind Crown {4}

Artifact - Equipment
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip {2}
Forged in Velis Vel, swiped by a clever merrow, and sold to a curious kithkin.