Lorwyn Eclipsed

Hexing Squelcher

Hexing Squelcher {1}{R}

Creature - Goblin Sorcerer
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
"Finally, a place where the ingredients are as potent as my magics!"
2/2
Impolite Entrance

Impolite Entrance {R}

Sorcery
Target creature gains trample and haste until end of turn.
Draw a card.
"We smelled you kith-twits makin' porridge in here! We love porridge! Give us your porridge!"
Kindle the Inner Flame

Kindle the Inner Flame {3}{R}

Kindred Sorcery - Elemental
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback—{1}{R}, Behold three Elementals.
Kulrath Zealot

Kulrath Zealot {5}{R}

Creature - Elemental Warrior
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Basic landcycling {1}{R}
The Path of Flame brought him power at the terrible cost of his own identity.
6/5
Lasting Tarfire

Lasting Tarfire {1}{R}

Enchantment
At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent.
What began as a rivalry between two petty marauders ended in a field soaked in tar, soot, and flame.
Lavaleaper

Lavaleaper {3}{R}

Creature - Elemental
All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.
Flamekin believe it knows the slopes of Mount Kulrath even better than they do.
4/4
Meek Attack

Meek Attack {2}{R}

Enchantment
{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
"Charge! Aim for the cuticles!"
Reckless Ransacking

Reckless Ransacking {1}{R}

Instant
Target creature gets +3/+2 until end of turn. Create a Treasure token.
Most thieves are silent and swift, leaving no trace of their crime. Noggles take a different approach.
Scuzzback Scrounger

Scuzzback Scrounger {1}{R}

Creature - Goblin Warrior
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token.
The only metal polish he uses is blood.
3/2
Sear

Sear {1}{R}

Instant
Sear deals 4 damage to target creature or planeswalker.
Everything becomes kindling at the right temperature.
Sizzling Changeling

Sizzling Changeling {2}{R}

Creature - Shapeshifter
Changeling
When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.
Burrenton's forges call to it, and it arrives whenever they need to be relit.
3/2
Soul Immolation

Soul Immolation {3}{R}{R}

Sorcery
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control.
Soul Immolation deals X damage to each opponent and each creature they control.
Soulbright Seeker

Soulbright Seeker {R}

Creature - Elemental Sorcerer
As an additional cost to cast this spell, behold an Elemental or pay {2}.
{R}: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}.
2/1
Sourbread Auntie

Sourbread Auntie {2}{R}{R}

Creature - Goblin Warrior
When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens.
"C'mere you little urchins. Auntie's trying a new recipe, and I need some tasters."
4/3
Spinerock Tyrant

Spinerock Tyrant {3}{R}{R}

Creature - Dragon
Flying
Wither
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
6/6
Squawkroaster

Squawkroaster {3}{R}

Creature - Elemental
Double strike
Vivid — Squawkroaster's power is equal to the number of colors among permanents you control.
As Sanar watched the tangle of chirps and flames run by, his eyes lit up. "I want one," he whispered.
*/4
Sting-Slinger

Sting-Slinger {2}{R}

Creature - Goblin Warrior
{1}{R}, {T}, Blight 1: This creature deals 2 damage to each opponent.
"The first step is to wuzzle the buzzers."
3/3
Tweeze

Tweeze {2}{R}

Instant
Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card.
"Oh, come on, don't be stingy! You've got so many!"
Warren Torchmaster

Warren Torchmaster {1}{R}

Creature - Goblin Warrior
At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn.
Auntie Soot's raids begin when her torch is dipped in the oil atop her head and end when the flame burns out.
2/2
Assert Perfection

Assert Perfection {1}{G}

Sorcery
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls.
Some elves still cling to the old ways of treating outsiders.
Aurora Awakener

Aurora Awakener {6}{G}

Creature - Giant Druid
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
7/7
Bloom Tender

Bloom Tender {1}{G}

Creature - Elf Druid
Vivid{T}: For each color among permanents you control, add one mana of that color.
Heart calmed by the beauty of the blossom, the dawnhand wondered who was actually protecting whom.
1/1
Blossoming Defense

Blossoming Defense {G}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
To survive Shadowmoor's wilds, safewrights must carry an unassailable seed of beauty within their heart.
Bristlebane Battler

Bristlebane Battler {1}{G}

Creature - Kithkin Soldier
Trample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
6/6
Bristlebane Outrider

Bristlebane Outrider {3}{G}

Creature - Kithkin Knight
This creature can't be blocked by creatures with power 2 or less.
As long as another creature entered the battlefield under your control this turn, this creature gets +2/+0.
Memories of oil and blood haunt her rides. She patrols kithkin lands driven by the fear of losing another doun.
3/5