Lorwyn Eclipsed

Glamer Gifter

Glamer Gifter {1}{U}

Creature - Faerie Wizard
Flash
Flying
When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.
"It's hardly even a prank in Velis Vel. It's just the way things work here."
1/2
Glamermite

Glamermite {2}{U}

Creature - Faerie Rogue
Flash
Flying
When this creature enters, choose one —
• Tap target creature.
• Untap target creature.
"And watch, my queen, he'll do as I please!"
2/2
Glen Elendra Guardian

Glen Elendra Guardian {2}{U}

Creature - Faerie Wizard
Flash
Flying
This creature enters with a -1/-1 counter on it.
{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
"The home of the fae must be protected."
3/4
Related card: Thoughtsteal Sprites
Glen Elendra's Answer

Glen Elendra's Answer {2}{U}{U}

Instant
This spell can't be countered.
Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
"This is my domain, and I am its Queen."
—Maralen, fae ascendant
Gravelgill Scoundrel

Gravelgill Scoundrel {1}{U}

Creature - Merfolk Rogue
Vigilance
Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn.
"Cut the line and take the catch. Then find a little kith to snatch."
1/3
Harmonized Crescendo

Harmonized Crescendo {4}{U}{U}

Instant
Convoke
Choose a creature type. Draw a card for each permanent you control of that type.
A song can unite quicker than a sword can divide.
Illusion Spinners

Illusion Spinners {4}{U}

Creature - Faerie Wizard
You may cast this spell as though it had flash if you control a Faerie.
Flying
This creature has hexproof as long as it's untapped.
You can't catch what you can't perceive.
4/3
Kulrath Mystic

Kulrath Mystic {2}{U}

Creature - Elemental Wizard
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.
"The difference between passion and anger is nothing more than who is in control."
2/4
Loch Mare

Loch Mare {1}{U}

Creature - Horse Serpent
This creature enters with three -1/-1 counters on it.
{1}{U}, Remove a counter from this creature: Draw a card.
{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it.
4/5
Lofty Dreams

Lofty Dreams {3}{U}{U}

Enchantment - Aura
Convoke
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +2/+2 and has flying.
Mirrorform

Mirrorform {4}{U}{U}

Instant
Each nonland permanent you control becomes a copy of target non-Aura permanent.
If you stare long enough at your reflection, your reflection starts staring back.
Noggle the Mind

Noggle the Mind {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1.
Oko, Lorwyn Liege
Oko, Shadowmoor Scion

Oko, Lorwyn Liege {2}{U}

Legendary Planeswalker - Oko
At the beginning of your first main phase, you may pay {G}. If you do, transform Oko.
[+2]: Up to one target creature gains all creature types.
[+1]: Target creature gets -2/-0 until your next turn.
Loyalty:
3
Card has other part: Oko, Shadowmoor Scion
Oko, Shadowmoor Scion
Oko, Lorwyn Liege

Oko, Shadowmoor Scion

Legendary Planeswalker - Oko
(Color indicator: Oko, Shadowmoor Scion is green)
At the beginning of your first main phase, you may pay {U}. If you do, transform Oko.
[–1]: Mill three cards. You may put a permanent card from among them into your hand.
[–3]: Create two 3/3 green Elk creature tokens.
[–6]: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
Loyalty:
3
Card has other part: Oko, Lorwyn Liege
Omni-Changeling

Omni-Changeling {3}{U}{U}

Creature - Shapeshifter
Changeling
Convoke
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
0/0
Pestered Wellguard

Pestered Wellguard {3}{U}

Creature - Merfolk Soldier
Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying.
In silence, she cursed a thousand times the fact she'd been stationed near fae lands.
3/2
Rime Chill

Rime Chill {6}{U}

Instant
Vivid — This spell costs {1} less to cast for each color among permanents you control.
Tap up to two target creatures. Put a stun counter on each of them.
Draw a card.
Rimefire Torque

Rimefire Torque {1}{U}

Artifact
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Rimekin Recluse

Rimekin Recluse {2}{U}

Creature - Elemental Wizard
When this creature enters, return up to one other target creature to its owner's hand.
Rimekin were once flamekin who turned their heat inward following the horrors of the Invasion. They burn cold, choosing isolation as the path to preserve their flames.
3/2
Run Away Together

Run Away Together {1}{U}

Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
"You don't need to steal my dreams, my love. They are already yours."
Shinestriker

Shinestriker {4}{U}{U}

Creature - Elemental
Flying
Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
Its spines are highly prized among faeries for use as lances, but they're almost impossible to harvest.
3/3
Silvergill Mentor

Silvergill Mentor {1}{U}

Creature - Merfolk Wizard
As an additional cost to cast this spell, behold a Merfolk or pay {2}.
When this creature enters, create a 1/1 white and blue Merfolk creature token.
2/1
Silvergill Peddler

Silvergill Peddler {2}{U}

Creature - Merfolk Citizen
Whenever this creature becomes tapped, draw a card, then discard a card.
"I should let you know, Longlake Clachan was very interested in that one, but I'm willing to entertain a better offer."
2/3
Spell Snare

Spell Snare {U}

Instant
Counter target spell with mana value 2.
Shadowmoor merrow swindle and steal not only for profit but for spite.
Stratosoarer

Stratosoarer {4}{U}

Creature - Elemental
Flying
When this creature enters, target creature gains flying until end of turn.
Basic landcycling {1}{U}
Wise travelers take advantage of the wind that always blows in its wake.
3/5