Lorwyn Eclipsed

Celestial Reunion

Celestial Reunion {X}{G}

Sorcery
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Champions of the Perfect

Champions of the Perfect {3}{G}

Creature - Elf Warrior
As an additional cost to cast this spell, behold an Elf and exile it.
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
6/6
Chomping Changeling

Chomping Changeling {2}{G}

Creature - Shapeshifter
Changeling
When this creature enters, destroy up to one target artifact or enchantment.
The knight was irritated when her rations went missing and truly baffled when her weapons started disappearing too.
1/2
Crossroads Watcher

Crossroads Watcher {2}{G}

Creature - Kithkin Ranger
Trample
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
"Voices in the deep wood, and none of them familiar. Let's take a look, Squeakwing."
3/3
Dawn's Light Archer

Dawn's Light Archer {2}{G}

Creature - Elf Archer
Flash
Reach
"Archery is beauty in action. Your stance, your draw, your aim, and your release. All must be a single harmonious motion."
4/2
Dundoolin Weaver

Dundoolin Weaver {1}{G}

Creature - Kithkin Druid
When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand.
Stitching a mind back into the thoughtweft takes time, artistry, and the faith of an entire clachan.
2/1
Formidable Speaker

Formidable Speaker {2}{G}

Creature - Elf Druid
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
Jean-Emmanuel Depraz, World Champion XXIX
2/4
Gilt-Leaf's Embrace

Gilt-Leaf's Embrace {2}{G}

Enchantment - Aura
Flash
Enchant creature
When this Aura enters, enchanted creature gains trample and indestructible until end of turn.
Enchanted creature gets +2/+0.
Great Forest Druid

Great Forest Druid {1}{G}

Creature - Treefolk Druid
{T}: Add one mana of any color.
"Forget the elves, that meddling faerie queen, and those greasy machines. If you ask me, it's the generous who should be remembered."
0/4
Luminollusk

Luminollusk {3}{G}

Creature - Elemental
Deathtouch
Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control.
Its trail of wild magic attracts boggart aunties searching for the rarest ingredients in Shadowmoor.
2/4
Lys Alana Dignitary

Lys Alana Dignitary {1}{G}

Creature - Elf Advisor
As an additional cost to cast this spell, behold an Elf or pay {2}.
{T}: Add {G}{G}. Activate only if there is an Elf card in your graveyard.
2/3
Lys Alana Informant

Lys Alana Informant {1}{G}

Creature - Elf Scout
When this creature enters or dies, surveil 1.
While they are no longer the dominant power on Lorwyn, elves still revel in looking down on others.
3/1
Midnight Tilling

Midnight Tilling {1}{G}

Instant
Mill four cards, then you may return a permanent card from among them to your hand.
The kithkin farmer awoke to find the crop ruined and a trail of rootprints leading into the forest.
Mistmeadow Council

Mistmeadow Council {4}{G}

Creature - Kithkin Advisor
This spell costs {1} less to cast if you control a Kithkin.
When this creature enters, draw a card.
"You've been hiding something. Everyone can tell."
4/3
Moon-Vigil Adherents

Moon-Vigil Adherents {2}{G}{G}

Creature - Elf Druid
Trample
This creature gets +1/+1 for each creature you control and each creature card in your graveyard.
Adherents of the moon seek to lay claim over the entire plane and bring it under Isilu's domain.
0/0
Morcant's Eyes

Morcant's Eyes {1}{G}

Kindred Enchantment - Elf
At the beginning of your upkeep, surveil 1.
{4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
Mutable Explorer

Mutable Explorer {2}{G}

Creature - Shapeshifter
Changeling
When this creature enters, create a tapped Mutavault token.
1/1
Pitiless Fists

Pitiless Fists {3}{G}

Enchantment - Aura
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls.
Enchanted creature gets +2/+2.
Prismabasher

Prismabasher {4}{G}{G}

Creature - Elemental
Trample
Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control.
Driven by an unknown hunger, it charges from aurora to aurora leaving trails of wild magic in its wake.
6/6
Prismatic Undercurrents

Prismatic Undercurrents {3}{G}

Enchantment
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns.
Pummeler for Hire

Pummeler for Hire {4}{G}

Creature - Giant Mercenary
Vigilance, reach
Ward {2}
When this creature enters, you gain X life, where X is the greatest power among Giants you control.
4/4
Safewright Cavalry

Safewright Cavalry {3}{G}

Creature - Elf Warrior
This creature can't be blocked by more than one creature.
{5}: Target Elf you control gets +2/+2 until end of turn.
They had survived battles and foes together. For the elf, there was no greater beauty than her cervin steed.
4/4
Sapling Nursery

Sapling Nursery {6}{G}{G}

Enchantment
Affinity for Forests
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Selfless Safewright

Selfless Safewright {3}{G}{G}

Creature - Elf Warrior
Flash
Convoke
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
4/2
Shimmerwilds Growth

Shimmerwilds Growth {1}{G}

Enchantment - Aura
Enchant land
As this Aura enters, choose a color.
Enchanted land is the chosen color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.