Secret Lair Drop

Greater Good

Greater Good {2}{G}{G}

Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
"One day, an Autobot shall rise from our ranks and use the power of the Matrix to light our darkest hour. Until that day, till all are one."
—Optimus Prime
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Gilt-Leaf Alchemist Kami of Bamboo Groves Nissa's Encouragement
Deepglow Skate

Deepglow Skate {4}{U}

Creature - Fish
When this creature enters, double the number of each kind of counter on any number of target permanents.
"Blue, glossy green, and velvet black,
They coiled and swam; and every track
Was a flash of golden fire."
—Samuel Taylor Coleridge
"The Rime of the Ancient Mariner"
3/3
Tireless Tracker

Tireless Tracker {2}{G}

Creature - Human Scout
Landfall — Whenever a land you control enters, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
"Tell me, Muse, of that man, so ready at need, who wandered far and wide."
—Homer, The Odyssey
3/2
Contagion Engine

Contagion Engine {6}

Artifact
When this artifact enters, put a -1/-1 counter on each creature target player controls.
{4}, {T}: Proliferate twice.
"Deep into that darkness peering, long I stood there wondering, fearing."
—Edgar Allan Poe, "The Raven"
Related card: Contagion Dispenser
Sword of Truth and Justice

Sword of Truth and Justice {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate.
Equip {2}
"'The name of it,' said the lady, 'is Excalibur.'"
—Sir Thomas Malory, Le Morte d'Arthur
Related card: Contagion Dispenser
Laboratory Maniac

Laboratory Maniac {2}{U}

Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
"They claim that dog is man's best friend. But according to my calculations, it's actually this guy!"
2/2
Stitcher's Supplier

Stitcher's Supplier {B}

Creature - Zombie
When this creature enters or dies, mill three cards.
"Heel! Wait, no—fetch the whole leg!"
—Stitcher Geralf
1/1
Beast Whisperer

Beast Whisperer {2}{G}{G}

Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
"Despite its ghastly appearance, the Ravnican murder budgie makes quite an erudite conversationalist."
2/3
Vizier of the Menagerie

Vizier of the Menagerie {3}{G}

Creature - Snake Cleric
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.
3/4
Wood Elves

Wood Elves {2}{G}

Creature - Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
But should elves?
1/1
Imprisoned in the Moon

Imprisoned in the Moon {2}{U}

Enchantment - Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
An unlikely jail for an impossible inmate.
Stasis

Stasis {1}{U}

Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}.
The universe let out a sigh of relief.
Prismatic Omen

Prismatic Omen {1}{G}

Enchantment
Lands you control are every basic land type in addition to their other types.
For a brief eternity, the truth refracted across a thousand futures.
Wheel of Sun and Moon

Wheel of Sun and Moon {G/W}{G/W}

Enchantment - Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
There's always another tomorrow.
Azami, Lady of Scrolls

Azami, Lady of Scrolls {2}{U}{U}{U}

Legendary Creature - Human Wizard
Tap an untapped Wizard you control: Draw a card.
"Fashion belongs to those with the luxuries of style and taste. I have both."
0/2
Liliana of the Dark Realms

Liliana of the Dark Realms {2}{B}{B}

Legendary Planeswalker - Liliana
[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
[–3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
[–6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
Loyalty:
3
Reflector Mage

Reflector Mage {1}{W}{U}

Creature - Human Wizard
When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
Dressed to suppress.
2/3
Adaptive Automaton

Adaptive Automaton {3}

Artifact Creature - Construct
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Always on trend.
2/2
Phyrexian Metamorph

Phyrexian Metamorph {3}{U/P}

Artifact Creature - Phyrexian Shapeshifter
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
0/0
Tezzeret the Seeker

Tezzeret the Seeker {3}{U}{U}

Legendary Planeswalker - Tezzeret
[+1]: Untap up to two target artifacts.
[–X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
[–5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Loyalty:
4