Secret Lair Drop

Higure, the Still Wind

Higure, the Still Wind {3}{U}{U}
(Shredder, Criminal Mastermind)

Legendary Creature - Human Ninja
Ninjutsu {2}{U}{U}
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
{2}: Target Ninja creature can't be blocked this turn.
3/4
Species Specialist

Species Specialist {2}{B}{B}

Creature - Human Warrior
As this creature enters, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
2/3
Rampaging Baloths

Rampaging Baloths {4}{G}{G}
(Stampeding Brutes)

Creature - Beast
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
6/6
Triskelion

Triskelion {6}
(Krang's Android)

Artifact Creature - Construct
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
1/1
Related card: Golgothian Sylex
Settle the Wreckage

Settle the Wreckage {2}{W}{W}

Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Mental Misstep

Mental Misstep {U/P}

Instant
Counter target spell with mana value 1.
Ink-Eyes, Servant of Oni

Ink-Eyes, Servant of Oni {4}{B}{B}
(Splinter, Vengeful Sensei)

Legendary Creature - Rat Ninja
Ninjutsu {3}{B}{B}
Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
{1}{B}: Regenerate Ink-Eyes.
5/4
Anger

Anger {3}{R}

Creature - Incarnation
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2/2
Chord of Calling

Chord of Calling {X}{G}{G}{G}

Instant
Convoke
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Baylen, the Haymaker

Baylen, the Haymaker {R}{G}{W}
(Miyamoto Usagi)

Legendary Creature - Rabbit Warrior
Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.
4/3
Felidar Retreat

Felidar Retreat {3}{W}
(Katsuichi's Peace)

Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
"The keenest swords are kept in their scabbards."
—Katsuichi Sensei
Master of Ceremonies

Master of Ceremonies {3}{W}

Creature - Rhino Druid
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
3/4
Second Harvest

Second Harvest {2}{G}{G}

Instant
For each token you control, create a token that's a copy of that permanent.
"I am the Blade of the Gods, and they direct me to find and destroy all the evil in the world, including you, Usagi!"
—Jei
Sunforger

Sunforger {3}
(The Grass-Cutting Sword)

Artifact - Equipment
Equipped creature gets +4/+0.
{R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip {3}
One of three treasures given by the Gods, found in the tail of an eight-headed dragon.
Lucy MacLean, Positively Armed

Lucy MacLean, Positively Armed {4}{W}

Legendary Creature - Human Survivor
Golden Rule - Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn.
"The mission of the Vaults should be important to everyone."
3/5
The Ghoul, Gunslinger

The Ghoul, Gunslinger {1}{B}{B}

Legendary Creature - Zombie Mutant Rogue
First strike
Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.
"Feo, fuerte, y formal."
2/3
Maximus, Knight Apparent

Maximus, Knight Apparent {3}{R}

Legendary Creature - Human Knight
Trample
When Maximus enters, you may search your library for an Equipment card with mana value 2, reveal it, put it into your hand, then shuffle.
{1}, Sacrifice an artifact: You get {E}{E}.
"It is a knight's duty to better this fallen world."
4/4
Pre-War Formalwear

Pre-War Formalwear {2}{W}

Artifact - Equipment
When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it.
Equipped creature gets +2/+2 and has vigilance.
Equip {3}
Spirit Mantle

Spirit Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Lucy left the Super Duper Mart looking like a wastelander, but she vowed never to act like one.
T-45 Power Armor

T-45 Power Armor {2}
(T-60 Power Armor)

Artifact - Equipment
When this Equipment enters, you get {E}{E}.
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip {3}
Ripples of Potential

Ripples of Potential {1}{U}

Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out.
Nightkin are but a whisper on the wind, up until there is blood on the grass.
Mutational Advantage

Mutational Advantage {1}{G}{U}

Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate.
Not just surviving, but thriving!
The Wise Mothman

The Wise Mothman {1}{B}{G}{U}

Legendary Creature - Insect Mutant
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
3/3
Mindcrank

Mindcrank {2}

Artifact
Whenever an opponent loses life, that player mills that many cards.
Domestication units channel the fury of a deathclaw to the Enclave's ends.
Mesmeric Orb

Mesmeric Orb {2}
(Mothman Egg)

Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
The Cult of the Mothman guards these precious eggs, using them to create oils to anoint their effigies.