Secret Lair Drop

Sefris of the Hidden Ways

Sefris of the Hidden Ways {W}{U}{B}

Legendary Creature - Human Wizard
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn.
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Gilt-Leaf Alchemist Kami of Bamboo Groves Nissa's Encouragement
Mirror Entity

Mirror Entity {2}{W}

Creature - Shapeshifter
Changeling
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Not who you are, but who you could be.
1/1
Jace's Archivist

Jace's Archivist {1}{U}{U}

Creature - Vedalken Wizard
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
How much of a nerd do you have to be to get your own archivist?
2/2
Stinkweed Imp

Stinkweed Imp {2}{B}

Creature - Imp
Flying
Whenever this creature deals combat damage to a creature, destroy that creature.
Dredge 5
Its presence lingers long after it's gone. Unfortunately.
1/2
Mogg Assassin

Mogg Assassin {2}{R}

Creature - Goblin Assassin
{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
The coin flip is for him to chose the weapon. He's already chosen the victim.
2/1
Sakura-Tribe Elder

Sakura-Tribe Elder {1}{G}

Creature - Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sometimes it seems the elders grow younger every year.
1/1
Irrigated Farmland

Irrigated Farmland

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2}
Once there was a beautiful parking lot here.
Fetid Pools

Fetid Pools

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped.
Cycling {2}
Jump in. The water is warm.
Canyon Slough

Canyon Slough

Land - Swamp Mountain
({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2}
It's dangerous down here at the bottom.
Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped.
Cycling {2}
Light is important for growth. This area with the moldering undead needs more light.
Scattered Groves

Scattered Groves

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped.
Cycling {2}
Everyone deserves to eat, and eat well.
Feed the Swarm

Feed the Swarm {1}{B}
(Primogenesis)

Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"if it is consciousness that weaves your wills together... then we shall set you apart once more."
Forge Anew

Forge Anew {2}{W}
(Armiger Unleashed)

Enchantment
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Silence

Silence {W}
(Porom's Silence Magic)

Instant
Your opponents can't cast spells this turn.
"The elder taught us not to submit to arrogance!"
Solitude

Solitude {3}{W}{W}
(Yojimbo)

Creature - Elemental Incarnation
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
3/2
Subtlety

Subtlety {2}{U}{U}
(Shiva)

Creature - Elemental Incarnation
Flash
Flying
When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.
Evoke—Exile a blue card from your hand.
3/3
Grief

Grief {2}{B}{B}
(Anima)

Creature - Elemental Incarnation
Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
3/2
Fury

Fury {3}{R}{R}
(Ifrit)

Creature - Elemental Incarnation
Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
3/3
Endurance

Endurance {1}{G}{G}
(Magus Sisters)

Creature - Elemental Incarnation
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
3/4
Smothering Tithe

Smothering Tithe {3}{W}

Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token.
"Me wildest dreams finally come true!"