Procedural generation

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2015-08-30 22:29 This post explains a technique for generating randomized dungeons that was first described by TinyKeepDev here. I'll go over it in a little more detail than the steps in the original post. The general way the algorithm w...

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Houdini Procedural Rock Generation, Steven Skidmore on ArtStation at https://www.artstation.com/artwork/8lYgGG Houdini Procedural, Houdini 3d, Houdini Vfx, Darksiders 3, Rama Lord, Rock Cliff, 3d Modeling Tutorial, Blender Tutorial, Environment Art

Over the last few weeks I've been experimenting with doing procedural rock generation in Houdini. This example is a setup that takes a very basic blockout mesh and converts it into a fully textured rock cliff. The cliff itself is fully procedural, including UVs. There are a few different seeds throughout the graph to regenerate the strata layering, scale offsets, and general noises. It's mostly Worley F2-F1 noises at different resolutions and a lot of VDB conversions in for-loops. It takes…

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Flat Shading, Procedural Generation, Neko Atsume, Unity Games, Game Environment, Pixel Art Games, Indie Art, Pixel Art Design, Low Poly 3d

Unexplored 2: The Wayfarer's Legacy is a stylish roguelike action RPG adventure that aims to take procedural generation to a whole new level, while also making it feel like a hand crafted experience. A sequel to Ludomotion’s highly regarded 2017 release, Unexplored 2: The Wayfarer's Legacy looks set to build on Unexplored’s innovative procedural generation

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Voxel Game Engine Development: Procedural Terrain Heightmap Generation using DLA (Diffusion Limited Aggregation) Perlin Noise, Vision 2024, Game Engine, One Image, Game Design, More Fun, The Past, Quick Saves, Design

In the past days I have worked on improving the terrain generation function. The basic 3D perlin noise works well to generate a generic terrain, but to get more appealing mountains, different approaches are necessary. For height maps, perlin noise can be used too, but does not look as appealing as erosion based terrain. To achieve similar looking structures, Diffusion-limited_aggregation (DLA) is the solution. The initial result looks as the upper left image. Using gaussian smoothing, the…

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