Showing posts with label Flames of War. Show all posts
Showing posts with label Flames of War. Show all posts

03 February 2014

The Victorious Russian’s

tshirt

So yesterday we bashed out a huge 8000 points Flames game. Will of course has done a great post about it. So I wont repeat that. http://willsramblingsnz.blogspot.co.nz/ 

It was a fantastic game and a great way to consume a Sunday. One of the best parts was Lee’s T-Shirts that he did up for our Russian team. Each with our own Russian names on them …. (Classic Photo Will ….LOL ..)image

The bar has been set high for the next Mega Battle.

01 February 2014

W.I.P and the Month that was January

So a month had already past for 2014. And I’m still keeping to my pledge of not starting a new game and just working on what I have. To that end I started a spread sheet of what I've been painting. January was a good month with 35 models completed, lots more built and my second Garage kit started.

Elf Assassin - 1/6 scale Garage Kit


Games wise I’m running at a 50/50 win/loss which is bloody good for me. I'm hoping that will be the trend for this year...... fingers crossed.

I've been working on all my Flames of War stuff over the last couple of days with the Mega big game tomorrow. I've got all my T34’s magnetizing and been  building the Tank Killer Company SU-100’s, along with the massive task of re-basing 70 stands of very old Russians I got given. Not that any of them will see the table tomorrow, since they aren't ready yet.  But at least the task is under way.

Flames of War - RussiansFlames of War - Russians

Flames of War - Russians

This coming month is mainly about the Field of Glory and the Battlecry Tournament. My 600 point Viking army should fair well if the dice are even half kind to me. Following the tournament I’m off on a short holiday, blatting over to Melbourne with Will to see "The Centenary of Military Aviation 2014 Air Show". We will get to see a bunch of stuff we haven't seen before, and it's my first time to Melbourne so really looking forward to it now.

27 October 2013

Ship’s, Penguin’s and Plane’s

Wahoo, Labour Day Monday, I get a nice four day weekend thanks to taking Friday off and also having Labour day on Monday. Friday I went out in not so great weather to watch the Tail Ships regatta come into Auckland harbour. Due to the weather they came in under motor so the photos were pretty boring.

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But I did get to see a young Blue penguin up close as he looked for somewhere to shelter from the incoming weather. You can still see his baby feathers in behind his head. It’s a very rare sit indeed to see them this close.

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I dropped in to see the lads at the Flamescon tournament today as well and snapped a few pictures of the dioramas. Lee’s diorama was pretty awesome with the attack on the train.

FlamesCon-2013-001 FlamesCon-2013-004

FlamesCon-2013-003

  Steve’s diorama was a classic piss-take and really well done Indian theme. Wish I had taken a few more photos, but the old brain just wasn't in it today.

FlamesCon-2013-010

On the modelling side of things I’ve been working ever so slowly on my buildings and terrain for the Mob War’s once again. I’m almost finished all six of the buildings including all the interiors. A little more detail work and they will be ready for gaming next month.

25 August 2013

Yeah-Har

 Flames of WarFlames of War 

So I got in another game of Flames with Will today, he’s teaching me as I go. The old brain is starting to get the rules, ever so slowly.  Having been so busy at work and planning my holiday, I haven't had time to read rules. But the plan is once I’m back from holiday to get stuck in and get things painted and actually read some rules.

 Legends of Wild West Gaming-008

Then after that we shot out a large 4 player Wild West game, where my Cow Girls managed to hold on until the very last, but just didn't have enough luck to pull out the win in the end.

Legends of Wild West Legends of Wild West Legends of Wild West Legends of Wild West   Legends of Wild West Legends of Wild West Gaming-018 Gaming-019  Legends of Wild West Legends of Wild West

04 August 2013

Market Garden

So I joined in on an epic scale, epic battle of Market Garden with 8000 points of madness and chaos on table. Being a noobe at Flames, I basically just turned up to roll dice and move a few things about, along with trying to learn a few more rules. Between the lads they laid out one of the best tables I’ve seen. It was seriously  impressive. The two teams were.
Allies     Will, Mark H, Rob
Axis        Paul, Phil, Blair
Will organised the scenario rules, with deployment Zones & Objective Placement laid out as in the diagram below.
image
Themed around Operation Market Garden.

Force selection:
· Each team has 4000pts split into 2 companies
· 1st company is 2500pts (this is the “attacking” force)
· 2nd company is 1500pts (this is the “defending” force)
· Up to 100pts can be moved across the forces, i.e. if the team decides a stronger defending force is required then they can re-allocate 100pts, bringing the total up to 1600pts, but only leaving 2400pts for their attacking force.
(This allows teams use up points left over, but also allows teams to make some decisions of where they think that extra platoon is going to be most useful).
Forces should only be selected from the “Market Garden” or “Bridge by Bridge” Late War FoW books.
The British “defending” force must be a British Parachute or Air landing Company.
Table set-up: Table can be laid out in a mutually agreeable way prior to the game. Preferably with a bridge somewhere, but only 1 river! There should be a “town” area in each of the defenders deployment zone.
Objective placement:
For objective placement during stage 1 to 3 below, the British players place their objective first.
1. Both players place an objective in the area outlined by the red box labelled “C”.
2. Both players place an objective in the area outlined by the red box labelled “D”
3. Both players place an objective in the area outlined by the red box labelled “B”
4. The British “Attacking” player places an objective in the area outlined by the red box labelled “E”
5. The German “Attacking” player places an objective in the area outlined by the red box labelled “A”
This gives a total of 8 objectives (the bridges weren’t the only objective!)
Force Deployment:
1. The British “Defending” Company deploys first. Half the platoons must be deployed on the table (rounding down), of which 1 can be held in ambush. The remaining platoons are held in Reserve. The company starts in Prepared Positions.
2. The German “Defending” Company deploys second. Half the platoons must be deployed on the table (rounding down), of which 1 can be held in ambush. The remaining platoons are held in Reserve. The company starts in Prepared Positions.
3. Both “Attacking” Companies are deployed simultaneously.
4. Both teams roll a die. Highest roll takes first turn.
5. Before starting, the team taking first turn deploys all Independent teams
6. The second team places all Independent team
7. The first teams “Attacking” Company now makes any reconnaissance moves
8. The second teams “Attacking” Company now makes any reconnaissance moves
9. “Defending” forces do not get to make reconnaissance moves
10. The first teams first turn now commences
Victory Conditions:
1. One of the Attacking Companies fails company morale
2. One of the Defending Companies fails company morale before turn 6 (if after turn 6, then it is ignored, they have done their job). Platoons from this company remain on the table, but start each turn pinned down
3. One side captures all 8 objectives
4. At the end of turn 8, the game ends. Winner is determined by total VP’s
VP calculation:
1. Each side gains a VP for each objective held (if an objective is contested by both sides, then neither side gets the VP)
2. If a platoon from the “Attacking” force holds an objective that is over the halfway line, then that side gains a bonus VP
3. If a platoon from the “Attacking” force holds the objective that was furthest away at the start of the game, then the side gains 2 bonus VP
4. The German side gains a VP for each British platoon destroyed
5. The British sides gains a VP for each platoon still over 50% strength
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So here’s a bunch of photos I took during the game.
Market-Garden---Allies-vs-Axis-025 Market-Garden---Allies-vs-Axis-027 Market-Garden---Allies-vs-Axis-028 Market-Garden---Allies-vs-Axis-030 Market-Garden---Allies-vs-Axis-035 Market-Garden---Allies-vs-Axis-036 Market-Garden---Allies-vs-Axis-040 Market-Garden---Allies-vs-Axis-046 Market-Garden---Allies-vs-Axis-049 Market-Garden---Allies-vs-Axis-051 Market-Garden---Allies-vs-Axis-058 Market-Garden---Allies-vs-Axis-059 Market-Garden---Allies-vs-Axis-061 Market-Garden---Allies-vs-Axis-063 Market-Garden---Allies-vs-Axis-066 Market-Garden---Allies-vs-Axis-070 Market-Garden---Allies-vs-Axis-071 Market-Garden---Allies-vs-Axis-075 Market-Garden---Allies-vs-Axis-076 Market-Garden---Allies-vs-Axis-079 Market-Garden---Allies-vs-Axis-084 Market-Garden---Allies-vs-Axis-092 Market-Garden---Allies-vs-Axis-099 Market-Garden---Allies-vs-Axis-102 Market-Garden---Allies-vs-Axis-104 Market-Garden---Allies-vs-Axis-106
I wont comment on to much detail of the game as I’m sure the boys will do a much better job of that than I can. But the end result was the Allied won on an 11 to 10 point difference. So it was right down to the wire with the Allied forces taking more objectives in the very last turn of the game,  but taking more casualties overall.

Thanks lads for a great game.

Here’s a link to Will’s photos he took during the game as well. http://s872.photobucket.com/

Fabic printing

  After some hit and missing printing onto the t-shirts I did some more research and ended up getting myself some Essdee fabric inks along w...