Showing posts with label Wardens of the Weave. Show all posts
Showing posts with label Wardens of the Weave. Show all posts

Friday, October 5, 2012

William Grey, Immortal Musician

Inspired by Whisper, I've decided to create a mystic supers group for my next Mutants and Masterminds game. I call them the Wardens of the Weave. They are basically my version of DC's Sentinels of Magic/Shadowpact. So far the members include Seven (of Freedom City fame), Whisper, and William Grey. I plan on adding an occult bruiser and maybe another oddball character to the group.

I haven't fully fleshed out his background (because I plan on doing it as I go), but below is my Constantine-esque addition to the group. He doesn't really pack a big punch, but is quite resourceful and knowledgeable in the occult (plus he has the Ritualist advantage).

William Grey is an immortal musician. Well he's not fully immortal. He can die, but he comes back. This is because he was cursed by a demon lord he angered. He's comes off as pretty cynical and morbid, but ultimately he has a good heart.

The artwork is a picture of DC's Sebastian Faust ("heroic" son of Felix Faust) and the other picture is William Francis (aka the musician William Control and lead singer of the band Aiden).

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William Grey  - PL 10  
Quote: “'Just because I came back doesn't mean that that didn't hurt like a motherfucker.”

Strength 1, Stamina 1, Agility 3, Dexterity 3, Fighting 1, Intellect 8, Awareness 5, Presence 5

Advantages
Attractive 1, Beginner’s Luck, Connected, Defensive Roll 5, Favored Foes 5 (Angels, Demons/Devils, Fae,  Mages, Undead), Interpose, Jack-of-All -Trades, Languages 4 (French, German, Japanese, Latin ),   Ritualist, Skill Mastery 2 (Expertise: Magic, Expertise: Occult)

Skills
 Close Combat: Unarmed 4 (+5 ), Close Combat: Swords 4 (+5, ) Deception 4 (+9), Expertise: Magic  8 (+16), Expertise: Occult 8 (+16),  Expertise: Music  4 (+12),  Expertise: Theology 4 (+12), Insight  6 (+11), Investigation 4 (+12),  Perception 4 (+9), Persuasion 4 (+9), Sleight of Hand 4 (+7), Stealth 4 (+7)

Powers
No Rest For The Wicked (Immortality 5, Immunity 1 (Aging), Regeneration 5 (Fades, Persistent) [16  Points])

Offense
Initiative +3
Unarmed +5, Close Damage 1
Complications
Cursed: William has been cursed with eternal life. He can permanently die, but there is only one thing that can kill him. William has an idea of what that is, but only the demon lord, Ryvus knows for sure.

Dying Sucks:  Just because he comes back from the dead, doesn’t mean that William can’t die. He has numerous times and it has left him more than a bit morbid and cynical.

Enemies: William has made quite a few enemies in his day. More than one fae lord and demon prince wants his head (or worse).

Languages
English, French, German, Japanese, Latin

Defense
Dodge 9, Parry 9, Fortitude 9, Toughness 1/6 (with Defensive Roll), Will 12

Power Points
Abilities 54, Powers 16, Advantages 22, Skills 31 (62 ranks) + 27 Defenses  = 150

Monday, October 1, 2012

Mastermind Monday - Whisper

I really like Tim Brannan's Monstrous Monday bloghop. Following his idea I've decided to post a new Mutants and Masterminds supernatural-based npc or monster every Monday this October. For our first Monday I present you with Whsiper.

Dawn Smith was never "normal." From a young age she found herself surrounded by death. Dawn was a medium and spirits often sought her out. This gave her a unique perspective on life and death (and a morbid sense of human). More often than not, she found that she related more to the dead, than the living. That was until she met Jace Williams, a young metahuman writer (and recent graduate of the Claremont Academy). There was something about him that was different. The two quickly became friends and lovers. Their story may have had a happy ending if not for the magic hating Order of St. Henricus and its ally, Hexenhammer. The witch hunters, investigating occult activity in Freedom City, discovered Dawn. They kidnapped her and planned to purify her in "holy" flame. The sacrifice was stopped by Jace, though it cost him his life. Keeping a promise he'd made to Dawn, the young man refused to pass on to the afterlife and chose to stay behind at Dawn's side as a spirit. He now serves as a guardian angel, providing her with a spiritual shield and acting as a tool and weapon in her defense. Dawn adopted the name Whisper and now serves as a supernatural agent of good. She is an friend of Seven and an ally of Adrian Eldritch. She has recently joined a group of other supernatural heroes to form the Wardens of the Weave.

Whisper  - PL 10 Quote: “I never agreed with that "'til death do us part"  thing.”

Strength 0, Stamina 0, Agility 1, Dexterity 3, Fighting 2, Intellect 3, Awareness 5, Presence 5

Advantages
Attractive 2, Connected, Contacts, Die Hard, Favored Foe (Spirits),  Ritualist, Second Chance, Trance, Well-Informed

Skills
 Close Combat: Unarmed 4 (+6 ), Deception 5 (+10), Expertise: Magic  7 (+10), Insight  5 (+10),  Investigation 6 (+9) Perception 5 (+10), Persuasion 2 (+7), Ranged Attack: Move Object 10 (+13) , Stealth 4 (+5)

Powers
All My Friends Are Funeral Singers  (Comprehend (Spirits) 2, Senses (Danger Sense, Magic Awareness, Spirit Awareness) [7 points])
Say You’ll Haunt Me (Flight 5 [60 MPH](Continuous, Subtle 1),Protection 12, Move Object  4(Damaging, Precise, Subtle) [48 Points])

Offense
Initiative +1
Grapple +0
Unarmed +6, Close Damage 0
Move Object +13, Damage 4

Complications
Distracted: Dawn constantly hears the whispers of spirits, which leads her to often seem distant and distracted.
Enemy: Dawn has a hatred of Hexenhammer and the Order of St. Henricus (which is mutual).
Haunted:: While many people say they are haunted by past relationships, Dawn is literally haunted by the ghost of her boyfriend, Jace (who also serves as the source of some of her powers).

Languages
English

Defense
Dodge 8, Parry 7, Fortitude 6, Toughness 12, Will 10

Power Points
Abilities 38, Powers 55, Advantages 10, Skills 24 (48 ranks) + Defenses 23 = `150