This Dustin Lee Massey crossover piece of art is fun.
Saturday, April 26, 2025
Friday, April 26, 2024
Friday, June 30, 2023
Alien 2233
The other day I posted about the Screamers Alien RPG content over at the RPG Marshal Blog. Today I wanted to share their mashup of Alien and the Metro franchise. It consists of three video games (four if you count the remastered release of the first two) and a series of short stories, novellas, and novels all taking place primarily in post-apocalyptic Russia. In the video games, characters play as rangers, living in settlements in the Moscow Metro, which survived the nuclear apocalypse. They must scavenge supplies, keep morale in their communities up, and evade hostile mutants.
Alien 2233 is a combines the settings. The premise is that Earth was nuked after a Weyland-Yutani spaceship crashed. Just a few thousand people survived, by taking refuge in the metro tunnels beneath Moscow. Unfortunately for them Xenomorphs have also made it to the ruins of Moscow and are now hunter humanity.
The free pdf is nine pages. The first page contains information about each franchise and then how to make them crossover. There are a few pages which include a map of the metro, brief descriptions of the various stations, discussion of the New UPP, and a new synthetic variation, the comrade. There are four pages of Xenomorph lore, which includes 5 new types (with stats).
- Xenobat - flying death from above
- Xenoshark - found in flooded sections of the Metro and rivers
- Xenogorilla - what's more frightening than a Xenomorph... one that can overturn a car or bust through a wall
- Xenorex - an alpha xenomorph and terrifying sight
- Xenopsy - these xenomorphs have mutated because of their exposure to radiation and humanity and taken on human characteristics. They also have psychic abilities.
Wednesday, June 28, 2023
Screamers
While look for fan material for the Alien RPG I found a cool pdf that discussed incorporating Screamers into the game. You can find the original post here on the RPGMarshal blog. The pdf discusses two different ways to add Screamers to your Alien game. Additionally the story's factions, the NEB and UPP are presented. The pdf then presents a page of general rules for Screamers and then a one page write up for Type 1, Type 2, Type 3 (with mention of Type 3-b), and finally Type 4. If you play the Alien RPG or any other Year Zero Engine game you should check out the pdf.
Tuesday, June 27, 2023
Horror: A Roleplaying Game
As mentioned in the introduction the game is designed to be extremely adaptable for horror movie rpg experiences. The mechanics are simple, combat is quick and deadly, and there are rewards for pushing your luck. However, failure comes at a cost. The game focuses on players and the story. The game doesn't use a full set of polyhedrals, and a collection of 10-15 d6's are suggested. The game has two main modes: Flick Mode and Franchise Mode. Flick Mode is fast and brutal. Stakes are high and most (if not all) characters aren't expected to survive. Franchise Mode is designed for multiple sessions and characters have a greater chance of survival.
There is no character creation in Flick Mode. Characters are provided by the GM. In Franchise Mode players will create a character using seven steps. The most important step is picking your archetype. Each Archetype has key attributes, skills, and specialties tied to it. They also have a pesonal agenda for players to pick an option from, as well as a weakness, dark secret, and signature item they will do the same with. Finally there is a gear section. The archetypes presented are:
- Ambitious Scientist
- Brave Adventurer
- Brawny Protector
- Cynical Survivor
- Devoted Caregiver
- Enigmatic Artist
- Fearless Youth
- Seasoned Detective
As mentioned before, combat can be fast and deadly. Maps aren't required and things are set up in range zones. This is one of the more robust chapters. It deals with movement, attack, vehicles, chases, damage, and many other topics. One important feature of the Year Zero Engine is that character suffer both (physical) damage and stress.
The final chapter deals with travel, goes into driving vehicles a bit more, camping, and other survival mechanics.
This seems like a solid ruleset that I'd definitely love to dive in to. Right now there is one scenario collection book for the game, The Diner. I also picked it up and will be posting a review later today or tomorrow. If you are looking for a new horror rpg (especially one to do one shots with), I'd recommend picking this one up. You can get a physical copy of the rules for 9.99 and a digital copy for 4.99 from the DMDave Publishing online store.