Showing posts with label Screaming Bell. Show all posts
Showing posts with label Screaming Bell. Show all posts
Tuesday, September 29, 2015
Thursday, September 10, 2015
Push It Real Good!
I had a free moment between commission work. Did I use it to paint anything in my project queue? Hell no! I knocked out one of my "micro distractions." Micro distraction is the name I give to quick little projects that distract from the long-running unit grinds or large models that take weeks (sometimes years) to finish. These often result from a spark of inspiration for a conversion or an army accessory that can usually be knocked out in a day or two.
The Screaming Bell/ Plague Furnace has always irked me because it overhangs the back of its base in such a way that models can't be ranked up behind it. If they have staves or halberds (in the case of Stormvermin) just forget it!
| There. Perfect! |
I had been toying with the idea of making a base to fit behind it, with models posed like they are actually pushing the Plague Furnace, and I finally pulled the trigger. (Hey, it was either this or spend the day blending the flesh on those two Stormfiends. I intend to put that off as long as possible!) I began with a 40mm and two 20mm bases to accommodate the six models in the spaces behind the machine.
The bases were glued down on a thin sheet of styrene card, and the gaps filled in with Aves Epoxy Sculpt. (You'll notice that I made two bases, because I'll eventually do this for my Stormvermin unit so they can push the Screaming Bell.)
Once the epoxy was dry, I cut the card around the bases and filed the edges to create a smooth, beveled side.
I super glued some ballast on the top, and then began adding the Plague Monks. I started with the front models, angling them in such a way that they wouldn't collide with the machine's framework. Their weapon hands were replaced with Crypt Ghoul hands– They are nicely sized, open hands, perfect for pushing the Plague Furnace.
Once the first two monks were positioned, I began adding the others. To attach the skinny Ghoul hands, I drilled out the sleeve and shaved the end of the wrist with a hobby knife so the hand pluged into the socket. This provided a much more secure bond than simply gluing two tiny flat surfaces together.
| Patty Cake at +1 To Hit! |
The models in the back were posed to be pushing the ones in front of them, and everything lines up perfectly with the furnace.
I painted the monks to match the rest of the unit. To see the process I used, check out my Painting a Plethora of Plague Monks tutorial.
The monks rank up perfectly with the Plague Furnace now, and my modeling OCD is satiated for another day!
Coming up, We'll take the terrain train underground to see some new Wild West Exodus game tables.
'Til next time!
Thursday, October 9, 2014
Horror Unleashed
Recently I got to play catch-up on some of my projects that have been sitting half finished for the past few months or longer.
Halloween Terrain Tutorial
Something I've wanted to do, pretty much since I started this blog, is an undead-themed terrain tutorial taking advantage of all the goodies that become available around Halloween– things like plastic skulls and skeletons.
I'll be posting the tutorial toward the end of the month but I wanted to show the items I'll be using in case you want to build one for yourself. It's hit-or miss with Halloween supplies; you might find some great things on clearance if you wait until after the season, or they might be sold out before Halloween even arrives. If you're lucky enough to have a dedicated Halloween store, it's often a race to get there and pick through the leftovers on clearance before they close shop until the following year.
I got these plastic skulls and a nice rusty metal fence for a few bucks at the local craft stores (specifically: A.C Moore for the skulls, and Michael's for the fence). Stay tuned to see what I do with them!
Hell Pit Abomination
The horror of the Under Empire is unleashed! I hope this will be as much a nightmare for my enemy as it was for me to paint! Again I fell victim to Vallejo's paint being lighter when you paint it on than when it dries. So what looked like beautifully contrasted highlighted and shaded skin when I called it quits for the evening was an even range of mid tones when I looked at it in the morning. After another round of highlights and some controlled, darker washes in the recesses, I got the skin tone where I wanted it. The end result with all the mechanics and warp stone is really satisfying. I'm looking forward to sending this monstrosity into battle.
Screaming Bell
The Screaming Bell is also ready for battle. I made a couple "placeholder" skulls to go where the small censors would normally be hung, and I'm using a regular Grey Seer in lieu of the one to go on top of the bell. Those are the only details remaining before I can call it "finished" but it's to a point where I can put it on the table and match the quality of the rest of my army.
The Plague Furnace components are on hold for a while. The Furnace can only be pushed into battle by a unit of Plague Monks, so I'll need to paint them before I can field it, anyway. But first I've got a few Undead models to finish.
'Til next time!
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