Showing posts with label Bestiary. Show all posts
Showing posts with label Bestiary. Show all posts

Bestiary - Ogre

Art taken from Warhammer Armies
and used without permission
There are few Ogre Warbosses (not smart enough) but nearly every Warboss has a a squad of Warboss bodyguards (loyal and super-intimidating).

A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. They are bald and tend to have super-thick short necks.

Ogres are Chaos Worshipers (see Chaos Gods table). Although solid worshipers they never become Shamans. Also their love of combat means most have wounds and scars (see Scars & Wounds table).

Proficiency Bonus +2
Proficiencies: All Armor, Simple Weapons
Speed 40 ft.
Senses darkvision 60 ft.,
Passive Perception 8
Languages Common, Orc

1d6
Ideals
1
Whatever my Warboss tells me is my ideal.
2
Strength! Through strength others will see my worth.
3
Dominate. It is not enough to be the best, others must know I'm the best even if I have to kill them to convince them.
4
Loyalty, to my warboss at least.
5
Deathcount. The more the merrier. Had to learn basic math to keep count.
6
Independence. I hate taking orders from others and I'm only happy when unleashed to act upon my own.

1d6
Bond
1
The Warboss is Boss. I follow the Warbosses orders and you better as well!
2
My Chaos Lord will take care of me when nobody else will. I do as his Shaman's command.
3
I worship the Warbosses number one man and I'll do whatever he says, even if he goes so far as to suggest replacing the Warboss.
4
Destruction of the Dwarves and Elves for an endless list of reasons I can't remember right now.
5
Combat. I live for combat. There is nothing else so exciting.
6
Treasure is good. it is the best way to make the Warboss happy and the Warband powerful.

1d6
Flaw
1
I don't really like the other races in the Horde. Weaklings all.
2
Ashamed of Ogre society. We haven't built anything, all we do is destroy. Looking around at the Dwarven Vaults we've captured just makes me sad sometimes.
3
Ale, ale, ale. Can't get enough.
4
Appetite. I have trouble controlling my hunger, especially when I'm exerting myself, and I've been known to stop and nibble a corpse during a battle.
5
Absolute trust in authorities. This includes the Warboss, and Shaman's. They are smarter than me, I'm smart enough to listen.
6
I fart frequently, loudly, and it is said that my farts could kill.


1d8
Chaos God
1-3
Cthulhu the Great Old One
4
Dagon, Prince of the Sea
5
Hastor the Unspeakable
6
Jubilex the Faceless Lord of Slime
7
Nyarlathotep the Crawling Chaos
8
Yog-Sothoth



1d6
Scars & Wounds
1
Limbs hurt when its cold
2
Missing 1d6 fingers/toes
3
1d6 scars on face and  neck
4
Burns along the back prevent wearing clothes or armor
5
Missing an Ear or eye
6
Part of scalp is a mass of scar tissue

Ogre Hero
AC: 14 (Scale) HP: 89
STR 21 (+5) DEX 10 (+0) CON 18 (+4)
INT 09 (-1) WIS 07 (-2) CHA 10 (+0)
Greatclub. To hit +7, Damage 2d8 +5

Ogre Bruiser
AC: 13 (Scale) HP: 75
STR 20 (+5) DEX 09 (-1) CON 17 (+3)
INT 07 (-2) WIS 07 (-2) CHA 09 (-1)
Greatclub. To hit +7, Damage 2d8 +5

Ogre Grunt
AC: 11 (hide) HP: 59
STR 19 (+4) DEX 08 (-1) CON 16 (+3)
INT 05 (-3) WIS 07 (-2) CHA 07 (-2)
Club. To hit +6, Damage 1d4 +4
Javelin (x2). Melee to hit  +6, Damage 2d6 +4, Ranged to hit -1, Range 30/120 ft., Damage 2d6 -1

Ogre Bonded
AC: None HP: 59
STR 16 (+3) DEX 07 (-2) CON 17 (+3)
INT 04 (-3) WIS 06 (-2) CHA 05 (-3)
Battleaxe To hit +5, Damage 1d8 +3
Javelin (x2). Melee to hit +6, Damage 2d6 +3, Range to hit -2, Range 30/120 ft., Damage 2d6 -2

Bestiary - Hobgoblin

The Hobgoblin nation was conquered by the horde some time ago and provide a balance against the Orc forces in the horde. Hobgoblins are smaller than Orcs but tend to stick together better. You fight one Hobgoblin you fight them all. That doesn't go for their smaller Goblin cousins.

Hobgoblins are Chaos Worshipers (see Chaos Gods table).

Proficiency Bonus +2
Proficiencies: All Armor, Martial Weapons
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Speed 30 ft.
Senses darkvision 60 ft.,
passive Perception 10
Languages Common, Goblin

1d6
Ideal
1
Nature. Being inside an occupied Dwarven Vault all the time is depressing. The beauty of the stars, and forests are worth the risk of Elven archers.
2
Faith. My Chaos Lord is my everything.
3
Fame. Through hard work and occasional risk I can become famous and thus satisfy my bond.
4
Honor, at least towards other Hobgoblins.
5
Destruction. Sometimes I smash things for no reason, but I don't need a reason. The joy of smashing is enough.
6
Be prepared. There is no point racing off to battle only to realize that in your haste you've forgotten your weapons.

1d6
Bond
1
My loyalty is to the Warboss. I'll do whatever commanded even if it leads to injury or death.
2
My life is dedicated to my Chaos Lord, I'll do as the Shamans says even if it goes against the Warboss's wishes.
3
The Hobgoblin Nation will be free. I'll work with other Hobs of different Warbands if necessary to make that happen.
4
My unit is all I have. I have no love for the Hobgoblin nation that sold me to endless war, or for the Chaos gods or Warboss we fight for.
5
There is this female Hobgoblin... Id' do anything for her.
6
Gold is good. With Gold the Hobgoblin nation can buy our freedom from the Dark Elves. I save my booty for the cause.

1d6
Flaw
1
I hate to wear metal armor, it is too heavy and noisy.
2
I don't like magic, including magical healing, as it reduces my soul. If given the chance I'll fight whomever tries.
3
Tend to challenge friend and foe to fights over minutia.
4
I hate groups of non-Hobgoblins. I can tolerate my squad, but go crazy if we go into common areas with other members of the Warband.
5
Hate Ogres. Giant stupid unthinking Warboss lackies.
6
Can't tolerate cooked food. Freshly killed is my thing.

1d8
Chaos God
1
Cthulhu the Great Old One
2
Dagon, Prince of the Sea
3
Hastor the Unspeakable
4-6
Jubilex the Faceless Lord of Slime
7
Nyarlathotep the Crawling Chaos
8
Yog-Sothoth

Hobgoblin Hero
AC: 18 (Mail, shield) HP: 16
STR 15 (+2) DEX 12 (+1) CON 14 (+2)
INT 10 (+0) WIS 10 (+0) CHA 09 (-1)
Scimitar. To hit +4, Damage 1d8 +2.
Crossbow, heavy (x12). To hit +1, Range 100/400 ft., Damage 1d10 +1

Hobgoblin Nyarlathotep Shaman
AC: 12 (Padded) HP: 16
STR 10 (+0) DEX 13 (+1) CON 12 (+1)
INT 14 (+2) WIS 15 (+2) CHA 11 (+0)
Flail. To hit +2, Damage 1d8.

Level
 Nyarlathotep Shaman Spells
Cantrip
Guidance, Mending, Sacred Flame, Thaumaturgy
1
Bane, Guiding Bolt, Inflict Wounds
2
Aid, Enhance Ability, Silence
3
Speak with Dead, Spirit Guardians

Hobgoblin Warriors
AC: 18 (Mail, shield) HP: 15
STR 13 (+1) DEX 12 (+1) CON 12 (+1)
INT 10 (+0) WIS 10 (+0) CHA 09 (-1)
Scimitar. To hit +3, Damage 1d8 + 1

Hobgoblin Bonded
AC: 12 (Padded) HP: 11
STR 10 (+0) DEX 11 (+0) CON 13 (+1)
INT 11 (+0) WIS 15 (+2) CHA 07 (-2)
Shortbow (x6) To hit +2, Range 80/320 ft., Damage 1d6.

Bestiary - Goblins

Art taken from Warhammer Armies
and used without permission
Goblins are always on the short-end of the stick. They are beaten and abused and many joined the Horde hoping for protection but things are not much better as now they have Orcs beating and abusing them.

Goblins are Chaos Worshipers (see Chaos Gods table). They tend to be zealots and the only Goblins that raise to lead a Warband are Shamans leading a mass of fanatics.

Proficiency Bonus +2
Proficiencies: Light Armor, Simple Weapons
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Speed 30 ft.
Darkvision 60 ft.,
Passive Perception 9,
Languages Common, Goblin

1d6
Ideal
1
Loyalty. I'm fiercey loyal to my bond.
2
Knowledge. Through knowledge we gain power.
3
Comfort. Give me some food and a nice place to sleep and I'd be happy.
4
Death. What is the point of comfort if my enemies live. It hurts me to think they might actually be happy, somewhere.
5
Control. Power, now matter how petty, is to be grabbed and accumulated.
6
Destruction. I don't need to kill my enemies, destroying their hard works, their art and such, makes me happy.

1d6
Bond
1
My loyalty is to the Warboss. I'll do whatever commanded even if it leads to injury.
2
My life is dedicated to my Chaos Lord, I'll do as the Shaman commands hoping that I'll die in the survice of the Chaos Lords!
3
My tribe. Taken as a youngling I still remember the tribe and hope to return to them someday.
4
Swine. I group in a Swine-rider tribe and think they are perfect beasts even if I've still got some tusk scars from my childhood.
5
My Squad. They'll keep me alive, I'll do my best to keep them alive.
6
Only with treasure can I improve my lot. I'll slice and dice anybody (at least those I can get away with) to get more.

1d6
Flaw
1
Don't trust anyone other than other Goblins, and I don't trust most of them when I think about it.
2
Psychotic. After a lifetime of being thrashed by larger creatures I pretty much hate everyone and everything and will kill if I can get away with it.
3
Coward. Why should I die so the Warboss can please his Dark Elf masters? I didn't pick this life and I'll slip out, if possible, if confronted with battle.
4
Hot head, but can't back it up. I get excited and will rage and yell and provoke a fight whenever the opportunity presents, as long as bigger tougher folk have my back.
5
Constant nightmares. I need twice normal sleep and usually I have to be away from anyone else trying to sleep.
6
Fleas. Constantly itchy, and anyone in proximity will become itchy as well. This problem applies to mosquitos as well, if they are near they'll find me and bleed me dry.

1d8
Chaos God
1
Cthulhu the Great Old One
2
Dagon, Prince of the Sea
3
Hastor the Unspeakable
4-6
Jubilex the Faceless Lord of Slime
7
Nyarlathotep the Crawling Chaos
8
Yog-Sothoth

Goblin Jubilex Shaman
AC: 10 (leather) HP: 05
STR 07 (-2) DEX 09 (-1) CON 08 (-1)
INT 14 (+2) WIS 14 (+2) CHA 15 (+2)
Stealth +5
Staff. To hit +0, Damage 1d6 -2

Level
Jubilex Shaman Spells
Cantrip
Guidance, Light, Mending, Resistance
1
Bane, Command, Healing Word
2
Blindness/Deafness, Protection from Poison, Silence
3
Glyph of Warding, Meld into Stone

Goblin Fanatic
AC: 10 (leather) HP: 04
STR 06 (-2) DEX 09 (-1) CON 07 (-2)
INT 14 (+2) WIS 14 (+2) CHA 15 (+2)
Stealth +5
Morningstar. To hit +0, Damage 1d8 -2

Level
Goblin Fanatic Spells
Cantrip
Light, Mending, Resistance
1
Bane, Healing Word

Goblin Cavalry (Swine Rider)
AC: 13 (Scale) HP: 07
STR 08 (-1) DEX 14 (+2) CON 10 (+0)
INT 10 (+0) WIS 08 (-1) CHA 08 (-1)
Stealth +5
Javelin (x2). Melee to hit +1, Damage 1d6 +-1: Ranged to hit +0 Range 30/120 ft., Damage 1d6
Scimitar. To hit +1, Damage 1d6 -1

Goblin Hunter
AC: 13 (leather) HP: 04
STR 07 (-2) DEX 14 (+2) CON 10 (+0)
INT 08 (-1) WIS 08 (-1) CHA 07 (-2)
Stealth +6
Shorbow (x6). To hit +0, Range 80/320 ft., Damage 1d6 -2

Goblin Skirmisher
AC: 12 (leather) HP: 05
STR 08 (-1) DEX 12 (+1) CON 10 (+0)
INT 08 (-1) WIS 08 (-1) CHA 08 (-1)
Stealth +5
Spear. To hit +1, Damage 1d6 -1

Goblin Bonded
AC: 10 (Padded) HP: 04
STR 08 (-1) DEX 09 (-1) CON 11 (+0)
INT 10 (+0) WIS 07 (-2) CHA 08 (-1)
Stealth +5
Handaxe (x3). To hit +1, Damage 1d6 -1

Bestiary - Orcs

Art taken from Warhammer Armies
and used without permission
Orcs were not conquered and forced into the horde, they joyfully joined for the chance to kill and maim and in general be horrible. They form the backbone of the Hordes armies being large and semi-smart they make good troops. Their horribleness is not limited to attacks on Elves and Dwarves and such, they'll gladly bully Goblins or smaller Orcs if given the chance, a trait that is generally tolerated.

Physically they are green skinned beasts with short pointed ears and tiny noses. An adult orc is roughly 6 feet tall and 210 pounds. They are also prone to mutations (see mutation table).

Orc members of the Horde are Chaos Worshipers (see Chaos Gods table).

Proficiency Bonus +2
Proficiencies: All Armor, Martial Weapons
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Speed 30 ft.
Senses darkvision 60 ft.,
Passive Perception 10
Languages Common, Orc

1d6
Ideal
1
To see my enemies driven before me and to hear the lamentation of their women!
2
Destruction of all Elves and Dwarves!
3
Defend the Orc Nation from Elves and Dwarven aggression!
4
Might is right, and the Horde is mighty!
5
Power. I could run things better and I'll do what I can to prove it.
6
Tear down the old to make room for the new!

1d6
Bond
1
My loyalty is to the Warboss. I'll do whatever commanded... within reason.
2
My life is dedicated to my Chaos Lord, I'll do as the Shamans says even if it goes against the Warboss's wishes.
3
The Orc nation is the most important thing. I want to be be powerful when I return so I can slaughter enemies and take command of a clan.
4
I hate Dark Elves and their endless, pointless war. Of course I'd never say so out loud but that's the way I feel.
5
The Ogres have rarely beat me and I'll side with over my own if forced to make a choice.
6
Treasure, treasure equals security and that's the one thing missing in the Warband.

1d6
Flaw
1
Dislike Dark Elves and I'd probalby knife one if i could get away with it.
2
Never been able to read anything or even count without using my fingers, and when I lost a finger even that became confusing.
3
Can't swim, don't care.
4
Don't really hate the Elves or Dwarves even though they keep saying I'm supposed to. I do what I'm told but there is no real hate there.
5
Really hate the traitorous Half-orcs who joined our enemies. I'll gladly kill any I meet.
6
Meet gives me bowel issues and I really prefer bread and fruits. Other Orcs give me grief over it but my squad is happy to trade rations so it works out.

1d6
Mutation
1
Two horns on head.
2
Row of horns from forehead to nape.
3
Large lower tusks.
4
Long arms and short legs.
5
Snout-like nose.
6
Nothing unusual, just an Orc

1d8
Chaos God
1
Cthulhu the Great Old One
2
Dagon, Prince of the Sea
3-5
Hastor the Unspeakable
6
Jubilex the Faceless Lord of Slime
7
Nyarlathotep the Crawling Chaos
8
Yog-Sothoth

Orc Hero
AC: 18 (Mail + shield) HP: 22 
STR 18 (+4) DEX 13 (+1) CON 16 (+3)
INT 12 (+1) WIS 11 (+0) CHA 17 (+3)
Battleaxe. To hit +6, Damage 1d18 + 4
Handaxe (x3). Melee to hit +6, Damage 1d6 + 4, Range to hit +1, Range 20/60), Damage +1

Orc Hastor Shaman
AC: 13 (hide) HP: 12 
STR 09 (-1) DEX 14 (+2) CON 10 (+0)
INT 15 (+2) WIS 18 (+4) CHA 15 (+2)
Mace To hit +1, Damage 1d6 -1

Level
Hastor Shaman Spells
Cantrip
Light, Mending, Resistance, Thaumaturgy
1
Detect Good, Protection from Good, Sanctuary
2
Augury, Enhance Ability, Warding Bond
3
Bestow Curse, Tongues

Orc Big One
AC: 18 (Mail + shield) HP: 20 
STR 17 (+3) DEX 12 (+1) CON 16 (+3)
INT 10 (+0) WIS 11 (+0) CHA 13 (+1)
Scimitar. To hit +5, Damage 1d12 +3

Orc Grunt
AC: 18 (Mail + shield) HP: 18 
STR 16 (+3) DEX 12 (+1) CON 16 (+3)
INT 07 (-2) WIS 11 (+0) CHA 10 (+0)
Intimidation +2
Glaive. To hit +5, Damage 1d12 + 3
Javelin (x2). Melee to hit +5, Damage 1d6+3/Ranged to hit +3, Range 30/120 ft., Damage 1d6 + 1

Orc Hunter
AC: 13 (hide) HP: 15 
STR 10 (+0) DEX 14 (+2) CON 12 (+1)
INT 10 (+0) WIS 14 (+2) CHA 10 (+0)
Shortbow (x6). To hit +4, Range 80/320 ft., Damage 1d6 + 2

Orc Bonded
AC: None HP: 16 
STR 14 (+2) DEX 11 (+0) CON 14 (+2)
INT 08 (-1) WIS 08 (-1) CHA 05 (-1)
Javelin (x2). Melee to hit +2, Damage 1d6 +2: Ranged to hit +0 Range 30/120 ft., Damage 1d6

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