Showing posts with label Events. Show all posts
Showing posts with label Events. Show all posts

Historical Events - Building Level

Building events are events that occurred within the last 1d6 days. It is what the building occupants are gabbing about. The GM shouldn't bother pre-rolling them, just roll when the characters enter the building in question.

Mundane Buildings

Table 1: Generic Building Events
1d6
Event
01
Criminal Activity
02
Famous Visitor
03
Fire
04
Infestation
05
Sickness
06
Tax Collector

Table 2: Merchant Guildhall
1d6
Event
01
Increased Taxes
02
Infighting
03
Prosperity
04
Renovations
05
Rival Guild problems
06
Unfair Practices

Table 3: Mundane House Events
1d6
Event
01
Buried treasure/relic
02
Fight with neighbor
03
Fire
04
Foundation Shifting
05
Haunting
06
Vandalism

Table 4: Inn Events
1d6
Event
01
Famous Visitor
02
Fighting
03
Food/Drink shortage
04
Strange Guest
05
Suddenly Popular
06
Thefts

Table 5: Player's Guild Events
1d6
Event
01
Fire
02
Empty performances
03
Fire
04
Packed performances
05
Prima Donna
06
Visiting Troupe

Table 6: Shop Events
1d6
Event
01
Busy Day
02
Embezzler
03
Protection Racket
04
Robbery/Burglary
05
Slow Day
06
Shoplifter

Table 7: Smithy Events
1d6
Event
01
Deadly Accident
02
Exotic Metal
03
Forced Commission
04
Supply Problem
05
Special request
06
Valuable Ore

Table 8: Stable Events
1d6
Event
01
Crazed horse
02
Emergency request
03
Famous Visitor
04
Horse Thieves
05
Predators
06
Stable Fire

Table 9: Tavern Events
1d6
Event
01
Brawl
02
Contest
03
Notorious Visitor
04
Protection Racket
05
Rousing Performance
06
Taproom trouble

Table 10: Thieves Guild Events
1d6
Event
01
Big Heist
02
Crackdown
03
Crime Spree
04
Entrapment
05
Mutiny
06
Rivalry

Religious Building Events

Table 11: Lawful Temple Events
1d6
Event
01
Ceremony Request
02
Healing Request
03
Important Visitor
04
Minor Miracle
05
Sacred Ritual
06
Scandal

Table 12: Militaristic Order Events
1d6
Event
01
Competition
02
Duel
03
Famous Alumnus
04
Scandal
05
Spoiled Student
06
Unexpected Guest

Table 13: Monastic Order Events
1d6
Event
01
Holy Day
02
Inquisitor
03
Productive Day
04
Scandal
05
Travelling Priest
06
Visiting Relic

Table 14: Scholastic Order Events
1d6
Event
01
Bookworm Infestation
02
Famous Scholar
03
Fire
04
Strange Visitor
05
Rotten/Burned Books
06
Stolen Books


Magical Building Events

Table 15: Alchemist Events
1d6
Event
01
Accidental Poisoning
02
Affliction
03
Astrological Problems
04
Discovery
05
Explosion
06
Poisoning

Table 16: Caster Tower Events
1d6
Event
01
Arcane Breakthrough
02
Catastrophic Mishap
03
Concerned Citizens
04
Dangerous Surge
05
Desperate Visitor
06
Mysterious Item


Table 17: Magical Academy Events
1d6
Event
01
Bitter Student
02
Experiment Awry
03
Explosion
04
Hazing Incident
05
Magical Backfire
06
Unexpected Grant

Government Events

Table 18: Castle Events
1d6
Event
01
Grand Feast
02
Inadequate Defenses
03
New Servant
04
Offensive Jester
05
Training Drill
06
Uprising/Mutiny

Table 19: Mercenary Company Events
1d6
Event
01
Brawl
02
Duel
03
Mutiny
04
Rivalry
05
Scandal
06
Schism

Festival Events

Table 20: Secular Festival Events
1d6
Event
01
Competition
02
Dancing
03
Skilled Musicians
04
Stage Collapse
05
Sweaty Pox
06
Wild night

Table 21: Religious Festival Events
1d6
Event
01
Apostate punished
02
Blasphemy committed
03
Image problem
04
Portent
05
Popular Ritual
06
Schism



Historical Events - Settlement Level

Monthly Events are events that take place on the settlement level. That is the village or town.  Everyone in the settlement is probably aware of the events. Whenever reasonably possible the GM should try to link the events to Kingdom Events and Seasonal Events and/or reorder them to make sense.
  • Roll 1d4 to determine how many events occur each season.
Then for each event:
  1. Roll 1d4 to determine the season
  2. Roll 1d8 on the Event table
  3. Roll1d6 on the Table the corresponds to the result of Event table.
Table 1: Events Table
1d8
Event
01
Arrival
02
Departure
03
Conflict
04
Conflict
05
Guards/Nobles/Gov
06
Guards/Nobles/Gov
07
Other
08
Other

Table 2: Arrival/Departure
1d6
Event
01
Ambassador/Emmisary
02
Bard
03
Caravan
04
High Level Cleric
05
Specialist
06
Tax Collector
 
Table 3: Conflict
1d6
Event
01
Noble Feud
02
Guild War
03
Social Clash
04
Religious Clash
05
Thieves War
06
Wizard's War


Table 3: Guards/Nobles/Gov
1d6
Event
01
Alcoholic
02
Hunting Accident
03
Missing Patrol
04
Patrol Accident
05
Rivalry
06
Training Accident


Table 4: Other
1d6
Event
01
Crimewave
02
Disease/Sickness
03
Holy Man Emerges
04
Livestock Rustlers
05
Founding of Chantry/School/Order
06
Fire

Unfinished Business
Some events, if not dealt with, could/should lead to events the following year at the GM's discretion.

Regional Geomorphs

Why does every campaign you buy have to be an entire continent? Half the fun of being a DM is creating worlds so why steal that? There is th...