License
Shader Effects License Agreement (v2.0)
Last Updated: October 6, 2026
Effective Date: October 6, 2026
Licensor: Shader Effects, Inc., a Delaware C-Corporation ("Shader Effects," "we," "us," or "our")
Covers: the Shaders design platform at shaders.com (the "Platform"), and the presets, collections, and sections published on it together with any code, prompts, images, or video produced from them (the "Content"). The Shaders rendering engine, shader components, and framework bindings (the "Software") are open source and are covered by the MIT License, not by this Agreement (see Section 2).
1. Acceptance
By creating an account, using the Platform, or using Content obtained from it, you ("Licensee") agree to be bound by this License Agreement ("Agreement") together with our Terms of Service. If you do not agree, do not use the Platform or the Content. Using the open-source Software requires no acceptance of this Agreement; it is governed by the MIT License alone.
2. Open-Source Software
The Software, meaning the Shaders rendering engine, every shader component, the Vue, React, Svelte, Solid, and JavaScript bindings, the command-line interface, and everything else published in the shaders npm package and at github.com/shader-effects-inc/shaders, is licensed under the MIT License.
The MIT License grants you the right to use, copy, modify, merge, publish, distribute, sublicense, and sell the Software, for any purpose including commercial use, subject only to its own conditions. Nothing in this Agreement narrows that grant. Where this Agreement and the MIT License could be read to conflict regarding the Software, the MIT License controls.
Code you write yourself using the Software, and anything you design from scratch in the Platform and export, is yours. You may use, modify, distribute, and sell it without restriction from us and without attribution to us, though a credit is always appreciated.
3. Content License
Presets, collections, and sections are creative works authored and curated by Shader Effects. They are not part of the open-source Software, and they are licensed, not sold. Content comes in two kinds:
Free Content: collections and presets that Shader Effects designates as "free." Anyone may open Free Content in the Platform, export it, and use the result in personal or commercial projects, under the same permissions and restrictions as Pro Content below. No paid plan is required.
Pro Content: every other collection and preset, and every section. Opening Pro Content in the Platform, exporting it, or copying a section's install prompt requires an active Pro plan (subscription or Lifetime). Pro Content previews on shaders.com are available to everyone.
Permitted use. Subject to the plan requirement above, Shader Effects grants you a non-exclusive, non-transferable, worldwide license to use Content, in original or modified form, in your own projects and in projects you build for clients, including websites, applications, internal tools, and any public-facing deployment, in unlimited quantity.
Restrictions. You may not:
- Redistribute Content, or modified versions of it, as presets, templates, component libraries, downloadable packages, or in any form whose primary purpose is to make the Content itself available to others.
- Offer Content through a marketplace, template store, preset library, or a competing design tool or service.
- Share your account, or the Platform's exports of Pro Content, with people outside your organization in order to give them Pro Content without a plan.
When Pro ends. Content you exported while your Pro plan was active remains licensed under this Section after the plan ends, for the projects it was exported into. Opening or exporting further Pro Content requires an active plan.
Shader Effects may add, change, or retire Content at any time.
4. The Platform
The design editor, projects, version history, the Shaders CLI and MCP server, the Framer plugin, and the shaders.com service are provided under our Terms of Service, which govern accounts, plans, payments, and acceptable use. The design editor and code export are available to every account at no charge. Pro plans add the Pro Content library and the features listed at shaders.com/pricing at the time of purchase.
5. Trademarks
"Shaders," "Shader Effects," the Shaders logo, and the shaders.com name are trademarks of Shader Effects, Inc. The MIT License does not grant trademark rights. You may refer to Shaders by name to describe compatibility or origin (for example, "built with Shaders"), and you may use a "Powered by Shaders" credit if you wish. You may not use the marks in a way that implies endorsement, affiliation, or that a modified or forked version of the Software is the official one.
6. Telemetry and Privacy
The Software may automatically collect and transmit limited, anonymous performance and usage data to Shader Effects' servers and third-party analytics services for the purposes of improving performance, reliability, and understanding how the library is used in production environments. The code that gathers and sends this data runs in the Software and is open source; what happens to it once it reaches our servers is described here and in our Privacy Policy.
Data Collected:
- Performance metrics (frame rate, render times, component usage)
- Domain name where Shaders is deployed (e.g., "example.com", without URL paths)
- Browser family (e.g., Chrome, Firefox, Safari)
- Device type (mobile, tablet, or desktop)
- Renderer type (WebGPU)
This data does not include personal information, IP addresses, user identifiers, or any data that can identify individual end users. Telemetry is sampled at a low rate (typically 1-5% of sessions) and respects Do Not Track browser settings.
Opt-Out:
You may disable telemetry collection entirely by setting the disableTelemetry prop on the Shader component. Even when enabled, telemetry will not collect data from users with Do Not Track enabled in their browser.
7. Right to Promote Usage
Shader Effects reserves the right to publicly identify and promote organizations, products, or websites that use Shaders in production environments, provided no confidential information is disclosed and the representation is factual.
Licensees may request in writing to opt out of promotional use of their name or logo, and Shader Effects will honor such requests within a reasonable timeframe.
8. Intellectual Property
All rights, title, and interest in the Content, the Platform, and the trademarks remain the exclusive property of Shader Effects, Inc. No ownership of Content is transferred under this Agreement.
You own what you create: your own designs, your projects, your integration code, and your modifications to the Software. Content incorporated into your work remains subject to Section 3.
9. Compliance and Termination
Shader Effects may suspend or terminate your access to Pro Content and Pro features upon evidence of breach of Section 3. Termination does not affect your rights under the MIT License to the Software, nor your ownership of your own work.
10. Disclaimer of Warranties
THE CONTENT AND THE PLATFORM ARE PROVIDED "AS IS," WITHOUT ANY WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, OR CONTINUOUS AVAILABILITY. THE SOFTWARE CARRIES THE WARRANTY DISCLAIMER IN THE MIT LICENSE.
Shader Effects makes no guarantee of uninterrupted access to npm packages, shaders.com, or hosted resources, and assumes no responsibility for maintaining historical versions beyond reasonable efforts.
11. Limitation of Liability
TO THE MAXIMUM EXTENT PERMITTED BY LAW, SHADER EFFECTS, INC. SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, EXEMPLARY, OR PUNITIVE DAMAGES, INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS, DATA, BUSINESS INTERRUPTION, OR DAMAGES ARISING FROM THE USE OR INABILITY TO USE SHADERS.
Shader Effects' total liability under this Agreement shall not exceed the total fees paid by Licensee for the applicable plan in the twelve months preceding the claim.
12. Governing Law and Venue
This Agreement shall be governed by and construed in accordance with the laws of the State of Delaware and, where applicable, the State of Florida, without regard to conflict of law principles. Any dispute arising from or relating to this Agreement shall be resolved exclusively in the state or federal courts located in either Delaware or Florida, and each party irrevocably consents to the jurisdiction of those courts.
13. Entire Agreement
This Agreement, together with the Terms of Service, constitutes the entire understanding between Licensee and Shader Effects, Inc. regarding the Content and the Platform and supersedes all prior agreements or understandings, including earlier versions of this Agreement. Shader Effects reserves the right to update this Agreement, and continued use of the Platform or the Content constitutes acceptance of the latest version.
14. Contact
Shader Effects, Inc.
https://shaders.com
Email: legal@shaders.com
By using the Platform or the Content, you acknowledge that you have read, understood, and agree to be bound by the terms of this License Agreement.