Showing posts with label Mythos. Show all posts
Showing posts with label Mythos. Show all posts

25 May 2016

The Dreams in the Witch-House: MYTHOS CCG Custom Adventure

I made this custom adventure for the Mythos CCG a while ago but forgot to share it.  The adventure card allows the player to replicate the H.P. Lovecraft story "The Dreams in the Witch-House".

The best CCG ever.  Ever.
I computed the Adventure Points for this using The Art of Playing Mythos Book.  Computing AP using these guidelines requires some interpretation and it's possible that more AP, up to +15, might be warranted for this one since it requires some hard-to-play cards.

EDIT: Oops… looks like I have shared this before, back in 2014!  Time flies.

22 May 2014

MYTHOS CCG Custom Adventure: The Dreams in the Witch-House

Here's an Adventure that can be used by any of you old stalwarts out there still playing the MYTHOS CCG by Chaosium.  The adventure is based off of Lovecraft's short-story "The Dreams in Witch-House".

One thing that makes the MYTHOS game so good is that Chaosium gave us a lot of the components of great Lovecraft stories in the form of Ally, Artifact, Monster, Location cards, etc.  They didn't however, make the corresponding Adventure cards that pulled all those pieces together to recreate the stories.  They left that up to us, which is a lot of fun.

Drop in your office program and print!

17 May 2014

Dead CCG Necromancy: MYTHOS Lives!!!

I started this blog with a focus on solo-gaming but recently I've had an embarrassment of riches when it comes to finding gaming opponents.  Currently I am involved in two games over the internet, both of which were the result of using BoardGame Geek (BGG).  What a great site!

The first game I'm involved in is the first scenario of the original Starfire Pocket Game from Task Force Games.  I'm playing it via email using the VASSAL system.  I reserve all judgement of the Starfire rules since I don't want my opinion colored by the play-by-email process.  The VASSAL program is really cool, but the game is just ponderously slow.  I'd really like to play this game live, against a real opponent.

The other game I'm currently involved in is what this post is about.  What fun!  I've convinced two gentlemen to play the old MYTHOS CCG by Chaosium with me via forum on BGG.  You can follow the action here.
My MYTHOS table, as of this post
The great part about this game is that both of my opponents and myself are all Lovecraft fans.  Furthermore, we all appreciate the fact that the MYTHOS CCG was all about story-telling, and not just attacking like most of the CCGs published.  Our busy lives make the Play-by-Forum format perfect, and the slow pace allows us to actually write small narratives with each card play.  Strung together these narratives make fun little tales.  Worthy of Lovecraft or Clark Ashton Smith?  No way.  August Derleth maybe.



13 October 2013

Dead CCG Trades

I added another page to my blog entitled Dead CCG Trades.  This page will be a permanent repository for any posts regarding trades of dead CCGs.  More importantly, it will link to my have and need lists for trading, so people can determine if we have any trade potential.

Due to the magic of the internet, I'm no longer having to play all my card games solitaire.  Right now I'm involved in two play-by-forum games and they are each a blast!  I spoke of the three-player Galactic Empires game already.  The second game I'm in is a two-player Quest for the Grail game and it's a hoot.  Fans of the Arthurian romances should really check this game out.  I mean, just look at the art on some of the cards...
Play-by-forum game; Round 7


My favorite knight

05 October 2013

CCG Necromancy: Ideas for a Dead CCG League

I have to admit it: I love CCGs.

OK, the business model of forcing players to buy heaps of crap cards in order to get a few good ones is pretty despicable, I admit.  And I don't like how CCGs reward people for spending more money; it was always annoying to be defeated by the guy who could afford to sift through seven booster boxes for the ultra-rare.

All that aside, some of my best gaming memories come from CCG play.  Well designed games like Mythos and INWO could be dominated with common cards, while offering tremendous replay value with just a modest card collection.

Recently I discovered the concept of play-by-forum on BoardGameGeek.  It's very slow, but the prospect of actually playing out-of-print CCGs with actual opponents is priceless.  And not to mention fun.

The great thing about dead CCGs is that generally you can get loads of cards for pennies on eBay.  The problem until I discovered forum-play was that I had huge collections of cards but no opponents.  My recent forum game has got me wondering: would there be any interest in a dead CCG league?

A dead CCG league could offer players the chance to get opponents in exchange for cards.  For example; I've acquired thousands of Illuminati: New World Order cards over the years.  I could easily pick out a few hundred spares, enough to make a couple good decks, and trade with another league member who has no INWO cards.  In exchange, that league member sends me cards from his/her dead CCG of choice which I have no cards for.  We can then set up forum games on BGG, since we both have cards for both games.

Just something I'm kicking around in my head.  I posted a call for players for the obscure Quest for the Grail CCG on BoardGameGeek.  I was amazed I got a reply in less than 30 minutes.  If such an obscure game can generate interest so readily, then perhaps a dead CCG league is not such a far-fetched idea?

10 October 2011

Yetis and Cthulhu...My Mythos Adventure

When I first started this blog I focused more on collectible card games (CCGs) than on miniature wargaming.  I sung the praises of the old Lovecraftian game Mythos in a previous post, where I also pointed out one of that game's greatest features is the create-your-own-adventure card.  Later in that post I presented an adventure I made up incorporating Yetis into the Cthulhu Mythos (Clark Ashton Smith's idea, not mine).

I purchased a scanner today to help me transfer to the computer pen-and-ink drawings I'm doing for my homebrew rules.  I tested it out by scanning an old Mythos blank Adventure card and then sexed it up with formatting to look like a professional one.  I'll eventually put it on my downloads page, but any of you diehard Mythos fans out there can simply grab the picture below.  Enjoy!

25 May 2011

MYTHOS Adventure Card

The greatest collectible card game (CCG) ever created is, for me, MYTHOS by Chaosium.  Mythos used a storytelling mechanic that was entirely different than any of the boring "I attack you, you attack me" games that pervaded the 90s CCG glut.  The constantly changing location card made you really feel like you were traveling along with your Investigator.  The mark of a truly great CCG in my opinion is solo-playability: if the game mechanics are solid then it should support a solitaire variant.  Mythos takes this one step further by actually publishing an official solitaire variant that is a hoot and not far removed from the normal rules.  Thus more than a decade after Chaosium stopped producing this gem, I still enjoy it immensely.

The inventive story-telling mechanic I alluded to earlier involves players completing "Adventure" cards, which list other cards.  The cards listed must have been played (in any order) and together they create a surprisingly faithful Lovecraftian tale.  Chaosium even packaged "Create Your Own Adventure" cards in their boosters, allowing players to come up with stories of their own, or even create cards to cover favorite Lovecraft/Cthulhu Mythos story which didn't have an "official" version (At the Mountains of Madness comes to mind).  Below is one of my custom Adventure cards.  Well, the text anyways.  I need to get access to a scanner to get the Create Your Own Adventure card format, and then I will make it pretty and official looking.

The Abominable Snowman

"I was the only survivor of The Expedition" begins the Professor.  You remember his lecture on The Book of Eibon (Hyperborean or Atlantean) at the British Museum two years ago, before the ill-fated Himalayan trip.  "I alone escaped the Blizzard", he says from his Huntingdon Sanitarium bed, "taking shelter in a in a mountain cave where I found the passage to black N'Kai, saw the Formless Spawn, and learned the Yetis' secret... they are the children of Tsathoggua!"

+10/+3 Sanity