Open Source Game Development Frameworks - Page 21

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  • 1
    Pyzzle - A Myst Game Engine
    Pyzzle is a cross-platform game engine for creating large-scale, 2D Myst-like adventure games. The engine supports 2D panoramas, features an intuitive design mode, and allows users to download content from the internet. Pyzzle is written using Pygame.
    Downloads: 0 This Week
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  • 2

    QuadTree JS

    QuadTree JS is a library for game developers

    QuadTree JS is a library implemented in JavaScript for game developers whose want to reduce number of intersection detections in they games. It's licensed on LGPL v3.
    Downloads: 0 This Week
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  • 3
    Quantum Chess Player

    Quantum Chess Player

    Discovers optimal chess moves from quantum-like wave-functions

    Quantum Chess provides an alternative to traditional chess ai which is based on branching, iterations, and historical plays databases. Instead Quantum Chess models each piece as a wave function between other pieces on the board allowing the discovery of optimal continuous paths. Please see the discussion page on where to begin. The theoretical advantage of Quantum Chess is that it automatically prunes redundant moves unlike iterative/branching models while maintaining strategy-like behavior completely unlike both chess AIs and humans. It is intended as an experiment to play against itself, and later to interface to other computers and humans. This should help form the basis for understanding real-world problems in a completely different way. Let this be an experiment into how we think about objects and waves as much as a viable ai chess alternative.
    Downloads: 0 This Week
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  • 4

    Quantum Game Engine

    A DirectX based graphics/physics engine

    As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it. Outside insight would be appreciated.
    Downloads: 0 This Week
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  • 5
    Quasar is a strategy game engine, built in .NET. It uses Mogre for rendering, LuaInterface for scripting, MyGUI for user interface and OIS for user input.
    Downloads: 0 This Week
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  • 6
    an editor based off of enterbrain's RPGMaker series taking various features and modifing them and changing them to create a useable editor with Visual Basic.NET for the editor and Visual C++ for the source
    Downloads: 0 This Week
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  • 7
    RPGenesis aims to create a gaming engine specifically designed for the creation of classical, two dimensional role playing games as well the toolset needed to create games based on this engine.
    Downloads: 0 This Week
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  • 8

    RPi-64

    computer simulation for my raspberry pi

    Pi64 is not an emulator, it just mimics the 80's classic 8bit computers with SDL based graphics and RtAudio based sound. The fullscreen editor for shell and the built-in program editor help you create your own programs and games. Programming language is LUA, but Pi64 is open for any library plugins written in your favourite language. Source was written in pure C, so should compile on Windows, Mac OS X and Linux without issues.
    Downloads: 0 This Week
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  • 9
    RS NIO API is a socket engineering server which uses the NIO reactor pattern.
    Downloads: 0 This Week
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  • 10
    RTS Php Gamer est un mini framework PHP permettant de réaliser des MMORTS.
    Downloads: 0 This Week
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  • 11
    The Radon Framework is a C++ based multiplatform library to solve most of the basic problems which occur on game and engine development.
    Downloads: 0 This Week
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  • 12
    OGRE/PhysX-based game engine.
    Downloads: 0 This Week
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  • 13
    This is an Ragnarok Map editor made(And being better asap) with irrlicht and C++. Esse é um editor de mapas de Ragnarok feito(E ficando melhor o quanto antes) com irrlicht e C++.
    Downloads: 0 This Week
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  • 14
    Rap3D is a simple but useful 3D engine. VERY EASY to use!!!
    Downloads: 0 This Week
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  • 15
    It is our course work for 2011. This engine is divided into 3 parts: physical (Igor), graphical (Egor) and artificial intelligence (Michael).
    Downloads: 0 This Week
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  • 16

    RecruitAFriend

    Recruit-A-Friend Support for HonorBuddy

    This plugin will add full support for Recruit-A-Friend to HonorBuddy so you can gain experience and honor at 300% the normal rate while questing.
    Downloads: 0 This Week
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  • 17
    Red Dice Engine

    Red Dice Engine

    2D Isometric Engine

    An isometric, 2D engine, used to make tactic games and isometric rpg engines.
    Downloads: 0 This Week
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  • 18
    Red Frame

    Red Frame

    javascript HTML5 game dev lib

    Game design library for html5 javascript
    Downloads: 0 This Week
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  • 19
    Source code repository for user Red Ring Rico on Gametrailers.
    Downloads: 0 This Week
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  • 20

    Ren'Py to ebook converter

    Convert Ren'Py visual novels into a format your ebook-reader knows

    This application allows you to convert visual novels which were created using Ren'Py (http://www.renpy.org/) into pdf or epub.
    Downloads: 0 This Week
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  • 21
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
    Downloads: 0 This Week
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  • 22
    Rep Framework

    Rep Framework

    A project of simulating everything and presenting the result.

    Downloads: 0 This Week
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  • 23
    RetroGear

    RetroGear

    SDL based generic 2D game engine

    RetroGear is a generic 2D game engine, designed for the simple and fast retro games development, like those of the 80s. The project aims to create generic components for rapid development of 2D games, based on the most common practices of game programming and design known, giving in the hands of the programmer, standard components and easy to integrate with their own projects. Some of the features offered by this game engine are: A basic but pratical game states management (screen titles, pre-game, game, game over, etc ...) Management of 2D maps, with practical and useful tools for managing graphics, scrolling and collisions. Functions for handling graphics at high and low level, with the addition of functionality to the management of animations of the game entities, in a fully automatic manner. Management of basic audio Scope of game dynamics and designed to be used in a variety of game types, so easy and fast, thanks to the dedicated functionality.
    Downloads: 0 This Week
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  • 24
    This project is to create a Change-Map of the UI in RoM, to make it easy to addopt and figure out how to addopt the UI changes into UI-custimization kit's and things like that.
    Downloads: 0 This Week
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  • 25
    Robi Robot
    Robi Robot is a collection of small learning games for children and adults Everybody is allowed to add its own game programed in C#. At the moment, two languages are supported: Swiss German and English, but the multi-language support is prepared.
    Downloads: 0 This Week
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