Graphics Software for Mac

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  • 1
    Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
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  • 2
    JAnim is an easy program for creating applets for your web page
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  • 3
    JavaHMO is a media server for the Home Media Option (HMO) from TiVoŽ implemented in the Java programming language.
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  • 4
    JavaNect provides Java-based access to the OpenNI interfaces for piloting devices such as the Kinect. It uses JNA to communicate with the native libraries and drivers on all major platforms. JavaNect was designed for maximum performance.
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  • 5
    Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
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  • 6
    Jetdog (Jave Engine for Two Dimensional Online Games) is a liberally licensed game engine focusing on 2D games with a strong emphasis on network and cooperative play.
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  • 7
    Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
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  • 8
    Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
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  • 9
    Kobayashi Maru is a free, expandable, portable, multi-theme Open Source 3D-Space Fight Simulator in the traditions of games like Elite, X-Wing vs. Tie-Fighter or Wing Commander. KobayashiMaru is portable to any platform featuring OpenGL.
    Downloads: 0 This Week
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  • 10
    LET'S 3D! (Little Easy Techniques for Simple 3D) is a library that helps developers to create 3D games/apps in a few lines of python code.It features a lightwave loader,quadtree frustum culling,movement management,improved camera class etc. Check it out
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  • 11
    Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
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  • 12
    LdGlite exists to render images of models made out of Lego bricks in a platform independent manner. It requires the LDRAW brick library and uses OpenGL as the graphics engine.
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  • 13

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
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  • 14
    LibLightning is an approach to reimplement Mark Sibly's Blitz3D SDK as a portable Open Source Library.
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  • 15
    Libsmog is a flexible 3D game engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.
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  • 16
    Lilith3D is a simple 3D engine for outdoor games. It features dynamic terrain, weather effects, A* pathing, and day/night cycles. Lilith3D is written in C++ and built on OpenGL and SDL for cross-platform use.
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  • 17
    Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
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  • 18
    LMY image codec and tools for small, 16-bit (or higher) displays on devices with limited resources. Image file size and quality rival GIF, PNG, and JPEG, but decompression is much less complex. Used commercially by Lower Mars. C/C++ and Java/j2ME include
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  • 19
    MAGE is a world editor for OGRE 3D engine. MAGE is abstracted from concrete game type and can be easily used in your game project.
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  • 20
    MOC is a small library with the aim to provide simple and easy to use collision and mouse-picking functionality for the Ogre3D graphics engine.
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  • 21
    Classic Snake game for the mac.
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  • 22
    MacGLide is a shared library for Apple Macintosh computers that emulates 3Dfx Voodoo Graphics hardware. It makes it possible to run games originally made for 3Dfx/Glide without the hardware by translating Glide-function calls to OpenGL.
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  • 23
    A flexible, generic, and extensible framework for creating game engines. The framework supports many of the features of modern game engines, including 3-D graphics, AI, physics, audio, scripting, and networking. It is written in C++ and is cross-platform
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  • 24
    Java applications for managing maps for roleplaying games. As well as the original application for managing fantasy maps, there is a web application for Traveller style star maps which includes world generation routines.
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  • 25
    MATHLIB3D: MATHLIB3D is a Vector/Matrix/Quaternion/Plane/Polynomial C++/Java library targeting either precision or fast mathematical operations executed on vectors, matrices and quaternions.
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