This is a blog about "Old School" RPGs and the OSR movement in gaming. I also write about other stuff, like miniatures for wargames and RPGs, wargaming, my family, etc.
Mongol Home
Sunday, November 27, 2016
Not Gaming Today
Friday, January 16, 2015
Changed my Blog Title Back
Other stuff-
I have written my own more S&W version of Star Trek, it's not polished and ready for public consumption, but it's more or less playable and I hope to test it soon.
Created a mission based Vietnam War RPG D&D hack. This is another one that needs polishing, but it is playable (provided I am at the table to explain the bits I haven't written yet).
Tossed out both my OA D&D hack and my B/X WW II projects, and started over with some of the design principles I came up with for both 'Nam and Star Trek. Got a complete outline and extensive notes for my OA D&D hack (tentatively titled "Samurai!") and planned a supplement ("Ninja!"). I even figured out what I am doing for art for "Samurai!".
Created a new campaign world for OD&D/S&W Whitebox, as it turns out the implied setting of OD&D is different than it is for AD&D. Both have an implied post-apocalyptic setting, but OD&D is a lot more free and easy with sci-fi elements than AD&D. I actually ran a game in my new campaign setting earlier this month and, while it's reception was mixed, it went OK. I was a little disappointed that the party wasn't terribly interested in the travel brochures from the 4th Reich, and that they decided to kill their tour guide in Helltown, but I have some easy fixes planned for this coming Saturday.
Oh, and I created a new game system entirely, I call it "Simple d20 Mechanics for RPGs or Miniature Battles, including rules for Magic". This one is being looked over by my buddy Darryl in case it needs some rules clarifications or whatnot, he became a professional editor after he and I worked on Paul Elliot's 43 AD. I hope to release it soon as a free download from our newly created collaboration "Great Khan Games" once it's ready I'll provide the RPGNow link.
I have a couple of more ideas in the "brainstorm" phase of development too.
Of course, the trade off here is that I haven't written any of my promised reviews, despite the fact that I acquired even more stuff to review. I recently bought several new OSR products on Lulu, first up will be Full Metal Platemail, but I have been writing more than I've been reading for the last few weeks.
Also- is anyone interested in writing some extensive random tables that are reminiscent of the AD&D OA ancestry tables? I am apparently bad at that and it's costing me a lot of time. Just a thought.
Monday, September 24, 2012
I know this'll come as a shock...
Your results:
You are Worf
|
You are trained in the art of combat and are usually intimidating. |
I am slowly getting back into the swing of things here. I am mostly playing catch up, reading blogs I haven't read for the last couple of weeks and I did try out a new RPG last weekend, it was pretty good. There's still time for anyone to enter the One Page Dungeon Contest, and I have plenty of magnets left.
Saturday, July 28, 2012
Some New Stuff
Friday, June 22, 2012
I had a busy day today...
Thursday, June 14, 2012
Dawn Patrol and Old School Battlestar Galactica
Wednesday, May 9, 2012
OK, I haven't blogged in a few days
Wednesday, April 18, 2012
Not for nothing...
...But when I showed this picture to my youngest daughter Ember, we both agreed that it kind of reminded us of her. It looks like her a bit and has her attitude. Lamentations of the Flame Princess has certainly been an interesting look at old school gaming, and it's had a pretty good effect on my blog, I get a lot of hits from Finland. But I think it's starting to seep into my daughter's brains, or maybe it's just that Raggi and I are a little too alike and they'd be what his daughters would be like?
Next Question- If you had to pick an old school Star Trek game to play, would you go with FASA's Star Trek RPG and it's associated Starship Tactical Combat Simulator or Task Force Games/Amarillo Design Bureau's Federation & Empire/Star Fleet Battles/Prime Directive? I know that Prime Directive made it on to the scene a little late, but I also know that the Tactical Combat Simulator was a later add-on. Both games suffer from having to make up a lot of new Star Trek material and extrapolate from what they had available at the time, SFB/PD is still in print, although PD has undergone numerous rules changes from d20 to GURPS to the upcoming Traveler,they are still restricted by their license to ONLY use elements of Star Trek from the original series, the animated series and what they snuck in from some of the original series cast movies; everything elsethey were forced to make up as they went along. FASA did the same thing, only with a better, but more restrictive license until they got smacked down for assuming that Star Trek: The Next Generation was covered by the same license. So which old school Star Trek game do you prefer and why?
All of these miniatures came today too, a good many Celts, always good for my Garnia campaign; and some Norse and Normans, which should be handy in most other cases, as well as in Garnia.
Saturday, April 14, 2012
April 14th M Day
Since this is hard to read- it's the Star Trek III Struggle for the Throne Klingon game from FASA, I'd never heard of it before, it's complete though, but the box is kind of beat up.
Monday, March 19, 2012
Sunday D&D Game
Friday, March 9, 2012
Getting Back on the Horse
Getting back to blogging is harder than you'd think. I have been feeling better enough now for a couple of days at least to do this and just keep finding excuses to not do it. There are always more blogs to be read, I spent half the day yesterday arguing with political conservatives on the internet and getting really worked up over it; just for the record, it's an exercise in futility- you can not win, their minds are made up before the argument starts and no matter how many well reasoned arguments you make they will come back either with statements of "Nuh-uh", or pick a single sentence out of the many paragraphs you have written to take out of context offense to, and then attempt to refute that, usually while drawing in whatever other conservative issues they are passionate about to the argument. I am saddened by the fact that the average American has no ability to argue a point and is so close-minded that they are completely unable to even consider that the other side of the political spectrum might have something to offer.
While I was sick I did watch a lot of movies and TV series I have been meaning to get around to for a while, so I guess it wasn't a complete waste of time. I watched 16 Sharpe's movies, now I feel like I should probably read the books. I watched 10 Star Trek movies, all of the original series cast and Next Generation cast ones, my kids had never seen any of them, except one of them had seen The Wrath of Khan. I also got through half of season six and all of season seven of Deep Space 9 with my kids and all of the first season of Voyager and about half of the second. I am finding that I don't hate Voyager, which is strange for me since I hated it so much when it originally aired.
While I was sick I didn't get a whole lot of reading done though, so my awaited examination of the Cook Expert book is going to have to wait a little longer until I actually get myself disciplined enough to read through it again and take the necessary notes. I also haven't gotten very far into The Anarchy of Stephen and Matilda, which isn't exactly the book I thought it was when I pre-ordered it from Amazon. I thought it would be a history of the period, instead it's a historical novel, that's OK I guess, but I was searching history books on Amazon when I found it so I was a little surprised when I finally picked it up and started reading it.
On the gaming side of things, having completed the slightly altered Castle Caldwell, which I renamed Bodmin Moor Manor, I have made the momentous decision to send the party next to module B2- The Keep on the Borderlands. I am planning on starting a second B/X group with Darryl, and hopefully Chris and Lili, and whoever else we can scrounge together for a group in Liverpool. The second group I plan to start with "Knowledge Illuminates", technically not for B/X, but any OSR module is pretty compatible with any version of pre-3e D&D. My version of 1139 Cornwall is starting to gain a life of it's own. I like that the players are unfamiliar with the history of the period too, it makes things exciting for me, I can choose to let history run it's course or alter it as I see fit. I also have a Dawn Patrol game scheduled for tomorrow, so I'll let you all know how that goes.
Now, I'll weigh in on the great controversy of the week- Save or Die Poison- I am completely in favor of it. I don't think the players need to be mollycoddled with any nonsense about having their hit points be so low before the save or die mechanic kicks in or anything else. I honestly don't even get where this is coming from, I know the save or die went away in 3e, but poison was still possibly lethal and had negative effects. Ordinarily I would go out and get my 3e book and do a statistical analysis of how poison worked between all the editions I have available to me, I don't feel like searching through 3e for rules I don't really use or care about. Older editions of D&D that use the save or die mechanic have different rules for how poisons work, but they also have spells that are specifically targeted towards poison, and magic items too. From what I am seeing they want to make save or die only kick in if you are already significantly weakened, near death. Now, Saving Throws are not impossible to make, and if you are worried that Olaf the mighty, your 10th level Fighter might die because a Giant Spider got a lucky shot in, well, ordinary humans die from poison all the time, Olaf knew when he became an adventurer that the odds were against him and he'd probably end up in an unmarked grave or unceremoniously dumped in a ditch somewhere; but Olaf, being 10th level, has better odds on his side to make that save versus poison than an ordinary man, hell, he had better odds at 1st level. Assuming Olaf is an AD&D Fighter with no items that give him any bonuses to his saving throws, he needs an 8 is all to make that save. The odds are he'll make it, an ordinary 0-level man would've needed a 16. Making him only have to roll that saving throw when the chips are down and he's already near death is adding insult to injury and making poison not all that deadly to deal with otherwise. We're talking poison here.
That means that you could take Olaf and drop him naked with a dagger into a pit of Cobras (Snake Poisonous MM II page 111, assume they are the deadly 20 on the d20 roll -3 to saving throw, failure means death), they have 2+1 HD, so an average of 9 HP, Olaf is a 10th level AD&D Fighter, so he has 9d10(+Con bonus, if any, but probable, so let's call it +1)+3, average the 9d10 rolls to 45, add 9 for his Con bonus, that's 54, plus 3 for 57 Hit Points, and to be charitable to the Cobras we won't give him a Dexterity bonus to AC. The way I read this, they want to base the amount of Hit Points you have to be reduced to to be vulnerable to the poison to a function of the Hit Dice of the Attacking creature, these Cobras have 2+1 HD, so let's assume you become vulnerable to their poison when you reach fewer then the maximum Hit Points that 2+1 Hit Dice can give you, or 17 Hit Points. That means that the Cobras have to do 40 points of damage to Olaf before he has to start making Saving Throws. We'll also assume Olaf is proficient with but not specialized with the dagger and it's an ordinary dagger. How many Cobras will it take statistically to kill Olaf? Olaf gets 3/2 attacks per round, and probably has a Strength bonus, he is an AD&D Fighter after all, so his highest ability score roll probably got put there, and it was probably an 18, which is bad news for the Cobras since he then gets percentiles Strength too, I'll call it 51%, which makes him +2 to hit and +3 to damage.
Now, the Cobras are AC6 and Olaf is AC10, but Olaf is 10th level and has a Strength bonus, so he only needs a 4 to hit them, meaning he hits 80% of the time and does 4-7 points of damage an average of 5, he is probably doing 10 points of damage in the rounds he gets 2 attacks, which probably kills one Cobra. The other round he injures one to about half it's Hit Points probably. The Cobras are pretty lucky too, they only need a 6 to hit him, so they hit 70% of the time, but sadly they only do 1 point of damage per hit. I really don't know how to calculate how many Cobras are in the pit, they are only supposed to appear in groups of 1-6, but I have to assume these ones were captured and deliberately placed as a form of entertainment/execution, but they picked the wrong guy when they picked Olaf, because unless they are getting an unrealistically huge number of attacks per round or the pit is literally swarming with Cobras, I don't think they stand the chance of getting him down to the 17 HP threshold where he has to start making his Saving Throw, which would be an 11 for a 10th level Fighter against their deadly venom. I don't see the problem.
Look at it this way, at first level, Olaf almost certainly dies here in this Cobra execution pit, even if there are only the maximum of six of them, one would more than likely do the job, it's tougher than he is and it's poisonous. Olaf at 5th level is still scared, even of just a one, this is a deadly scenario. Olaf at 10th level shouldn't shake this off either, when you get dropped naked into a pit with Cobras and a Dagger, you aren't expected to win. 10th level Olaf has a shot, if there are few enough Cobras and his luck holds; he hits more often and saves easier.
Save or die is one of the few mechanics in the game that levels the playing field a little bit for everyone, not only is it an injection of realism into the game, but it keeps people from becoming complacent and assuming that they are larger than anything else in the campaign world, that they are superheroes or demigods walking around among the mere mortal NPCs. Save or die is the RPG that takes out the PC tank every now and again, it doesn't always do it, but the presence of it reminds them that they are mortal and there are things out there to fear, even small things sometimes. Large Spiders are classed as "Common" monsters in AD&D, they have a Save or Die poison, it's "relatively weak" so you save at +2, but they appear in numbers from 2-20, they are a 1+1 HD monster, so you find them pretty early in your adventuring career too.
I once killed half of a 1st level party in an encounter with two giant centipedes because the party was unlucky, they couldn't hit and they couldn't make their saving throws. They weren't super happy about the experience at the time, but they all still remember it to this day, and they all came out in favor of Save or Die poison staying exactly as it is.
Thursday, January 19, 2012
GM Questionnaire
So, I decided to fill out Zak's Questionnaire, here are my answers.
1. If you had to pick a single invention in a game you were most proud of what would it be?
I am apparently a one trick pony, I can come up with good campaign settings. I can fill them with interesting NPCs and get some action started via plot hooks, after that it's all on the players. I don't really invent stuff like tricks, traps, spells or monsters.
2. When was the last time you GMed?
December 18, 2011, but that session and the one before it weren't all that great.
3. When was the last time you played?
Sometime in 2009? Right after Hackmaster Basic came out, my Daughter Ashli decided to debut as a gamemaster using that system, it went well for the first couple of sessions while she had pre-prepared material to work with, but once she had to start working with her own material and we started to do things that weren't covered in the book, things started to go bad; it ended shortly after that while we waited for the release of Frandor's Keep. I bought that for her when it came out, but we never went back to Hackmaster Basic, I think that the ultra-busyness of her senior year of high school and the bad memory of how it had ended before turned her off to the system. No, I forgot, it was last Spring when Lee's 1/2 Orc died, she DMed my campaign for a few sessions while I recharged my DM mojo.
4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
B/X Pendragon, more of a campaign really though.
5. What do you do while you wait for players to do things?
Eat, drink, chat with the other players; eventually roll a random encounter.
6. What, if anything, do you eat while you play?
Usually Beef Summer Sausage, a variety of Cheeses, Ritz Crackers and Ranch Dressing or A couple of Different Types of Mustard make the standard "During the Game" snack tray, also Coffee (always), Hot Tea (Black, Green, or some types of Herbal- upon request), Hot Cocoa (upon request), usually some type of soda, always with a couple of diet options for soda. Sometimes the snack tray will include vegetables or other cold meats, this week's game will have Smoked Herring, for example. Since my game is every other week, I have the opportunity to stock up on snack foods when I find them on sale for a good price, so various Potato Chips and flavors of Doritos make their way here pretty frequently too. Since we always break for dinner, we almost always have some kind of food that is either easy and quick to make, or that we can throw in the oven or on the stove and not have to watch too closely, at recent game sessions we have had Beef Stew and Chili Con Carne; or alternately we order Pizza & Wings or Subs. Players are free to bring whatever other snacks they want to as well, as long as they bring enough to share, so this usually adds some Chips, Cookies and Soda to the mix too.
7. Do you find GMing physically exhausting?
No, but I'm not 16 anymore either. I can't play D&D for 16 hours straight and then take a 5 hour nap before another 16 hour session.
8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
Planning a tactical assault on a well guarded and somewhat fortified urban mansion with a party of low level PCs? I played a 1st level Magic- User. Seriously, I don't get to play much.
9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
Sometimes they do, sometimes I do. It's a game. Sure I may get a little ticked off when one of the players decides to not take the game as deadly serious as I am, at the moment, but aren't we all doing this to have fun and blow off a little of our real life stress and hang out with our friends, and, in my case, my family too? Sometimes this game just takes a turn for the absurd, and there is nothing you can do to turn it around. When it's one player, it CAN get contagious, when it's the DM it WILL get contagious. The less said about the gay Orc discotheque, the better or the naked no-thumbed Orcs. Why do these things keep happening to Orcs?
10. What do you do with goblins?
After what happened to the Orcs, do you really want to know? Seriously, they're mostly evil cannon fodder.
11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
The floor plan of a Korean bath house.
12. What's the funniest table moment you can remember right now?
Funny things happen all the time at my game. We have a pretty fun loving group of players, but nothing springs to mind specifically.
13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
Moldvay Basic Book, reading it cover to cover for a blog post.
14. Who's your idea of the perfect RPG illustrator?
Tough choice here, but I am going to go with Dave Trampier.
15. Does your game ever make your players genuinely afraid?
I would have to say no. Occasionally a little creeped out, but really scared, no; again, it's just a game.
16. What was the best time you ever had running an adventure you didn't write? (If ever)
Tough to say, I almost always heavily rewrite adventure modules anyway, because if I don't I am afraid I'll forget something important because I didn't write it, and the potential problem of players having read the adventure before hand. The only adventure I can run with a minimum of preparation AND be sure I am not forgetting anything is B2.
17. What would be the ideal physical set up to run a game in?
That would depend on the game now wouldn't it? An ideal set up for a WW II board game is going to be different than the ideal set up for a Star Trek RPG, but for the sake of argument I'll assume you meant ideal for D&D. Ideal for D&D would need to have some medieval ambiance in the room, a table large enough to seat 9 people at least, with room for books, snacks, an optional battle mat and minis. Good lighting. Access to a nearby rest room and kitchen facility, should probably be the DM's residence. Side table for the DM. Bookshelves are a plus, so reference books are in the same room. A good sound system would be nice too. Since we're going for ideal, I'd have a computer at the DM station too. The DM's chair would be more like a throne, so he sat higher up and in a nicer chair, projecting his more powerful status to the players. Actually with some redecoration, my old DM Marty's dining room where we used to play in his 2nd edition campaign comes pretty close, the only issues are that I am the usual DM now, his reference books were in an upstairs library room and it was a little on the small side.
18. If you had to think of the two most disparate games or game products that you like what would they be?
Star Fleet Battles and Munchkin, they have got to be sitting at opposite ends of the spectrum.
19. If you had to think of the most disparate influences overall on your game, what would they be?
Higher education, my 1st edition AD&D DMG, Conan the Barbarian, King Arthur.
20. As a GM, what kind of player do you want at your table?
People who follow the Wheaton Rule. Other than that be clean, no stereotypical gamers here; be on time and attentive to the game, it's respectful to the rest of the gamers here. It helps if we're already friends and would hang out with each other even if there wasn't a D&D game going on, because sometimes shit happens and we don't get to play D&D when we're supposed to and that can get awkward when there is a stranger that I only really know from D&D in my house.
21. What's a real life experience you've translated into game terms?
Armored Combat with Sword & Shield (and other weapons) both in singles tournaments and in mêlée.
22. Is there an RPG product that you wish existed but doesn't?
AD&D 2nd edition Oriental Adventures. I think it would have cleaned up a lot of the problems of the 1st edition version and probably would not have abandoned the Kara-Tur setting like 3e did.
23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
I have in the past talked with people about RPGs that didn't play, but not with any regularity. Usually they either decide to give RPGs a shot themselves or we don't really talk about them after a while.
Monday, January 9, 2012
Back to Business
So, now that the shot heard round the OSR is being widely discussed and explosions of nerd rage and/or expressions of hope are being broadcast across the internet, I thought I'd get back to my business instead of speculating about Hasbro/WotC's.
First, you all may have noticed a dearth of Oriental Adventures play reports. This was due to the holidays. We were supposed to play on Sunday, but my mother-in-law called on Saturday night and announced that she would be coming up for a visit with her sister; my wife's only, but would have been favorite anyway, aunt. So I had to call off the game at the last minute and reschedule it for the next weekend. As it turns out, they had car trouble on the way here and were forced to turn back and are going to try to make it next Sunday instead, so I am re-rescheduling the game, but at least it puts us back on our regular weekend, although it's been a long stretch between games now and that always worries me.
Second, I am still working on the reboot of my Garnia campaign world. I have a second blog devoted to it, and there is likely to continue to be some crossover to this blog from time to time; like the other day when I thought everyone here might be interested in reading about my somewhat abortive Roman campaigns from the 1990s. I am actually going to put up a poll here that just ended there because I can get a bigger sample here than there to see what people think is interesting. So if you could, keeping in mind that there are already Celts and Saxons there for sure, pick the Human civilizations that you all think are the most interesting to have brought over to my campaign world.
Third, keeping with my resolutions as best as I have been able*, I finished reading "Star Trek: Tales of the Dominion War" this morning. I found it to be a decent collection of stories, although I was somewhat disappointed that Keith R. A. DeCandido didn't write the Klingon story about Klag, Klag has kind of become his character through the IKS Gorkon series and later novels.
*My daughter Ashli was in the hospital for 4 days this week, so I didn't get time to paint miniatures.
Tuesday, January 3, 2012
Resolutions II: Oh Yeah, Those Too-
Image by Balsavor.deviantart.com used without permission.
KAG- I am a Quadrant Commander in the Klingon Assault Group. I really need to make an effort to get much more active again. I have kind of let things slide since Klingon and Star Trek fandom took a hit when the last series went off the air. I haven't suited up in full make-up and head-piece in years now, and it's time to spruce up my uniform to a more professional quality and look the part, then get out there and recruit. The next Star Trek movie is rumored to have a big Klingon presence, so we KAG Klingons need to be ready to capitalize on the imminent popularity of our favorite sci-fi species once again.
Read all the stuff I bought over the course of the last year. This is like one of those quests that I had to read everything I was supposed to read in college and didn't have time for, but at least all this is stuff I am interested in; I just bought so much I fell way behind. Most of the RPG books I have flipped though, but I have about twenty novels and probably ten history books to read in addition to 199 unique game books and supplements I just counted, and 7 board or card games that I have not played since buying, without leaving my computer desk, that I bought last year; some of which I did read, or had already read; but most of which remain merely skimmed through, and that doesn't count pdfs or stuff I put in other rooms of my house. Seriously, I need to read more stuff. Currently, it seems I mostly use it as research material for my blog, or my OA game, or my wife's possible Star Wars game.
I have 67 unique Legend of the Five Rings books (counting Clan War books and novels), 10 GURPS books, 13 D20 Star Wars books (for all 3 d20 versions) 11 D6 Star Wars books and 4 modules (mostly 1st edition), 10 Star Fleet Battles (and 3 Prime Directive) books, and those are just the things that I bought more than ten books for in the last year. So, I guess I am actually going to have to take at least one day per week off from reading blogs and blogging and just read the stuff I already have. Maybe I'll review it.
Sunday, January 1, 2012
2012: The Resolutions-
This is going to be short and to the point because my day didn't quite go as planned and I am running short of time to get a blog post up for January 1st.
Assuming the world doesn't end on December 21st this year because of those pesky Mayans* ran out of space on their stone I made some resolutions.
Since this is primarily an OSR gaming blog, I'll start with my gaming resolutions.
I am going to stop buying stuff on EBay that I am probably never going to play. That means 2011 was the year of my L5R collection, my Star Wars and Star Trek RPG collections and pretty much all of the rest of my non-D&D related gaming stuff. Except for Star Fleet Battles Commander's edition volume 2 boxed set, if I find that at a reasonable price and it's complete, I am going to take it just so I have them all, and I will play them; I just haven't yet.
I am going to paint miniatures one day per week. I have a ton of lead here that needs painting and I've just been putting it off because I decided I wasn't as good at it as my wife was. She isn't doing it though, and my closet is full of miniatures now, so I want to paint them. Sure I am way out of practice and I was never much better than OK at it to start with, but that's not the point now is it?
Mostly I am going to game more, with more actual people, not just with my computer like I did for years. I guess that means I'll be seeing more of Lance and Darryl and meeting some new people too, but it will be nice to expand my social circle some.
Next goals, less gaming related.
I will blog more regularly. I am going to try and post something worthwhile on one of my blogs everyday; it may not be long, but I am trying to force myself to write more.
Eat less, but more healthy. I am a pretty big guy but getting way too fat has become a problem for me. I have always tended towards being heavy, when I was a kid the other kids called me the fat kid. I know that's bull shit now, because I've seen the pictures of when I was young and, while I was a pretty big, solid kid, I wasn't really fat; for a while in my mid-teens I was downright lanky. Being bigger and having poorly fitting clothes didn't help I guess, and my parents couldn't afford better because my dad got hurt at work when I was nine and has been on disability ever since**. Anyway, I am starting to have some issues with my health as a result of being too fat now, so it's got to go. Now, I know it's hard to eat healthy in America without a lot of money, but I am working on building up my self sufficiency with regard to food production too, so it's on the list.
Exercise more. This kind of goes with the above, but I am in pretty bad shape now; again mostly because I have gotten too fat, but also because I live a pretty sedentary life. I have gotten into the habit of letting the younger and less achy members of my family do a lot of the manual labor here while I direct and supervise, that's got to stop. I also need to start doing some indoor exercises for the winter months are upon us. I tried some push ups and I can't do one standard push up anymore. I can do them at an incline though, so that's something. Sit ups are pretty much out, partly because I am too fat and partly because I am too weak. I am not sure how to fix that. I gave up walking when I hurt my knee, multiple times, over the last year, I need to get back in that habit too.
Clear the rest of the south side of my property, clear the small hill on the north side. Weather permitting, get a decent sized garden in this year and build a chicken coop. This at least will be aided by all the building experience we picked up from working on my father's enormous garage. With enough chickens we will reach self sufficiency in eggs and lower our need for outside sources of meat. Other farmers in the area, and my brother in New Hampshire, have given me a lot of advice on raising chickens and other fowl, plus I have read a lot on the subject; so, while this will be my first solo attempt at raising livestock, I think I am prepared.
SCA Fighting. I talk about this every year. I do a little bit every year. I am a warranted Marshal and a an authorized Heavy Weapons Fighter in the Kingdom of Aethelmearc. Once I was a pretty serious force to be reckoned with on the field, I am only 42 years old, I think I can do it again; I just need to commit to the same kind of rigorous training (and diet) that I did when I was in my 30s. This kind of falls in line with the eating healthy and exercising more, only with a focus. The downside of this is that I really can't afford to drive all over central NY state for the training like I used to be able to, I don't have a nearby fighting buddy to split the gas costs with anymore either. I'd also like this to be the year I take up fencing, despite it meaning that I need an entirely new and different kit.
Make some armor. I am not a handy guy, but I have enjoyed the minor armoring projects that I have done. They have consisted entirely of modifications to existing armor or repairing existing armor up until now, and fabricating a few shields. I think I'd like to tackle a real project this year.
Build a yurt. This has been on my to do list for a while. I helped work on a friend's yurt once, for one day, I don't think he ever finished it. I would live in one if my wife would make the move, but I am content to just have one for camping events, so a small yurt would be fine by me. I have detailed instructions on how to do it, and it is relatively inexpensive; although not as cheap as buying a cheap tent to camp in.
*Or, we get the start of the Shadowrun world, that's what I'm hoping for apocalypse-wise.
**In case anyone was wondering it wasn't one of those BS disability claims, he was a Longshoreman and got hurt unloading a ship. A line snapped on some cargo being lifted by a crane and he was knocked into the hold from the deck, he suffered various injuries, but the crippling one was three crushed disks in his lower back. He didn't walk for a year. That was November of 1978 he was working a holiday making double time and half because my parents had just built their house and we'd moved in in 1976 so my dad was trying to pay the mortgage ahead and get money for Christmas. My brother was born the following January.
Saturday, December 24, 2011
Christmas Eve & Glad Yule
Thursday, December 22, 2011
Thinking about Thieves
So I got to thinking about Thieves and how they weren't in OD&D originally. I chatted with my buddy Darryl about it and I talked a little bit with my wife Mona and I got to thinking that the introduction of the Thief class, in whatever supplement it was, started the slippery slope of Skills and Non-Weapon Proficiencies that later proliferated through AD&D in both editions and has made 3rd and, from what I hear, 4th edition a skill based math nightmare that you practically need a computer to assist creation of characters and run combats, it also took the roleplaying and player skill aspect out of the game when people just started rolling search checks to search rooms or bluff checks to BS the guards, but that's another post waiting to happen someday.
The real and biggest problem with the introduction of the Thief class was that as soon as it came along and codified "Thief Skills", suddenly everyone felt like they couldn't do any of those things themselves anymore. So, for however many years before whatever supplement introduced the Thief came out, Fighting Men, Clerics and Magic-Users, Hobbits, Elves and Dwarves all were finding traps and presumably opening locks and climbing walls and hiding in shadows and moving silently when necessary and now, all of a sudden, they lost that ability because it wasn't coded onto their character sheet? It used to be the DM's call, he'd take the situational modifiers into account and make a judgment, now all that changed with the introduction of a new specialist class.
AD&D made the problem worse, first with Weapon Proficiencies; because now everyone had just a couple of weapons they really knew how to use, instead of the broad (or tight) range they used to; then with the mid- 1st edition AD&D introduction of Non-Weapon Proficiencies it got even worse, the Thief skill problem was magnified by orders of magnitude. Sure, I loved the idea when they were introduced in the Oriental Adventures book, and every group I know played with them all through the 2nd edition AD&D era, despite the fact that they were an optional rule. We loved the rules crunchiness of them all. By the end of the 2nd edition era I had adapted the NWP system to my Garnia campaign and had set up NWP packages based on your race and socio-economic background; I like randomness in character generation; by the time of the 3e era I had ported that system over to the newer Skill system too. Sadly, most of those documents are lost, but since I have grown to despise the system anyway I guess it's for the best, but it may have been nice just for the historical value.
Anyway, I kind of meandered away from the point I was making there, so I'll get back to it, as soon as the NWPs (or Skills) were codified into rules and onto character sheets, suddenly no one could do any of those things anymore. Maybe none of the players in your campaign had ever thought to have their Druid or Ranger or just their what ever class character with a woodsy background ever try to find a healing herb in the forest before, but now they never would without herbalism. Try hunting without the Hunting NWP? Preposterous! Fishing without the Fishing NWP? Not going to happen. Suddenly all of these characters that should have been easily able to survive in the woods are going to starve to death if they picked the wrong NWPs when they made their characters, all because the players think they can't do it now because it doesn't say they can on their character sheet, and it all started with the Thief.
Those were just the examples I came up with off the top of my head relating to wilderness adventuring, there are probably thousands of other examples you could come up with based on the NWP/Skill proliferation in AD&D and later D&D systems. But what it all boils down to I guess for me is this- Why can't a Fighter climb a wall? Or a Magic-User pick a lock? Or a Cleric hide in shadows until the Orcs pass? The Fighter might have to lighten his load a bit, drop his shield, maybe even take off his armor, depending on what it is and how hard the climb is, but why can't he do it? The Magic-User is a pretty smart guy, he should be able to figure out how locks work, if he has any reasonably decent Dexterity, say 9+, he ought to have a shot at it with the right materials, like, say, a set of lock picks. Hiding in Shadows is even easier, just get into the dark, try and get low or behind something and don't move or make noise. OK, that may be cheating a bit, because usually when a Thief does it they are trying to maneuver through the darkness to their advantage, but a Cleric should have a chance at that too, but he doesn't for the same reason the Magic-User and the Fighter don't, because the Thief explicitly does.
What's worse is that the Thief is the most contentious player character class, like they were deliberately designed to screw over the rest of the party. There is a certain type of player out there that thrives on playing Thief characters just because he enjoys ruining the fun for the other players and any sense of cooperation between the party members. The skills on his character sheet and the name of his class pretty much tell you that you should play a Thief this way. That's pretty much the way every Thief was played back when I was a teenager and even when I was in my twenties I saw a lot of my peers playing Thieves that way. The attitude didn't change much when the name changed to Rogue either. I don't have much of a problem with intra-party conflict just because one player was a stupid, fun-killing-for-his-own-amusement, chaos monkey these days; but then I observe a pretty strict no gaming with jerks rule nowadays.
Between these issues, and the issue of Ability Score inflation, with the much greater importance of higher ability scores in AD&D than in any version of D&D from OD&D through Cyclopedia, I am giving serious thought to starting my next game as either B/X (LL) or OD&D (S&W White Box). B/X still has the Thief, and both of them have race as class, which I am not sold on, raised as I was on AD&D, but I can always house rule that stuff or check out Labyrinth Lord's AEC.
I also started a second blog. It's a blog specifically dedicated to the development of my Garnia campaign world and currently has two contributors, myself and my longtime Garnia co-developer and friend Darryl. Right now the entire thing is just a long conversation between the two of us asking questions and answering back and forth, but if anyone is really interested in the creative process there, you are seeing something like 75% of all the new stuff right there, the rest has been usually over the phone or via email. Older stuff can be gleaned from blog posts here tagged "Garnia" or from the Obsidian Portal site, or you can just ask me questions if you are curious. Actually comments and questions might be helpful to spur the development process, and if anyone is really interested I am not averse to adding more team members.
Here's what I got in the mail today.
I got them both for a pretty sweet bargain, so it doesn't even really bother me that it doesn't look like Mona will actually be running a Star Wars game for us, and these books are in seriously pristine condition, like they were never even opened and read before.
I also stopped at a Salvation Army Thrift Store and found a pristine copy of "Star Trek - Tales of the Dominion War", which is an anthology edited by Keith R.A. DeCandido, who is probably my favorite Star Trek author; this book is out of print and has been on my Amazon wish list for a while, so finding it there and for the super discount price was awesome, plus it's nice that it helps people out too.