| Name | Description | Modifies | Last update | Download |
|---|---|---|---|---|
| NoReveal | Unexplored terrain is hidden | setupgame.js |
4.5.5 | ⬇️ |
| FullReveal | Entire map is visible | init.js |
4.5.5 | ⬇️ |
| OilVision | Oil derricks are always visible | init.js |
4.6.1 | ⬇️ |
| UrbanSky | Improved Urban skybox | texpages | 4.5.5 | ⬇️ |
| BlackFog | Fog is black | init.js |
4.5.5 | ⬇️ |
| AA_start | AA is researched for you | techlevel.js |
4.5.5 | ⬇️ |
| ScavTech | Use scavenger technology | camTechEnabler.js |
4.6.2 | ⬇️ |
| Mines | New explosive mine structure | init.js |
4.6.2 | ⬇️ |
| NuclearReactor | Power multiplier (needs cooling!) | init.js |
4.6.2 | ⬇️ |
| MiniMap_on | Always have minimap | init.js |
4.6.1 | ⬇️ |
| VTOLoff | VTOL factory limit = 0 | init.js |
4.5.5 | ⬇️ |
| BigHVC | HVC is bigger, heavier, and slower | weapons.json |
4.5.5 | ⬇️ |
| silenceGroup | No audio when selecting group | audio | 4.5.5 | ⬇️ |
| silenceCommand | No command turret laser audio | audio | 4.6.1 | ⬇️ |
| noXP | Units do not gain experience | init.js |
4.5.5 | ⬇️ |
| noDrums | Oil drums do not spawn | oildrum.js |
4.6.1 | ⬇️ |
| moreDrums | 64x more oil drums will spawn | oildrum.js |
4.5.5 | ⬇️ |
| drumBOOM | Oil drums explode when picked up | oildrum.js |
4.6.1 | ⬇️ |
| noAI | Bot that does nothing | 4.5.5 | ⬇️ | |
| BugFix | Fix several bugs | init.js |
4.6.2 | ⬇️ |
| maxPower | 1000000 starting power | base.js |
4.5.5 | ⬇️ |
| Rainbow | Players get changing rainbow color | init.js |
4.5.5 | ⬇️ |
| Dropship | Reinforcements come every minute | init.js |
4.5.5 | ⬇️ |
| Campaign | Multiple files | 4.5.5 | ⬇️ | |
| CampaignColor | AI players get campaign color | init.js |
4.5.5 | ⬇️ |
| TeamColor | Entire team is the same color | init.js |
4.5.5 | ⬇️ |
| noTerrain | Terrain does not slow units | terraintable.json |
4.5.5 | ⬇️ |
| U-Walls | Walls are unbreakable | structure.json |
4.5.5 | ⬇️ |
| U-City | City buildings are unbreakable | features.json |
4.5.5 | ⬇️ |
| 1FactoryLimit | Maximum 1 factories | structurelimits.js |
4.6.2 | ⬇️ |
| 2FactoryLimit | Maximum 2 factories | structurelimits.js |
4.6.2 | ⬇️ |
| 3FactoryLimit | Maximum 3 factories | structurelimits.js |
4.6.2 | ⬇️ |
| 4FactoryLimit | Maximum 4 factories | structurelimits.js |
4.6.2 | ⬇️ |
| 6FactoryLimit | Maximum 6 factories | structurelimits.js |
4.6.2 | ⬇️ |
| 7FactoryLimit | Maximum 7 factories | structurelimits.js |
4.6.2 | ⬇️ |
| 8FactoryLimit | Maximum 8 factories | structurelimits.js |
4.6.2 | ⬇️ |
| 9FactoryLimit | Maximum 9 factories | structurelimits.js |
4.6.2 | ⬇️ |
| 10FactoryLimit | Maximum 10 factories | structurelimits.js |
4.6.2 | ⬇️ |
| 2xBuildSpeed | Trucks build two times as fast | construction.json |
4.5.5 | ⬇️ |
| 3xBuildSpeed | Trucks build three times as fast | construction.json |
4.5.5 | ⬇️ |
| 4xBuildSpeed | Trucks build four times as fast | construction.json |
4.5.5 | ⬇️ |
| 2xResearchSpeed | Research labs are 2x faster | 4.6.2 | ⬇️ | |
| 3xResearchSpeed | Research labs are 3x faster | 4.6.2 | ⬇️ | |
| 4xResearchSpeed | Research labs are 4x faster | 4.6.2 | ⬇️ | |
| 5xResearchSpeed | Research labs are 5x faster | 4.6.2 | ⬇️ | |
| 6xResearchSpeed | Research labs are 6x faster | 4.6.2 | ⬇️ | |
| 7xResearchSpeed | Research labs are 7x faster | 4.6.2 | ⬇️ | |
| 8xResearchSpeed | Research labs are 8x faster | 4.6.2 | ⬇️ | |
| 9xResearchSpeed | Research labs are 9x faster | 4.6.2 | ⬇️ | |
| 10xResearchSpeed | Research labs are 10x faster | 4.6.2 | ⬇️ | |
| 2xRange | Everything has 2x more range | sensor, weapons |
4.5.5 | ⬇️ |
| 3xRange | Everything has 3x more range | sensor, weapons |
4.5.5 | ⬇️ |
| 50UnitsLimit | 50 maximum units | droidlimits.js |
4.5.5 | ⬇️ |
| 100UnitsLimit | 100 maximum units | droidlimits.js |
4.5.5 | ⬇️ |
| 200UnitsLimit | 200 maximum units | droidlimits.js |
4.5.5 | ⬇️ |
| 250UnitsLimit | 250 maximum units | droidlimits.js |
4.5.5 | ⬇️ |
| 300UnitsLimit | 300 maximum units | droidlimits.js |
4.5.5 | ⬇️ |
| 350UnitsLimit | 350 maximum units | droidlimits.js |
4.5.5 | ⬇️ |
| 400UnitsLimit | 400 maximum units | droidlimits.js |
4.5.5 | ⬇️ |
| 450UnitsLimit | 450 maximum units | droidlimits.js |
4.5.5 | ⬇️ |
| 500UnitsLimit | 500 maximum units | droidlimits.js |
4.5.5 | ⬇️ |
| 2xFactoryOutput | Factory makes 2 units each time | init.js |
4.5.5 | ⬇️ |
| 3xFactoryOutput | Factory makes 3 units each time | init.js |
4.5.5 | ⬇️ |
| 4xFactoryOutput | Factory makes 4 units each time | init.js |
4.5.5 | ⬇️ |
| 5xFactoryOutput | Factory makes 5 units each time | init.js |
4.5.5 | ⬇️ |
| 6xFactoryOutput | Factory makes 6 units each time | init.js |
4.5.5 | ⬇️ |
| 7xFactoryOutput | Factory makes 7 units each time | init.js |
4.5.5 | ⬇️ |
| 8xFactoryOutput | Factory makes 8 units each time | init.js |
4.5.5 | ⬇️ |
| 9xFactoryOutput | Factory makes 9 units each time | init.js |
4.5.5 | ⬇️ |
| 10xFactoryOutput | Factory makes 10 units each time | init.js |
4.5.5 | ⬇️ |
| 2xFactorySpeed | Factory makes units 2x faster | 4.6.2 | ⬇️ | |
| 3xFactorySpeed | Factory makes units 3x faster | 4.6.2 | ⬇️ | |
| 4xFactorySpeed | Factory makes units 4x faster | 4.6.2 | ⬇️ | |
| 5xFactorySpeed | Factory makes units 5x faster | 4.6.2 | ⬇️ | |
| 6xFactorySpeed | Factory makes units 6x faster | 4.6.2 | ⬇️ | |
| 7xFactorySpeed | Factory makes units 7x faster | 4.6.2 | ⬇️ | |
| 8xFactorySpeed | Factory makes units 8x faster | 4.6.2 | ⬇️ | |
| 9xFactorySpeed | Factory makes units 9x faster | 4.6.2 | ⬇️ | |
| 10xFactorySpeed | Factory makes units 10x faster | 4.6.2 | ⬇️ |
- Start Warzone 2100
- Click
Options - Click
Open Configuration Directory(bottom) - Put the mod in
📁mods/4.6.2/autoload/ - Restart Warzone 2100
Mods work together if they modify different files. For example:
- NoReveal and maxPower are compatible (
setupgame.jsandbase.js) - FullReveal and VTOLoff are not compatible (both modify
init.js)