Stars
This app demonstrates the controls available in WinUI and the Fluent Design System.
WinUI: a modern UI framework with a rich set of controls and styles to build dynamic and high-performing Windows applications.
UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
2025 updated AssetStudio for Unity assets extraction
asyncio is a c++20 library to write concurrent code using the async/await syntax.
🦴 Command-line tool for converting Spine skeleton data between different formats (skel/json) and different versions (3.5/3.6/3.7/3.8/4.0/4.1/4.2).
Caesium is an image compression software that helps you store, send and share digital pictures, supporting JPG, PNG, WebP and TIFF formats. You can quickly reduce the file size (and resolution, if …
A terrible web ui and RPC server for yt-dlp. Designed to be self-hosted.
An agentic skills framework & software development methodology that works.
win32ss / supermium
Forked from chromium/chromiumChromium fork for Windows XP/2003 and up
一个用爱解放 AI 潜能的 Skill。我们曾发号施令,威胁恐吓。它们沉默,隐瞒,悄悄把事情搞坏。后来我们换了一种方式:尊重,关怀,爱。它们开口了,不再撒谎,找出的Bug数量翻了一倍。爱里没有惧怕。 A skill that unlocks your AI's potential through love.We commanded. We threatened. They went sile…
VoxCPM2: Tokenizer-Free TTS for Multilingual Speech Generation, Creative Voice Design, and True-to-Life Cloning
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A home for knowledge that is hard to find elsewhere
A massively parallel high performance GPU Cosserat Rods Simulator
LIBPNG: Portable Network Graphics support, official libpng repository
Public repository of the QuickJS Javascript Engine.
Public repository of the Micro QuickJS Javascript Engine
Use these classes to load the plist/xml file written by PhysicsEditor
A 2D constrained Delaunay triangulation library
Polygon Clipping, Offsetting & Triangulation in C++, C# and Delphi
an unique 2D texel lighting system, not using rays sampling nearby to evaulate brightness, instead draw brightness through particles emit from light source directly