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  1. Nesrecomp Nesrecomp Public

    NESRecomp, ported to MinGW-w64 with extended mapper support. It turns NES games into native Windows applications without Visual Studio. Created using human dialogue and Claude AI and DeepSeek.

    C 5 1

  2. asphalt-3-street-rules---j2me-decompilation asphalt-3-street-rules---j2me-decompilation Public

    asphalt 3 street rules - j2me decompilation, game published in october 2006 year

    1

  3. J2me-recomp-universial J2me-recomp-universial Public

    J2ME-Recomp-Universal is a static recompiler that translates J2ME JARs into native C++ code. Inspired by N64Recomp (TOML config + runtime separation) and PS2Recomp (analyzer → emitter → runtime pip…

    C++ 1

  4. recomp-blacknavywar recomp-blacknavywar Public

    This is a decompilation and recompilation of a game that I created using AI Cloud 4.6. I don't know yet if it will work, but my goal is to create a native port of a game in Python from another lang…

    Python

  5. Root-Hopper Root-Hopper Public

    This is not an official port of the game Bobby Carrot from Java (push-button phones) to PC in C++.

    C++