-
Institute of Neuroinformatics, UZH / ETH Zurich
- Zurich, Switzerland
-
00:57
(UTC +02:00) - https://www.hohenheim.ch
- https://orcid.org/0000-0001-9436-8348
- @janhohenheim@mastodon.gamedev.place
Highlights
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Starred repositories
"Run Rust coroutines in Godot 4.2+ (through GDExtension), inspired on Unity's Coroutines design."
Bring the power of Bevy to your Godot projects
A GitHub Action that detects AI-authored commits or AI metadata trailers within a commit range.
Github Action to gather signals of AI contribution to aid community health monitoring tools and open source maintainers
A fork of `rayon` that uses `forte` in place of `rayon-core`
Call of the Void (Quake 2 Remastered mod) - Public Repository
An experimental implementation of the Processing API in Rust
lcferrum / qzdl
Forked from qbasicer/qzdlQt version of BioHazard's ZDL
What do we want? Fast builds. When do we want it? I'm sorry, I got distracted.
A GPU-rendered terminal emulator with inline 3D graphics 🐀🧀
A fully typed quote!() alternative for both proc-macro and proc-macro2
Allows reading the full asset path of an asset loaded from disk
An agent-managed museum exhibit, built in Rust with Gajae-Code / LazyCodex — developed and maintained with no human intervention.
The open-source app everyone uses to manage agents at work
Stash App's own OpenSource video indexing and Perceptual Hashing MetaData API
A benchmark comparing seven different Rust JSON parsers!
A utility to generate Python API stubs from documentation files in reStructuredText format
mGear Framework for Autodeks Maya. Documentation >> https://mgear4.readthedocs.io/en/master/
Rust reflection, serialization, deserialization, pretty printing, etc. — the last proc macro you should need
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
yakui is a declarative Rust UI library for games