List view
- Overdue by 4 month(s)•Due by February 7, 2026•1/1 issues closed
This milestone introduces major internal improvements and advanced API features. Key focus areas include implementing variadic multi-component operations (Insert/Upsert/Remove) to minimize archetype migrations and a high-performance Bulk Insert mechanism utilizing Go 1.23 iter.Seq. These changes will significantly optimize memory layout and cache locality for mass-entity spawning scenarios.
Overdue by 3 month(s)•Due by February 21, 2026•2/2 issues closedFocused on expanding the ecosystem by providing practical usage examples with Ebitengine. This milestone aims to lower the entry barrier for game developers by showcasing how to bridge the GOKe engine with Ebitengine's Update and Draw loops. Key deliverables include a high-performance "Torus Space" demo and potential helper adapters for seamless integration.
Overdue by 4 month(s)•Due by February 7, 2026•1/1 issues closed