Software Engineer focused on backend development, data-intensive systems, scientific pipelines, and game development.
I work across backend engineering, AI, robotics, and real-world data processing systems, with hands-on experience building APIs, processing pipelines, and scalable workflows from scratch.
- LinkedIn: https://www.linkedin.com/in/sagiyosefazulay/
- Email: sagir567@gmail.com
- GitHub: https://github.com/sagir567
https://github.com/FireBomb-game-development
Game development organization focused on gameplay systems, architecture, multiplayer systems, and interactive experiences using Unity and C#.
https://github.com/Astro-informatics-cipher-project
Research and engineering organization focused on astronomical data systems, scientific processing pipelines, backend infrastructure, and large-scale observational datasets.
The repositories below represent selected projects from both my personal GitHub and the organizations I actively work with.
Backend platform for managing inventory, orders, and workflows for 3D printing businesses.
The system is being developed using modern backend engineering practices with focus on modular architecture, maintainability, CI/CD workflows, automated testing, and scalable system design.
Technologies include .NET, APIs, Docker, GitHub Actions, PostgreSQL, and integration testing infrastructure.
Backend system for handling large-scale astronomical datasets.
Includes API development, database workflows, spatial queries, scientific data management, and processing infrastructure for astronomy-oriented applications.
Scientific image-processing pipeline for extracting light curves from TESS FFIs using image subtraction techniques.
The project includes preprocessing, subtraction, photometry, automated workflow management, and large-scale astronomical data analysis.
Unity-based game development project focused on modular gameplay systems, reusable architecture, maintainable code structure, and iterative feature development.
Includes gameplay mechanics, state-driven systems, and scalable component-oriented design.
Real-time AI and robotics project integrating speech emotion recognition, text-to-speech systems, Arduino, and Raspberry Pi.
The system combines software and hardware to create interactive real-time human-machine communication workflows.
- Backend-oriented engineer with strong interest in scalable systems and infrastructure
- Experienced in scientific pipelines, APIs, workflow automation, and data-intensive environments
- Passionate about combining software with hardware, robotics, and real-world systems
- Strong interest in Unity game development, gameplay architecture, and interactive systems
- Maker mindset with ongoing projects involving Arduino, Raspberry Pi, AI, and 3D printing
Feel free to reach out for collaboration, backend projects, research-oriented systems, or game development discussions.