Showing posts with label 5E. Show all posts
Showing posts with label 5E. Show all posts

Sunday, June 23, 2024

Exclusive Interview with Blackmoor Age of the Wolf Designer C.A. Suleiman

 


Interview with C.A. Suleiman 

June 17, 2024 
By Havard

Readers may know or recall C.A. Suleiman as the developer Dave Arneson trusted to shepherd new material for Blackmoor, the first fantasy campaign, into the 3rd and 4th editions of D&D. He’s also the developer of the last tabletop project with which Dave Arneson was directly involved prior to his passing in 2009, a setting update for Blackmoor called Age of the Wolf

What was it like working with Dave Arneson?


 In some ways, it was the opportunity of a lifetime for a lifelong gamer like me. Dave’s creative mind is what drew me not just to roleplaying, but to really exploring the limits of my imagination. Getting to sort of channel a guy like that through your own work, which is what being his developer was like, is like taking a guided tour through the halls of another creator’s imagination. Beyond being a legendary figure, Dave was like a kindred spirit to me. I’ve been fortunate enough to work on a number of high-profile projects for some well known companies, but there is no substitute for having the father of the roleplaying game put his trust and endorsement in you when it came to developing material for him. Dave could have empowered any one of a number of worthy designers, and he chose to put his faith in me. Words fall for short for describing how that made me feel back then, and how it still makes me feel today. 

What is Age of the Wolf like and what can we expect from the new release? 

Well, maybe the most important aspect of the book is going to be its cost to fans: I’m pleased to be able to announce here, for the first time, that Age of the Wolf is going to be absolutely free to pick up, starting the first day of its release. Here in the U.S., the price tag is going to be $0.00. 

Wow. What prompted you to push for a no-cost price for the new book? 

A number of considerations, chief among them the desire to create an inclusive offering for people to celebrate on the 50th anniversary of the biggest RPG. Sadly, there aren’t a lot of releases or events dedicated to Dave and his legacy on the industry slate this year, and that means that whatever projects are in the offing, should really be given their due. Waiting 15 years to get the book seemed enough of a barrier. No sense complicating matters any further. 

How does Age of the Wolf differ from previous Blackmoor offerings? 

The biggest difference is that Age of the Wolf isn’t strictly a game book. It’s a world guide for a new a vision of Blackmoor and a creative tribute to the man who started it all. The book has no game mechanics for any specific edition or iteration of any game, but rather focuses on setting, mood, and hopefully doing justice to the legacy and memory of Dave Arneson. In that regard, it’s fair to say that Age of the Wolf is a book that’s intended to be enjoyed by all. 
    Apart from how it’s being rolled out, the biggest difference between Age of the Wolf and previous Blackmoor material is the timeline. The entire concept for the book is a big “What if?” — in this case, what if the Kingdom of Blackmoor fell and the land was put through centuries of turmoils and upheavals both magical and mundane? As a result, the political situation, most of the active characters, and even the underlying themes are all written to suit this specific vision. The classic Blackmoor setting is about a land united by a singular king and his attempts to bring ordered civilization to a dangerous part of the world. In Age of the Wolf, that king and his works are long gone, and the land he fought to unite is now being fought over by those who remain. 

Would it be difficult for those running classic Blackmoor campaigns to bring their characters into an Age of the Wolf campaign? 

Since the book advances the Blackmoor timeline 270 years, it’s fair to say that only characters who were young elves or dwarves in the classic setting (or otherwise trapped out of time, or the like; always a possibility in a Blackmoor story) would still be around come the new setting. 

Will Age of the Wolf cover the same geographic area as did previous Blackmoor offerings? 

While the timeline may be different in the new book, the geography is still more or less the same as it was in the classic setting. A lot has changed, but it has changed the face of the same North we know and love, not moved the setting to a different geographic region in the same world. This book is set for a 2024 Gen Con release. 

What will be available for Gen Con attendees? Will some of this material become available for fans who are not able to attend? 

As mentioned, the digital edition will be free to download starting the first day of Gen Con, and that offer will be good for everyone, whether they attend Gen Con or not, for as long as Ink Bat publishes the book. Those who attend Ink Bat’s ticketed events will also receive a limited edition print copy, as well as a free high-quality metal miniature courtesy of Paizo Publishing, but Ink  Bat has no plans to distribute a print edition of the book through general distribution thereafter. This project is primarily about seeing the last tabletop book Dave was involved with finally released to the fans, and in the process, celebrating the 50th anniversary of his greatest work. Many Blackmoor fans have been waiting 15 years for this book to be published and are excited that it is finally coming to fruition. 

Besides the shift to new rules, have other changes been made to the original product? 

Originally, I intended Age of the Wolf to be compatible with 4e, since that was the new hotness at the time and since Dave’s approach had been to release Blackmoor support right on the heels of the release of new rules, as we’d done with 3e and 3.5e. After 50 years, though, there are a lot of fans enjoying Blackmoor through a number of different rulesets, so I decided a more system-neutral book, a world and tonal guide, was the most accessible approach for the whole community. Dave’s genius wasn’t rooted in any one rules design, and his genius is for everyone. 

You have worked in the RPG industry for decades. What are some products that you are especially proud of outside of Blackmoor? 

I’m grateful for both the opportunities I’ve been given in my career and for the way most of those projects turned out. I’m especially proud to have created Hamunaptra, the first expressly ancient Egyptian setting for the great game, but the other books I’ve written for D&D stand out, as well, including Heroes of Horror and Cityscape, both of which continue to have their fan followings long after the edition of the game for which they were written wrapped. I’m also proud of the work I’ve done for the World of Darkness, especially Mummy: The Curse, which I created, and Vampire: The Requiem, which I wrote with my friend Ari Marmell, and which remains the biggest-selling RPG White Wolf ever published. 

Is Ink Bat working with WotC or the Arneson estate for this product, or is it a completely independent launch? 

Ink Bat approached Wizards of the Coast about its plans for the book, and WotC proved just as excited to see Age of the Wolf finally released to the community as the fans seem to be, so they gave their blessing for publication to proceed. And of course, the project predates the Arneson estate, so neither the estate nor WotC were involved in the creation of the content of the book. 

Can we expect more Age of the Wolf content in the future? What other projects are in the works from Ink Bat?

 To my knowledge, there are no current plans to produce support specifically for Age of the Wolf beyond this one book, though of course we all hope the book will live on at the tables and in the stories of Dave’s fans. Ink Bat is just getting started, though. Look for a teaser for their next big project at Gen Con in August.



More discussion of this topic at The Comeback Inn



-Havard

Thursday, June 20, 2024

WotC removes Blackmoor from Greyhawk in 2024


Wizards of the Coast has produced a new map of Greyhawk where Blackmoor has been removed. I first learned about this when I saw a post by my friend Big Mac at the Piazza the Piazza D&D Worlds forum where he discusses the lastest youtube video from Greyhawk Grognard video from Greyhawk Grognard going through the new WotC produced map. 

The map in question is the Greyhawk map that is going to appear in WotC's upcoming 2024 D&D Dungeon Master's Guide. Greyhawk is from what I understand going to be used as a default setting in the new D&D core rulebooks. The new map looks somewhat reminiscent of the beloved map made by Darlene back in the days, but there are some interesting changes. Greyhawk Grognard's excellent video goes through these changes and speculates to reasons why these changes have been made and what might be possible consequences of the large and small changes. 


The change that will likely be of most interest to the readers of this blog is probably the removal of Blackmoor. Removal may be a strong term. Rather, Blackmoor has been renamed Arn. Now Arn is a name that could be familiar to hard core Blackmoor fans as it also appears in several of Dave Arneson's writings. 

Why has this change been made? Could it be linked to rights issues? Could it be to reduce confusion with the other Blackmoor product lines available that are less compatible with Greyhawk? Could it be linked to this map detailing a different part of Greyhawk's timeline?  Or is there another reason? 

In any case, the original intent of paying homage to Dave Arneson is retained in the new name.

What do you think of this new Greyhawk map and the changes made?

-Havard

Tuesday, May 7, 2024

Blackmoor - Age of the Wolf goes to GenCon 2024!

 

Dave Arneson's Blackmoor - Age of the Wolf is to be presented at GenCon 2024 with gaming events and panel presentations. Age of the Wolf was the last Blackmoor project Dave Arneson was involved with before his passing and fans have been asking for it ever since. It was a surprise to most when I reported with much excitement back in March that the publisher Ink Bat announced that they were to bring back the project that was completed in 2008 but never released. 

As summer approches, Ink Bat has made a new announcement:


Last of the Zah 
Come and play in the first-ever adventure set in the new edition of Blackmoor, Age of the Wolf, and do it in style in one of the luxury boxes at Lucas Oil Stadium! In this scenario, you play a member of a bold company tasked with escorting an important young woman into the very heart of darkness. Should you fail, she fails, and if she fails, all hope for life in the North may be lost! 

 Every ticketed player in this event receives a limited edition print copy of Age of the Wolf absolutely free! 
In addition, everyone who plays a session receives a free miniature, courtesy of Paizo Publishing. Length: 3.5 hours 
Where: Event Suite at Lucas Oil Stadium 
When: Every 4 hours until midnight, starting at 8am 

 


 Blackmoor: Age of the Wolf Panel 
 The last tabletop project of D&D co-creator Dave Arneson is finally released! Join Ink Bat’s team of creatives for a discussion of the new book, Age of the Wolf, the 50th anniversary of the great game, and all things Dave.
Length: 1 hour 
 Where: JW Marriott — Room 203 
 When: Thursday at 8pm

See you at GenCon


See original announcement.

Are you excited about this news? Are you going to GenCon? 



Read more at the Comeback Inn!





-Havard

Monday, September 26, 2022

Blackmoor For All Editions And Generations! (Blackmoor Week 2022 - Day 3)


These days, there is so much anger on the Internet it is depressing. Anger generates more clicks and range bait articles pays for advertising. People are divided into pointless camps so they can fight over pointless things.

Well, not here on the Blackmoor Blog! And definitely not during Blackmoor Week which is all about love for our hobby in all its forms and editions. Although I am a fan of the TSR editions of D&D, I am always happy to meet other D&D players even if they prefer other editions than I do. The more gamers in the world, the better! I believe this is true to the spirit of Dave Arneson who was all about enjoying every kind of game he could find. Last year I wrote about how I believe Dave Arneson would be happy as long as people find their own way to enjoy D&D. And I am sure he would like to see people run Blackmoor for any edition. 


Dave Arneson's company, Zeitgeist Games, helped bring Blackmoor to the 3rd and 4th Edition of D&D. Over at the Comeback Inn we have a section dedicated to Blackmooor 5E conversions where you can find the Shattered Empires Campaign from Phil Slama as well as conversion notes from game designer Chris Dolunt and others. Over at The Piazza, my friend Coronides has started a new 5E Blackmoor conversion project and he has told me that he really needs help from real Blackmor fans! If you can lend him a hand, please head over there and help him out even if you know nothing about 5E.


For fans of AD&D and Classic D&D, do not despair! We have lots of stuff going on for you too at The Comeback Inn. For most of my own projects, I try to keep things as rules light as possible so that it is easy to use with most editions. I will be sharing more of that over the next couple of days. 

Hope you are enjoying Blackmoor Week 2022




-Havard




Wednesday, September 30, 2020

When Frogmen Attack! (Blackmor Week Day 3)

 



Temple of the Frog was the first Dungeons & Dragons adventure published by TSR. We are already on Day 3 of Blackmoor Week and what better way to celebrate than with an adventure featuring those pesky Frogfolk? Dave Arneson Game Day 2020 is tomorrow and I hope you are all ready for the big day!  

As with every day during Blackmoor Week, we bring you featured articles and free Blackmoor PDFs. Remember that we also enjoy hearing stories about your games, and what you are doing to participate in the celebration to make this into a joint effort. It doesn't strictly even have to be connected to Blackmoor as long as you would like to join us in celebrating our common hobby of RPGs!


FEATURES

Here are today's featured contributions:

  • Thonia: Province of Bleakwood Map Preview. This is something I have been working on for quite some time and hopefully I can have more on this topic ready tomorrow. Check it out at The Piazza here.
  • Boddynock at the Gnomish Embassy has an article every day this week. Today's article continues his conversions of Blackmoor to the D&D 5th Edition Rules. Today the focus is on the elves and half-elves of Blackmoor. This article also features a new Cumasti NPC. Check it out here.  
For more details on what's going on, don't forget to visit the following places on the Internet:



FREEBIES
  • A free Blackmoor Adventure for D&D 5E. This is the second installment of the Shattered Empires series by MMRPG author Philip J Slama. Both this adventure and the previous installment are available here.
  • Blackmoor Rampart, the MMRPG Newsletter #12 is now available here.








WHY DON'T YOU JOIN US?
Anyone can participate in Dave Arneson Game Day. If you have written something that I haven't noticed, ran a game and posted some pictures or a game report, let me know by posting in one of the forum links above. 

Also, make sure to sign up for this year's Dave Arneson Game Day!





-Havard

Saturday, September 26, 2020

Tribality.com Fails to Notice Mystara's Incredible Fan Base

Could Mystara be set to return as a published setting by Wizards of the Coast in the near future? Over the last few weeks, the rumor that WotC are planning to bring back three classic settings has lead to speculation all over the web about which three settings WotC are looking at. 


This incredible painting by Clyde Cladwell would have been a much better illustration for an article discussing the D&D World of Mystara.

Recently Tim Baker at The Piazza brought to my attention that an article at Tribality.com had a run down about what settings they thought were the most likely candidates. While the article was interesting, I found the description of Mystara very disappointing. Not only was the choice of image illustrating the setting disappointing, but it was especially this line that drew my attention:


"While fan love for this setting exists, it’s far quieter than other classic settings."

Mystara first appeared in 1981's classic adventure X1 Isle of Dread. While the setting was very popular and during the TSR era had more sourcebooks published for it than any other D&D or AD&D setting, the setting and its fans have a long history of being ignored by TSR and later WotC. While various teasers appeared for the setting during the D&D 3E and 4E eras, D&D 5th Edition was recieved especially positively for its explicit mention of the setting in the Players Handbook and with the adventure hardback Ghosts of Saltmarsh making extensive suggestions for how to adapt each chapter to the setting and even including a rewamped version of the Mystara adventure Isle of the Abbey. 

So how about this claim that the fans of Mystara are more quiet than fans of other settings? Mystara has had an incredibly active and dedicated online fan base that I have been a member of since the 1990s. Today these fans can be found on various Facebook groups including the 2,5000+ member Mystara Reborn group and on the D&D webforum The Piazza. The fan works of this highly productive and extremely friendly fan base is collected at the Vaults of Pandius website and also releases a quarterly 300+ page PDF professional looking free fanzine Threshold Magazine which is soon to release its 26th issue, not counting earlier iterations under other titles like the Mystara NetMag, Tome of Mystara etc.

So why is it that this community remains invisble to the world at large? Is it that we mostly prefer to stick to our own parts of the Internet? Or just that others don't know where to look for us? In any case it is a shame, because there are gamers out there who are missing out on something they might really enjoy!




-Havard

Wednesday, May 13, 2020

New Blackmoor Livestreamed Campaign From Blackmoor Author Tad Kilgore and MMRPG Alumni



Live Streamed Dungeons & Dragons gaming is incredibly popular these days, so it is great seeing a live streamed game set in the first D&D campaign setting, Dave Arneson's Blackmoor.

This campaign is hosted by Tad Kilgore who has a long history with the setting. He was campaign organized for the Blackmoor MMRPG and was the author of the Riders of Hak Sourcebook for the Blackmoor d20 line. The players in this campaign are also people with a history of writing for the Blackmoor MMRPG campaign as well as being long time friends of Tad.

The players include:
  • Phil Slama, former head of Terror Inc. and MMRPG author. Phil has also released several 5E adventures which are available for free at The Comeback Inn.
  • Jenn Barth, former MMRPG author
  • Mathew Tearle, former MMPRG author and member of Terror Inc.
  • Jimmy, a newcomer to Blackmoor. Which is also awesome! 

This campaign uses the D&D 5th Edition Rules and is centered around the Dungeons of Castle Blackmoor and starts out at The Comeback Inn. It is going to be extremely interesting to follow these adventures!

The Campaign is livestreamed in Twitch and is also available on YouTube. You can also follow the campaign on Facebook via Kilgore's Lair page and the Blackmoor Fans Facebook Group.



-Havard


Thursday, September 26, 2019

Announcing Greg Svenson's New Blackmoor Sourcebook, Blackmoor 5E Adventures and More (Blackmoor Week Day 3)

We are already on the 3rd day of Blackmoor Week. As we swiftly approach Dave Arneson Game Day on October 1st, its time to share a bit more of the exciting news we are preparing for you in the days ahead:


The Noble House of Zvenzen

First of all, on October 1st, we will be releasing a brand new Blackmoor PDF book in Greg Svenson's series about the Newgate mini-setting. This will be the fourth book in the series about the lands controlled by Greg's character in Dave Arneson's original campaign, the epic Paladin-like hero known to most as The Great Svenny. I have had the honor of working with Greg on this series of books and have taken it upon myself to work as an editor.

Book 4 in the series is titled The Noble House of Zvenzen and gives us a more detailed look at this noble family itself. The book is set in Dave Arneson's Blackmoor around the time of the TSR Blackmoor modules and the D20 Blackmoor Books by Zeitgeist Games. In addition, you will find a large number of trivia and historical tidbits about Dave Arneson's Campaign. Also you will find NPCs, Magic Items, Maps, Stores and More!  Even more exciting is the fact that this book will include material by Dave Arneson himself!

If you don't have the previous books in the series, go to the Comeback Inn and download them today!

The bad news is that you will have to wait untill October 1st to get the book. The good news is that it will be available as a free PDF, just like everything else we are sharing with you!

More Blackmoor Week Goodness

You won't have to wait untill Dave Arneson Game Day to get great free stuff for Blackmoor! We have so many things to share with you we need to spread things out a bit:
  • New Blackmoor Adventures for D&D 5E: Friend of the Comeback Inn and former writer for the Blackmoor MMRPG adventure series, Phil Slama, has written a series of new adventures set in Blackmoor. Tomorrow, we will be making the first adventure available for you at the Comeback Inn.
  • New Tabletop D&D Blackmoor material in the MMRPG series will be appearing sometimes later this weekend. 
  • Several people at our different partner sites have shared that they are planning gaming events in the coming days. I hope they will share the stories with us so I can write about them here. 
  • And more! What have I missed? What do you want to see? Let me know in the comments below! 

-Havard

Sunday, September 8, 2019

Tortles! The Mystara / BECMI Race Makes Massive D&D Comeback!

Wanderers by Maximillain Degen. You can buy this print here (no, I'm not sponsored).


In 2019 it looks like Tortles is becoming one of the more popular D&D races! Crazy as it sounds, this race of turtle-like humanoids was introduced to the D&D 5th Edition with Volo's Guide to Monsters in 2016. In 2017, rules for playing Tortle PCs was brought to D&D 5E fans with the Tortle Package, a PDF product sold as an expansion to Tomb of Annhilation detailing the Tortle lands called the Snout of Omgar. Earlier this year, TruBlood actor and D&D superfan Joe Managiello revealed that he had created a character called Krull the Tortle. Krull is somehow connected to Managiello's main PC, Arkhan the Cruel known from Matt Mercer's Critical Role, but the Tortle will appear in Descent of Avernus, an upcoming D&D5E adventure from Wizards of the Coast set in Baldur's Gate.



Tortles go way back in the history of D&D however. In 1984, Kevin Eastman and Peter Laird created the Teenage Mutant Ninja Turtles for Mirage Comics, but only a year later Tortles appeared in D&D in Merle and Jackie Rasmusens's The Savage Coast set in the world of Mystara and for the BECMI edition of D&D. The module was followed up with a companion adventure spanning two issues of Dungeon Magazine called Tortles of Purple Sage, also by the Rasmussens. 

Tortles got an even more prominent role in Mystara and the Savage Coast Subsetting when they appeared in the Voyage of the Princess Ark and later in the AD&D 2nd Edition Red Steel Boxed Set detailing this part of Mystara.

In 2017, Wizards of the Coast staffers Mike Mearls and Jeremy Crawford had what seemed like a heated twitter debate about whether Tortles were a stupid idea or not. It late seems like it was all a (clever?) marketing ploy for their Tortle Package.

Oly Skiffback by David Rene

Over the years, the world of D&D has seen several iconic Tortle NPCS in D&D books and in other mediums. In addition to Managiello's Krull character, Matthew Mercer played a Tortle bard named Orly Skiffback in the Critical Role streaming series. 

You can find a complete list of Tortle references in D&D books here.

Are you a fan of Tortles? Why do you love them so much? If you don't love them, then Mike Mearls is awaiting your calls. 




-Havard

Thursday, May 10, 2018

Mystara Monster Nightwalker returns to 5E in Mordenkeinen's Tome of Foes

Art by Ben Wootten
These appear in the upcoming Mordenkeinen's Tome of Foes according to this Dragon +video. I am not sure that Mystara or BECMI will be referenced in the 5E book, but this was one of the Nightshade monsters that originally appeared in the BECMI Master Set, by Frank Mentzer. These are some of the most terrifying creatures that existed in that edition. There were three types of Nightshade. Nightwing and Nightcrawlers were the two others. The Nightwing appeared the Immortals Triad novels by Douglas Niles.

Sea Elves is another Monster with long ties to Mystara and Classic D&D that also is said to appear in Mordenkeinen's Tome of Foes as are Nagpa.

Thanks to zontoxira at the Piazza for pointing me to the video.

-Havard

Monday, May 19, 2014

D&D Next Covers Revealed!

Over at WotC's website the covers for D&D Next have been revealed. As XStarkillerX notes at The Piazza, the announcement also includes release dates for the three core books, the starter set and new adventures. It is surprising that so little bravado accompanies this announcement. Perhaps they are assuming that bloggers and forum posters will do the job for them? :D

Although the images are fairly small, I dont see any mention of "5th Edition" or "Next" on the covers. The new style should ensure that these books are not confused with previous edition products however.


ENWorld also reveals this logo:


And this one:





What do you think of the art?


-Havard

Tuesday, October 30, 2012

Mystara Tuesday!

Mystara Monday would have sounded better. Maybe that is a plan for next week?

Anyway, a lot of people assumed Mystara had disappeared back in 1996. However, locations and characters strongly associated with Mystara keep showing up in every edition. Most recently the Isle of Dread is revealed to be included in the latest installment of the D&D Next Playtest Package!


The Mystara fan community has always been a strong one of course, currently with its main base at The Piazza. If anything this fan community was strengthened by the return of Bruce Heard earlier this year. After a brief break, Bruce, who also is a member of the Comeback Inn, has now resumed posting Mystara material at his blog, where he just completed his article series on the Alphatian Kingdom of Bettelyn.

So if you are a Mystara fan like I am, this is a good time to be on the Internet!


-Havard

Tuesday, January 10, 2012

Piazza Member to design 5E.

Monte Cook
Although he is better known for other things such as being one of the main designers behind 3E and his previous work for TSR and ICE, Monte Cook also has a "shady" past as a member of the Piazza. ;) I remember being very happy when the designer of Glantri: Kingdom of Magic signed up to the forum to talk about Mystara with us. G:KoM was perhaps not the best recieved Mystara product, but that had more to do with excecutive decisions than with what Monte did with the assignment given to him.

Robert J Schwalb


Another excellent RPG designer on the 5E design team, Robert J Schwalb, also has a connection to the community. He has made a long list of classic D&D monster conversions to 3E which all appear on the Vaults of Pandius.

I see alot of optimism concerting 5E even on old school gamer discussion boards. Having these two excellent designers on the team definately cannot hurt! :)


-Havard



Image Sources
Monte Cook
Robert Schwalb

Monday, January 9, 2012

D&D 5E Announced


Although speculations have been going on for a good while, its nice to have it confirmed:

NY Times.

Confirmed over at Wizards.com.

Announcing a new edition so early is usually a bad idea as 4E product sales will most likely go downhill from here . Is this evidence that it is impossible to keep a secret in this age of the Internet? The recent Escapist articles gave us some insight about how those inside the industry view the future of the hobby. This was also supplemented by Ryan Dancey's commentary. How will these thoughts shape a new edition?

Is Monte Cook's involvement a sign that 4E stepped too far from the roots and that 5E will be an attempt to bring the game back?


-Havard

Found this image here. 

Mystara Could Return Says WotC's Bilsland

  In a recent interview with Ted from NerdImmersion, WotC's head of D&D Greg Bilsland was asked about whether WotC would consider to...