Showing posts with label Blackmoor Rights. Show all posts
Showing posts with label Blackmoor Rights. Show all posts

Saturday, June 22, 2024

Will WotC Rename Blackmoor in Mystara Too?

 

It was quite a surprise to fans that Mystara would be brought back to print by Wizards of the Coast in 2024. 

Of course, saying that WotC would bring it back is a bit of an overstatement as the upcoming book Dungeons & Dragons: Worlds & Realms - Adventures from Greyhawk to Faerun and Beyond is a licensed product from Ten Speed Press and more a coffee table book than an actual game supplement. Still, seeing an entire chapter  of this book being dedicated to Mystara when several popular D&D settings are not included (notably Dark Sun, Birthright and more). 


With the recent discussions of Blackmoor being renamed Arn in the 2024 DMG has lead to much speculation. Yesterday I explored the name Arn as it is not new to the world of D&D. As the DMG is not yet available, we don't know if the change was made due to setting specific ideas, rights issues or a number of other reasons. 


However, given this change for Greyhawk it will be interesting to see if Blackmoor will be renamed in the descriptions of Mystara as well. Mystara's connection to Blackmoor began before Mystara had even gotten its own name. Mystara is of course the world of the old BX and  BECMI D&D Games (Some call then Basic D&D, a term I feel is misleading) and back then it was just called the D&D Game World as opposed to AD&D which had many settings tied to it. 


As TSR had found themselves in the situation of having to publish two parallell game lines called D&D and AD&D, due to agreements with Dave Arneson. Since Arneson's rights were tied to the D&D line, it made sense that Blackmoor would end up there, even though the name Blackmoor was still kept on the Greyhawk map. The advantage of placing Blackmoor in Mystara's past was that players of the D&D game could use the same characters and simply visit Blackmoor through Time Travel. some people say Blackmoor was put into Mystara's past, but another way of looking at it is that Mystara would end up being a possible distant future for Blackmoor. For Mystara, this had the advantage of adding a layer of mysteries buried in the settings past that made it so much more interesting and almost every Mystara product referenced Blackmoor after this. The products that laid the groundwork for this connection were the DA modules, starting with DA1 Adventures in Blackmoor. 


So, will Blackmoor be renamed in the presentation of Mystara? It is very difficult to say at this point. As mentioned we have no idea why they changed the name for Greyhawk and those reasons could easily have no impact on how WotC presents Mystara. On the other hand, if they do make the change that will support the uncomfirmed theory that WotC are distancing themselves from Blackmoor. If they call Mystara's Blackmoor Arn, that would be the craziest scenario of them all. Of course, it would be perfectly possible to present Mystara and not mention Blackmoor at all. 


Whatever happens we will known more when this book comes out. 


Dungeons & Dragons: Worlds & Realms - Adventures from Greyhawk to Faerun and Beyond is to be published on October 29th 2024. The book will be 368 pages and the current price tag is 50$



-Havard


Wednesday, August 16, 2023

Tonisborg Softcover Official Blackmoor Setting Now Available from Barnes And Noble

 


The Lost Dungeons of Tonisborg Softcover Edition is now available from Barnes and Nobles for 30 USD.


Written by Greg Svenson, Griffith Morgan and D.H. Boggs and published by Fellowship of the Thing, Tonisborg is based on the dungeons original Blackmoor player Greg Svenson created with the approval of Dave Arneson back in the early days of the hobby:


" A guide to how Dungeons & Dragons was played before Dungeons & Dragons! Greg Svenson's, The Lost Dungeons of Tonisborg. An Official BLACKMOOR™ Setting The Most Unique RPG Module ever published. In 1971, Greg Svenson and his friends took part in the very first dungeon adventure game, Blackmoor, created by their friend, Dave Arneson (D&D Co-Creator).

 

The large group of players descended into Blackmoor Dungeon in search of a wizard and his cohort, an evil Balrog. Greg was the only player to survive this momentous first game session, earning the title: The Great Svenni. As his game persona, Greg would go on to become the most celebrated character in the history of Blackmoor and RPGs. Then, in the summer of 1973, as Dave Arneson and Gary Gygax worked to complete the manuscript for Dungeons & Dragons, Greg was given a play-test copy of this novel new game. He used these rules to create his own adventure dungeon, The Dungeons of Tonisborg. One day, Greg loaned his maps to a friend to make copies. An unexpected disaster struck: the maps, stowed in an old magazine, were thrown away. All ten original map levels of Greg's epic mega-dungeon were thought lost forever. This lost map set came to be known as The Lost Dungeons of Tonisborg among the "Blackmoor Bunch."

Thirty-five years later, during the making of the documentary film, Secrets of Blackmoor, a mysterious set of photocopied dungeon maps was unearthed. D. H. Boggs emailed copies to Greg Svenson, who instantly recognized his own handwriting, declaring that these old photocopies were indeed copies of his original Tonisborg Dungeon. Now published with extensive background information, The Lost Dungeons of Tonisborg is not like any RPG Game Module you've ever encountered before. Step back into time with this stand-alone book, presenting the second oldest mega-dungeon created in the Twin Cities during the early development of RPGs. It's a history of RPG dungeons. It's a guide to the secret art of the Dungeon Master - from the people who invented it. It's a rediscovered ten-level mega-dungeon filled with monsters and hidden treasures. It is an entire RPG, complete with old-school rules for creating player personas, outfitting equipment, adventuring, extensive charts for generating treasures, a spellbook, and a compendium of mythical creatures. (Or you can use your own favorite rules)

Everything you need to play is in this one volume! Guide your players through a deep dive into the dungeon as you learn RPG History, Philosophy, and Traditional Game Methods to improve your gaming sessions. Immerse yourself and your friends into a fantastic world of adventure with this historic mega-dungeon using original game rules derived from rare manuscripts from times past The Lost Dungeons of Tonisborg - The Seminal Guidebook to Traditional Role Playing! 

Includes: 

  • Reproductions of the original drawings of all ten levels of Tonisborg Dungeon, complete with the original dungeon keys and stocking lists. 
  • Updated maps and keys have been beautifully reconstructed from the originals for ease of play.
  • Greg Svenson reveals how the dungeon came about and why it's a bridge between past and present.
  • Extensive play guidelines teach you how to make Tonisborg rise again as a real-life experience for you and your players. 
  • A set of historically accurate game rules are included that are ideal for developing an original style adventure campaign - or use your own preferred rules. 

 

 Product Details 

  • ISBN-13: 9781736572108 
  • Publisher: The Fellowship of the Thing LTD
  • Publication date: 01/13/2023
  • Pages: 164
  • Sales rank: 241,197
  • Product dimensions: 8.50(w) x 11.00(h) x 0.35(d)"


By the Lost Dungeons of Tonisborg Softcover from Barnes & Noble (Not a paid advertisement)

The Softcover Edition first became available directly from the publisher back in July this year. It is also noteworthy that the book is now marketed as an Official Blackmoor Setting. I reported on the status of the Blackmoor Trademark here. The wording is a bit unusual. I would have thought that Blackmoor was the name of the setting, while Tonisborg could have been said to be a supplement for Blackmoor. But that is not how it is phrased. I am not sure if this signifies something important about how the publisher views Blackmoor, but it will be interesting to see. 


NOTE: This blog, like all of my Blackmoor related websites are non-profit fan materials. I am not associated with any publisher. This blog is not monetised. 


More discussion of this article

Visit Greg Svenson's Tonisborg Fan Forum

-Havard

 

Tuesday, November 27, 2018

First Fantasy Campaign Belongs to Arneson Estate Bledsaw Confirms



The First Fantasy Campaign (FFC) was published in 1977 by Judges Guild. It was written by Dave Arneson and edited by Bill Owen. Dave Arneson once told me that Judges Guid President and gaming legend of his own Bob Bledsaw had later transferred the rights to the FFC back to Dave. The two had apparently always been on friendly terms, ever since Dave Arneson worked for TSR as a liason to the Judges Guild.

Today, Bob Bledsaw II  was asked if he had any plans to rerelease the First Fantasy Campaign as a Print on Demand Product to which he responded:


"Not in the near future, sadly. I would love to see her in print again. Dave and I spoke about it before his passing, and he said there was some editing he wished to do to FFC, but that he wanted JG to release it. The written content is owned by his daughter now, and I put no pressure on her. It will be as she wishes."

It is a shame that Dave Arneson never got to do the editing he wanted for the FFC to share it with fans, but it is nice to see that the agreement between him and the elder Bledsaw was a formal agreement.



Blackmoor is a registered trademark that belongs to Wizards of the Coast.


-Havard

Mystara Could Return Says WotC's Bilsland

  In a recent interview with Ted from NerdImmersion, WotC's head of D&D Greg Bilsland was asked about whether WotC would consider to...