Showing posts with label MAR Barker. Show all posts
Showing posts with label MAR Barker. Show all posts

Saturday, March 17, 2012

M.A.R Barker (November 3, 1929 - March 16, 2012) Rest in Peace

Dave Arneson (left) and Professor Barker
I am saddened to learn that Tékumel and Empire of the Petal Throne creator Muhammad Abd-al-Rahman Barker has passed away as reported on the Comeback Inn by Chirine Ba Kal.

Called the "Forgotten Tolkien" by Gary Gygax, Professor Barker was a close friend to Dave Arneson and the two consulted eachother on various gaming projects. My thoughts go to his family and friends.




-Havard

Monday, February 20, 2012

Empire of the Petal Throne Original Manuscript now available

(A later Tékumel cover)

Since there was alot of contact between Dave Arneson's Blackmoor group and Professor Barker's Tekumel group, I have been following Tekumel activity lately. The following was just posted on the Tekumel mailing list:
FOR IMMEDIATE RELEASE

The original manuscript for Empire of the Petal Throne is now available
from DriveThru/RPG
Now <http://rpg.drivethrustuff.com/product_info.php?products_id=99646>
.  Known as the "green cover" or "mimeo" version, it was produced in the
Spring of 1974 in *a limited and confidential run of fifty copies* for the
world of Tékumel, the creation of Professor M.A.R. Barker.*This is the
first time this original manuscript has been published or made available to
the general public.*  The PDF product now available for purchase was
prepared from a copy taken directly from Prof. Barker’s archive, and is
presented with each facing page containing the text of the original
manuscript.

This version is a precursor to the game published shortly later by TSR,
Inc. and contains a number of significant differences.  However, it is in
many ways is substantively similar to the later TSR publication, and is
being produced more as a historical document than as a different product.
Print-on-demand versions are in development and expected to be available by
mid-March. "Tékumel" is a trademark of M.A.R. Barker; for more information
about Tékumel, visit www.Tekumel.com.

Victor Raymond
Tékumel Foundation

-Havard

Monday, December 6, 2010

Tékumel (2005) in the mail and other news

Tékumel - Empire of the Petal Throne just arrived in the mail today. This is the 2005 version published by Guardians of Order for the Tri-Stat system. One of my reasons for wanting to get more into this setting is because of all the connections between Arneson's and Professor Barker's Campaigns that I was discussing last month.

In other news, I have begun doing some research on the Peshwa. I am currently working on a timeline for these Horsemen and reading up on the Riders of Hak supplement. Hope to have more for you on these guys later on.

-Havard

Monday, October 4, 2010

Afridhi from Tékumel?

Last Monday, I wrote about the origins of the Afridhi of Blackmoor. I mentioned how the player, Deborah Naffziger, who controlled the Afridhi was a young lady who primarily played in Professor Barker's Tékumel Campaign. Comparing this to how another player, Stephen Rocheford was working with Arneson to come up with the background for his character, St. Stephen, it is not unlikely that Arneson and Naffziger worked together on developing the culture of the Afridhi.



Since both Arneson and Naffziger had experience Barker's campaign, it is not unlikely that they would be drawing on that lore when developing the Afridhi Warrior Culture. The name itself suggests Asian inspiration, which is one of the parts of the world which Professor Barker drew his ideas from. Poster Aldarron, over at the Comeback Inn Forum even suggested that the Afridhi actually travelled from Tékumel to the world of Blackmoor. You can read his interesting theories about this here. I think it is worth exploring further the cross polination between Arneson and Barker's games.






Image source





-Havard

Wednesday, September 29, 2010

The Frog God

The players still remember the day when Dave Arneson placed a large ceramic frog from his mother's garden on the gaming table. This was their first meeting with the Temple of the Frog, an adventure location which would be the focus of four different published modules for three different editions of D&D spanning three decades. Something dark stirred that day, and the players grew nervous.... 




The order of the Frog, the religious group who used the infamous temple as their base of operations had been organized by St. Stephen, played by Stephen Rocheford. Last month, I described how Arneson and Rocheford came up with this idea back in the spring of 1973. At the time, the Blackmoor players had relocated to the swampy environs of Lake Gloomy and the Temple was located just a few days travel to the south.

St. Stephen himself may have been a cynical manipulator, his religion a trick to be able to control the followers of the cult. Imagine his surprise when the monks of the temple began channeling divine magic. Who had been manipulating who here, the alien may have wondered. Was the idea for the cult really his, or had the idea come from those strange whispers in his head? Who was the true master of the Temple of the Frog?

In Dungeons of Castle Blackmoor it is described how a now lost race called the Sar Aigu once lived in the area where the Temple of the Frog later was constructed. In the 2008 version of the Temple of the Frog, it is revealed that a strange god whom the Frogmen simply call Brr'brrt in their croaking language is the patron of the Frogman priests.

Over at the Comeback Inn Forum, Jeff Berry explains where the Frogmen came from:
"...all three of the 'first three' (Dave, Gary, and Phil [Prof. Barker]) all affected each other; you have to remember just how small the gaming world was back then. I'd be willing to say that this forum has more members then were around in the Twin Cities and Lake Geneva *combined*. Both Dave and Gary were hugely impressed at Phil's work on Tekumel dating back to the 1950's, and he in turn was impressed by their ability to run games and write the rules needed for those games. The D&D world-settings became a lot more detailed and 'culturally aware' after Phil's work became familiar to Gary and Dave. Likewise. Phil elaborated on elements of Tekumel that he'd largely neglected until he'd had a chance to work with Dave and Gary. [...] All three had frogmen because all three read a lot of H. P. Lovecraft, and you just had to have frogmen and other servants of the Old Ones infesting the place; it gave the players something to do when they weren't exploring the dungeons."
Frogmen need not be the only thing that wandered off out from the Cthulhu Mythos and into the Blackmoor Campaign. The Mythos also has a Frog-like deity; Tsathoggua created by Clark Ashton Smith:

"In that secret cave in the bowels of Voormithadreth . . . abides from eldermost eons the god Tsathoggua. You shall know Tsathoggua by his great girth and his batlike furriness and the look of a sleepy black toad which he has eternally. He will rise not from his place, even in the ravening of hunger, but will wait in divine slothfulness for the sacrifice."
—Clark Ashton Smith, "The Seven Geases" (1933)

Tsathoggua also has a counterpart in Stodos of the Icy Wates in the Mystara Setting, a setting which incidentally is also linked to Asthon Smith's universe through Tom Moldvay's classic module X2: Castle Amber (Chateaû d'Ambreville).

One thing is certain. There is a great power lurking behind the Temple of the Frog. There is a reason why the Temple keeps resurfacing. And that power is nowhere near being defeated.




Image Source



-Havard

Monday, September 27, 2010

The Afridhi

The Afridhi are described as a race of hillmen from a frozen land. The Afridhi depended on fire to survive and fire became their god. They are a conquering race of humans with unnaturally black skin and red hair. They are violent fanatics lead by their high priestess, the terrible Toska Rusa (Rosy Dawn). Gradually the Empire of the Afridhi has expanded and is now threatening Blackmoor itself. In my campaign I describe the Afridhi as having their bodies decorated with glowing tattoos like the Dark Prince from the Prince of Persia games shown below:



The Afridhi were revealed to the general public in DA4 Duchy of Ten. Because DA4 was the one module of the DA series on which only Dave Ritchie's name appeared, some have speculated that the Afridhi were an invention by Ritchie. However this is not the case. I have previously discussed the nature of the working relationship between Ritchie and Arneson.

The Afridhi were actually introduced in Dave Arneson's Campaign around 1975 (Date yet to be confirmed). Dave created an image of the Afridhi as a kind of devil worshippers to his players. As was normal in Dave's campaign, other players would take on the role of the bad guys, and the Afridhi were no exception. Toska Rusa was most likely played by a Deborah Naffziger as Jeff Berry explains:

[Naffziger was]one of Prof. Barker's original EPT players and one of the early players in Dave's Blackmoor. (She also played in Greyhawk with Gary) She was the only girl in local Twin Cities gaming for many years, and the description of the character sounds pretty much like the one she had out at Prof. Barker's.

 Toska Rusa and the Afridhi were at one point available as Miniatures, as part of the Blackmoor Miniatures Line. The Afridhi remain one of Blackmoor's most dangerouns enemies.






Thanks to Greg Svenson and Jeff Berry for providing much of the information above.

-Havard

Tuesday, December 29, 2009

Science Fantasy



Back when Arneson ran his games, notions of the genres of science fiction and fantasy had not become segmented as they are today. In literature spaceships and aliens would often appear in fantasy tales. This made it easier for Arneson to experiment more with the genre in his Blackmoor games, experimentation which is probably one of the things that made Blackmoor different from many later D&D settings. In his latest blog entry, Robert S Conley identifies Science Fantasy as one of the growing trends of the Old School renaissance.

The best known example of Science Fantasy in Blackmoor is of course the City of the Gods, but already in Supplement II, the Temple of the Frog features aliens, laser weapons and other technology. All of this was apparent in Arneson's early games as well. Empire of the Petal Throne creator Professor MAR Barker had connections with Arneson (whether the professor played in Blackmoor is yet to be confirmed) and may have influenced eachothers creations in many ways, including the science fiction element found in both Blackmoor and Tekumel. According to Greg Svenson, the science fiction element of the game dated back to its earliest days:

"...several of the initial players were playing 20th C types who were transplanted into the Blackmoor world (which according to Wesley and Maker was before my first dungeon adventure), so the Sci Fi link was there from the beginning."

 I wonder if the lack of emphasis on science fantasy in the D20 Blackmoor line might not have been an opportunity missed. It would have clearly defined Blackmoor in a yet to be explored niche. On the other hand, many still feel uncomfortable with combining these two genres.






-Havard

Mystara Could Return Says WotC's Bilsland

  In a recent interview with Ted from NerdImmersion, WotC's head of D&D Greg Bilsland was asked about whether WotC would consider to...