Showing posts with label Alt-History. Show all posts
Showing posts with label Alt-History. Show all posts

Tuesday, 31 March 2015

The Empire's Twilight

I came across a fun looking modern alt-history setting on Facebook, called The Empire's Twilight. It postulates a setting where the British Commonwealth came out of WW2 much stronger with the point of divergence being Singapore holding out against the Japanese.

Whilst much of the background centres around the '91 Disaster when a military governed USA invades Canada, there is material around the post war interim including a successful Suez Campaign where Commonwealth forces topple Nasser.

Along with the Facebook page there is also a Wiki site with almost 300 pages on the alt-history, the wars and the planes, AFV's etc that took part. The latter is great as it contains many photos of models made to represent vehicles from the conflict, I must say the French Concorde Bomber is a favourite...


A very interesting background, it might just kickstart my England Prevails project, which has been too quiet for too long...

Thursday, 5 February 2015

The Moscow Options...

I finished The Moscow Option yesterday whilst sat at CDG and have been pondering it since. I didn't think there would be a lot of alternative gaming potential in it, but I was wrong.

(Ok, there are spoilers ahead if you are going to read the book, so stop now).

The alternate 1941 offers little, the battles being extensions of what happened historically, 1942 though is a different matter...

Whilst the invasion of Malta may have little different to that of Crete, other than the opposed Italian beach landings, the fall of Egypt has some limited involvement of a rebellious Egyptian army and the battles in Palestine have some fascinating actions between the Germans and a combined Anglo-American army. The fall of the Cacasus to the Germans leads to a German invasion of Iraq and Iran, with Soviet units fighting alongside the British, whilst in the Far East, the Japanese army gets a bloody nose when it invades Siberia.

All these scenarios are easy to play out using mid-war kit, but will give you a realistic background to what you are doing if you fancy. A really good book, it is a shame Downing did not write the sequel, especially as him tantalisingly mentions a German Civil War between the SS and the Heer at the end!

Saturday, 17 January 2015

The Moscow Option

Hot on the heels of watching The Man in the High Castle yesterday, a copy of David Downing's The Moscow Option arrived in the post today. Downing is probably best know for his 'Station' series of detective stories set in mid C20th Germany, but this is written as a history book, rather than a Turtledove style alt-history novel.

Downing's approach is nicely done, rather than make major historical changes he takes a couple of points of divergence and takes it from there. The first key one is Hitler being incapacitated before the decision to concentrate on Kiev and the Ukraine before resuming the advance on Moscow. Here Downing has the German High Command continue the push on Moscow and takes things from there.

I'm only a couple of chapters into the book, but am enjoying it. I'm not sure how much alt-history gaming potential there is, after all a battle between forces German and Soviet in 1942 will look the same whether that is to the east or west of Moscow, but it is proving a good read.

Friday, 16 January 2015

The Grasshopper Lies Heavy...

One of my favourite books when I was a teenager was Phillip K. Dick's The Man in the High Castle. More than the story itself I was fascinated by the alt-history timeline and the word dominated by the victorious Axis powers. I haven't read it in years and was surprised yesterday to evening to see that Amazon have produced a pilot episode of a series based on the book and that it can be seen on Prime Instant Video.


Produced by Ridley Scott and written by Frank Spotniz it is a really enjoyable hour of television and I hope that Amazon pick it up for a series. The visuals are great, and the background full of hints of a fascinating layered alt-history/SF storyline. If you get the chance to watch it, do so, then go and tell Amazon to hurry up and commission a full season!


Saturday, 13 December 2014

War Plan Red

During the 1920's and '30's the US military devised a series of colour coded war plans covering a number of varying contingencies. These included War Plan Orange where Japan was the enemy, War Plan Green focusing on Mexico, War Plan Gold against a French enemy and War Plan Red, a war against the British Empire.

There is a quite a lot of material on the internet about War Plan Red and it could make for an interesting "what if?" gaming background. I came across this documentary on You Tube that provides a lot of interesting information about it...

Tuesday, 18 November 2014

Geheimkrieg: Purchases Without End?

Earlier in the month I posted about the 28mm WWW2 range Clockwork Goblin had launched alongside their 15mm one. My Grizzly walker has now turned up but I haven't had time to play with it yet. Unfortunately (for my credit card), this does not look like the end of the 28mm US weirdness from Clockwork, as they posted this on their FB page today...


I also found that, as well as working on their own 15mm WWW2 rules, they have draft Bolt Action rules for the walker and other WWW2 models, including jump infantry, automated infantry and animated corpses which should prove useful...

Saturday, 8 November 2014

Great Martian War: Sourcing Tripods

I've been pondering more on a 6mm project based around The Great Martian War 1913-17. I have a slowly growing collection of figures for Élan, so it would be a simple enough to use the miniatures from that with the addition of some suitable tripods (and possibly a few converted tanks though in 6mm I don't think the difference between a 6 pounder and a Victisite cannon is that noticeable).

There were two types of Martian walker in the programme, The large manned 300 ft tall Herons and the smaller automated 20ft tall Spiders. In 6mm terms that translates to models 30cm and 2cm tall which might not be possible, but I think I have come up with some suitable looking proxies.

Martian Tripod (photo Troublemaker Games)
For the smaller Spiders I like the look of the Martian Tripods from Troublemaker Games. Very steampunky looking, I must say these are my favourites for Spiders, however there is only on size of model.

Invader Frigates (photo Spartan Games)

The alternative is Spartan Games who produce a range of Invaders for their steampunk Dystopian War game, including two different sizes of tripod, the Frigates and the larger Cruisers. I do like the look of these and whilst not as clockwork looking as those in the mockumentary, they probably are the more logical choice, and their tiny flier tokens could be used a Martian Lice if I ever need some.

Invader Cruisers (photo Spartan Games)
No rush to make any hasty decisions at this point in time, but I'll keep my eyes open for any bargains on eBay!

Wednesday, 5 November 2014

The Great Martian War

No, not anything to do with Mars Attacks but the History Channel "documentary" that having taped before Xmas I eventually found the time to sit down and watch this evening - and I loved it!

Recounting the story of the Martian invasion in 1913 and subsequent war through the next four years, the programme mixes "interviews" with survivors and historians with period combat footage (a mix of historical, historical with CGI embelishments and re-enactments) to decent effect.

I must confess that part of me was regretting not getting on board with the All Quiet on the Martian Front Kickstarter, but the more I think about it, 6mm is surely the best scale for this. Now do GZG still do those tripods?..

Sunday, 2 November 2014

Geheimkrieg: War Without End?

Clockwork Goblin Grizzly Walker (photo CGM)
Painting the Studio Miniatures Nazi Zombies has re-whetted my appetite for things alt-WW2 and I am feeling the urge to build up some Geheimkrieg forces in 28mm.

A bit of Googling led me to Clockwork Goblin Miniatures 28mm World Without End miniatures line. I was aware that Clockwork Goblin produced alt-WW2 in 15mm, but not that they had a small 28mm range.

Aside from some nice German zombies, their range also includes British Automated Infantry, Soviet armoured infantry and this lovely looking US Grizzly walker.

Whilst Geheimkrieg is a little different from other alt-WW2 games in that it is a secret war that occurred in out historical timeline rather than an alternate history, I could not resist putting an order in for a Grizzly!

Tuesday, 23 September 2014

The War We Did Not Want (World War III 1952 to 1960)

I love alternate history invasion fiction, especially Victorian stories of French or German forces landing on Albion's fair shores and getting their come-uppance Le Queux style. It was, therefore, interesting to read an article on the io9 website about how US magazine Colliers devoted a whole issue in October 1951 to the story of the Great Soviet War 1952 to 1960 (aka WWIII). 

A fascinating piece, I have now managed to track down a PDF copy of the issue here. Unfortunately the colour artwork has not copied into black and white that well (the illustrations below are from other sources), but it is a fascinating read with lots of alt-history wargaming potential.

I have copied one of the articles from the issue which provides an overview of the war, which hopefully you will find interesting...

How The War Was Fought
by Hanson W.Baldwin (New York City, 1960)

The definitive history of the Great War with the Soviet Union cannot, even now, in 1960, be written; an army of historians will require many decades to collate, sort and interpret the voluminous records of the twentieth century's third, and largest. World War. Some important details will, indeed, be forever lost. The exact fate, for instance, of many of the men in "Task Force Victory" which air-landed in the heart of the Urals in 1953 in a heroic suicide attack against the Communist A-bomb storage depots is still veiled in mystery; the complete picture of the operation died with the leaders of the mission.

But the general outline of the war and the strategic concepts that governed it are long since clear. The United States and its Allies, including the overwhelming majority of the United Nations, due in large part to the strength and political and military wisdom of their leaders, chose deliberately to fight a limited war for limited objectives. Public opinion forced some deviations from this policy; sometimes - as in the bombing of Moscow - restraint was abandoned, but the fate of Napoleon and of Hitler and the lost peace of World War II were persuasive arguments for caution.

The atomic bomb was used extensively by both sides but our war was primarily against Communism and the Soviet rulers rather than the Russian people, and the unlimited atomic holocaust did not occur.

The Balkans once again were the tinderbox of war. The satellite Soviet attacks upon Yugoslavia in the spring of 1952 were the preface to far greater battles.

Red Army hordes drove westward in their principal offensive across the north German plain, assisted by secondary drives from Czechoslovakia and the Balkans toward south Germany and the French frontier, Trieste, Italy, Greece and Turkey. Communist airborne and ground troops moved toward the Persian Gulf, and in northern Europe, Red Army troops, despite strong guerrilla opposition, took over Finland, and other enemy forces in combined land-sea operations moved into extreme northern and southern Norway.

In the Far East, our occupation forces in Korea were forced out of Pusan under a hail of bombs, and the puppet "Japanese People's Army"- composed of thoroughly indoctrinated Japanese prisoners who had been held since World War II - backed by Red forces, ferried La Perouse Strait and invaded Hokkaido, northernmost of the Japanese Islands. Soviet submarines quickly appeared off our coasts and magnetic, pressure and acoustic mines sank many tons of shipping and closed some of our Eastern ports - until emergency countermeasures, woefully inadequate at the war's beginning, could be hastily devised.

The first year of war was a tragic period of defeat and retreat. Yet the fledgling "NATO" (North Atlantic Treaty Organization) forces did better than anticipated in stemming the tide of aggression; in the Far East, the "Junipers" (Japanese National Police Reserve, established by General MacArthur in 1950), quickly provided the framework for a strong Japanese army.

The U.S.S.R. suffered heavily under attack by A-bombs and conventional bombs, and some of her A-bomb works, many of the bases for her long-range air forces, and transportation and oil targets were destroyed or badly damaged. Yet the enemy was able to A-bomb London and other Allied targets, and atomic bombs dropped on our atomic energy plant at Hanford, Washington, and on Chicago, Philadelphia, Detroit, New York and Washington, D.C.

Despite our defeats and heavy losses in this first phase of the war, our strategic objective was accomplished. The Allies managed: to contain the enemy attack; to hold absolutely vital air bases in Eurasia, North Africa and the Middle East; to halt the enemy in western Europe and northern Japan; to stopper up many of the Soviet submarines by extensive aerial mine laying of the narrow seas and by carrier-based A-bomb attacks on submarine pens and base facilities; and to hurt severely the Reds' offensive capabilities and warmaking potential by exacting high casualties on the surface and by heavy attacks upon the "heartland" from the air.

The second phase of the Great War with the Soviet Union lasted for about 15 months, and could be termed the "defensive-offensive" phase. During this phase we had achieved clear-cut air superiority; new weapons, including the atomic artillery shell, were used at the front, and we launched our first "holding offensives" and limited operations to cut down enemy strength and to improve our positions for the decisive offensive still to come. Soviet strength - and the strength of her satellites - was being reduced steadily by our strategic air campaign and by the reckless tactics of the Communist commanders, who hurled assault after assault against our forces in Europe only to have them repulsed with frightful slaughter.

Despite our defensive victories on the ground and the reduction of the Soviet submarine and mine menace at sea, vital enemy targets within the U.S.S.R. proved to be so well dispersed hidden or protected as to escape destruction. After a second series of enemy atomic attacks against the United States (included among the targets was Washington, D.C.), "Task Force Victory" carried out its desperate but successful assault against the enemy's underground Ural A-bomb pens.

The third and final phase of the war - the period of great Allied offensives and decisive victories - was tailored to the concept of peripheral attacks against the "heartland" by land air and sea (utilizing to the full the transport capacity and mobility of air and sea power) and heavy bombing attacks against the enemy's interior. No deep land penetration of Russia was ever attempted - or indeed, ever seriously contemplated - though there was early in 1954 a sizable group (chiefly among the older Army generals) that favored it. 

In Europe, the Baltic, the Mediterranean and Black Seas were used not only as flank protection for overland drives through the satellite states to the old Russian frontiers, but as highways across which amphibious "hops" aided the land operations. In the north, Allied armies moved through east Germany and Poland, halting their main drive at the Pripet Marshes with the disorganized remnants of what was once the powerful 8th Guards Army fleeing before them. 

Spearheads moved by sea and air into the Baltic States and Finland, and advanced air bases were established which dominated all of western Russia. 

A similar southern drive through the Mediterranean, Turkey and the Black Sea (with secondary land drives to clean up the Balkans) ended in a lodgment in the Crimea, where the last formal battles of the Great War were fought. 

In the meantime, as the Red Armies fell apart in the West, Siberia and Red China - their communications with European Russia cut in a thousand places - descended into chaos. Limited amphibious operations, many of them made against little opposition, put U.S. and Allied troops ashore in Korea, Manchuria and China, and from these points we controlled land and sea communications of the Orient. 

To World War III—the Great Soviet War —there was no formal end; indeed, there could not have been, under our concepts of strategy. For our basic aim of separating the rulers from the ruled, of encouraging the dissident and lowntrodden minorities of Russia to revolt, of "fissioning" the Red Army (psychologically as well as in battle), of freeing the satellite peoples and aligning them on our side against their oppressor had, with the aid of overwhelming military force, succeeded. The Red Army ended its 38 years of history and died as it was bom, in revolt and rapine, with brother fighting brother, in civil war and bloody feud, with the oppressed becoming the oppressors and, at long last, terrible justice done to those tyrants who had subverted justice.

Monday, 10 June 2013

Storming Paradise

I picked up an interesting looking TPB in the Forbidden Planet sale on Saturday and have just gotten around to reading it. Storming Paradise collects the six issue mini series of comics set in the alt-history Operation Olympic invasion of Japan in late 1945.

Olympic has always been a fascination of mine and many moons ago, after reading Alfred Coppel's excellent The Burning Mountain, I started drawing up plans to game it in 6mm (owning a 1/300th US Armored Division at the time). Sadly this was nothing more than a paper exercise and never progressed.

Storming Paradise has started the old brain juices flowing again. Whilst the story is not as detailed as that in Coppel's novel, or the characters as good, the graphics are excellent at encapsulating the potential horror, especially the involvement of civilians in what would have been an extremely brutal campaign. In part it has echoes of Vietnam, in others the Korean War, but is is certainly one of the most fascinating of what-ifs? and would make for an interesting project if you already have access to US WW2 or Korean forces.

Thursday, 18 April 2013

(WWII Month) How America Lost World War Two

Following Pearl Harbor the threat of invasion by the Axis powers was a concern that gripped America. In March 1942 Life magazine printed an article entitled Now the U.S. Must Fight for its Life, written by Phillip Wylie looking at six alternative scenarios for an Axis invasion of the United States.


With the benefit of historical hindsight it is rather fanciful and the author admits the presupposition that the Allies have nothing but bad luck and the Axis nothing but good luck, however it is quite insightful in recognising the potential threat of the Vichy French fleet and that if the Axis were going to win the war that they needed to knock America out in 1942 before its industrial might came into play.



From a wargames perspective the article does offer a lot of great ideas for one off "What if?" games or even a campaign. Japanese troops invading Alaska, German paratroops seizing East Coast airports, all have great potential. Naval wargamers may also like the idea of the Kriegsmarine reinforcing the Japanese Fleet in Pacific battles.


Thursday, 11 April 2013

Fatherland and Beyond...

Many moons ago I wrote an article entitled Deutschland Uber Alles which appeared in Ragnarok 9. It looked at the possibilities of wargaming in the alt-history world of Robert Harris' Fatherland novel (a highly recommended read if you haven't read it). Reading Guy Saville's The Afrika Reich on the train today my brain started pondering the possibilities again.

Fatherland is set in the 1960's following a Nazi victory in the west and an ongoing guerilla war east of the Urals. The idea of playing some games in the latter struck me as promising some alt-history fun and I did start collecting some models as part of a small project.


For the Germans I though Cold War East Germans would be perfect. the helmet they wore was a late war German design and the AK47 is really only a simplified Mp44. For armour I picked up a couple of old Airfix Leopard tanks, my thoughts being that the C2 version with its rounded armour would look great in WW2 three colour camo! The only stumbling block I came across was infantry AFV's, something I still occasionally ponder about.


By the sixties defeated Britain is nominally independent but allied to Germany and I considered the idea  of a British Volunteer Force out in the east with Centurion tanks (Airfix again...)

For the Soviets, a a mix of WW2 and Cold War types in camo suits would be needed. I did buy a JS3 to use as a battered old tank for the guerillas. I still fancy making it up and adding field fitted armoured skirts... The Americans are supplying the Soviets guerillas as is their wont so some M113's with US advisors on hand can be easily sourced from Vietnam ranges.


Of course Afrika Reich (as you will know if you have read it) is set in a different timeline and on a different continent, but some of the possibilities suggested in the book would certainly lend themselves to some great alt-history games.