Showing posts with label carnevale. Show all posts
Showing posts with label carnevale. Show all posts

Thursday, 8 May 2025

Carnevale part 2

hi all


Another Carnevale post today. I recently finished painting up the other half of the starter boxset for Carnevale available direct from TT Combat - its more expensive than the more recent starter set that is more readily available at other retailers, but it does contain more minis, a full size rulebook, buildings, floor plans, acrylic tokens and dice!



This is the leader model, The Magi-Rashaar - a Rashaar magic user which can provide mystical support for the warband


2x lesser beasties - the dreaded Lesser Ugdru and a hefty beast - the towering Raadru!

 


Some chained humans, to provide sustenance for the monsters



you even get a Gondola in the set too!!
 

hope you enjoy 

dGG

Wednesday, 23 April 2025

Carnevale

 hi all,


So for the first post for Carnevale, I thought I would show the Guild. Since the Rent in the sky tore across Europe and drove the resurgance of Venice as THE power in Europe, the Guild (which on the surface represents the working people of Venice) has come to prominence in the running of the City. 

They are one of the main factions and often appear in the starter sets, as was the case for me. I love the look of the Guild as the leaders of the faction look like this...

sorry for the blurry photos

Remind you of anyone/anything?  For sure it looks like the lead from Assassins Creed, and that plays into the main theme of the game - a sort of parkour type movement system.  Anyway the rest of the warband is below.

The Gondalier

Fishermen (again sorry for the blurry photos)

citizens

more citizens






I love the minis for this game and I really can't wait to get some game time with them soon


hope you enjoy

dGG

Thursday, 6 February 2025

Carnevale - the full board

hi all, my apologies for the gap in the blogging and the whole skimming over xmas etc. Unfortunately winter pressures in the NHS is no small thing and the sheer amount of norovirus and flu has meant i've been super busy in the real world. Worse one of my last patients before xmas decided to give me an early present - norovirus! The subsequent fays afterward are best not discussed...

Sooooooo, anyway. I prepared this post before xmas and never published it, so here it is. I will post up soon about some of the goodies that have since made their way into da Grotto.



As promised here are the rest of the buildings I made specifically for Carnevale, but I think will be pretty useful for anything else, like Malifaux or Mordheim.

The first building I made was fully interactive and included an interior that I scratch built. Shout out to my buddy Dan who 3D printed all the windows and doors for all of the buildings.
















However, when I read the free online rules I realised that the characters don't go inside buildings during the game, as the citizens of Venice lock up at night very tightly indeed...




























looking at these pictures though, i felt the board looked very flat. Oh I don't mean the buildings, but the tiles themselves were a wee bit 2 dimensional. So I set about creating some terraces for the buildings to sit on to give the tiles more of a 3D feel.








Most games don't encourage the use of as many buildings and blocking terrain, but Carnevale is a small skirmish game and encourages Parkour type movements. In fact the game rewards players who perform the most daring of move sequences including leaping from building to building and running along roof tops - hence the packed streets and waterways of Venice.

hope you enjoy
dGG