So, another X-Man joints the roster:
Thursday, 17 April 2025
Ice Ice Baby
Friday, 11 April 2025
She really gets in your head…
So, the joke in the title only really works if you’ve seen the most recent Deadpool movie, this miniature being what I immediately dug out and started prepping when I got home from the cinema after seeing:
Tuesday, 8 April 2025
Do you know what happens when a Toad gets hit by lightning?
I’ve finished another mini for the Brotherhood of Evil Mutants, to accompany Blob that I previously painted, Toad:
I can only assume that as well as eating flies Toad has a particularly structured workout regimen.
This brings my total of finished Brotherhood of Evil Mutants to three of the four needed for a regular sized game of Super Mission Force (including the Scarlet Witch that I painted way back when), although my initial plan is to paint up a couple of alternate groups - one being more ‘mooks’ like Blob and Toad, and another being ‘Magneto and his children’, with other key characters that can be swapped in as needed before then spiralling off into weirder foes as they take my fancy.
This is probably why this project is taking so long though, I should maybe have painted individual minis in isolation as they took my fancy (as I generally have with the rest of my superhero stuff), but I can’t help getting carried away with something like this…
Finishing him brings the Tally to:
6 vs 24 = -18
Next - more!
Sunday, 6 April 2025
Danger…
… Will Robinson? Wait, wrong robot, it’s actually this robot called Danger that I’ve painted:
Sunday, 30 March 2025
Do you think Blob…
…chose his own Codename? Or is Magneto just really blunt?
The aim is to get four X-men and four Brotherhood of Evil Mutants characters painted so that they can start getting used in Super Mission Force, so that’s one down, three to go (and there’s still another five possible options on my painting tile).
Just for fun, here’s the piece of art that someone posted on Facebook while I was mid paint job that reminded me that Blob sometimes has a yellow belt:
Poor Rogue…
Finishing him brings the Tally to:
4 vs 23 = -19
Next: more mutants! Although I really want to start on some Alamo miniatures. And am fighting the urge to start a Napoleonic project, damn you Richard Sharpe…
Monday, 11 November 2024
Super Mission Force: first thoughts
Having previously played superhero games with my kids using some basic rules of my own creation, we wanted something a bit more in-depth (as in my bare bones rule set essentially each hero was a set of similar stats with a single special ability), but still simple and quick enough that my five year old could play it with us. Having seen other people playing it online, I thought we’d give Super Mission Force a try.
While there is an excellent set of character creation rules in the rule book, for speed I grabbed some pre-generated characters from the Files section in the Four Colour Studios Facebook group. I figured for our first game while we’re learning the rules we would take a single character each, and stick to basic abilities (ignoring manoeuvres). My son wanted to be Venom, obviously, so I figured I’d take Spider-Man, for thematic reasons. My daughter, on the other hand, wanted to be Boom Boom, because I described her as ‘blowing things up and being sassy’, which apparently appealed.
According to the profiles it would be an even match for Venom to take on both Spider-Man and Boom Boom, so we set up our map to represent Venom bumping into the pair of heroes on their way home from a mission. Despite rolling fewer dice, my son was able to win the initiative on the first turn and so Venom was able to web swing his way across the entire map immediately:
Final thoughts: I like it! It was slightly slow going while we got used to the basic rules, but even my five year old was able to grasp the general mechanics pretty quickly. The game got a bit samey towards the end (punch, punch, try to stun so can run away then jump in for a big punch), but I think that’s more to do with there being so few figures on the board that rounds were pretty quick - with more figures per side, there would be more variety in each round. Not that we didn’t enjoy it with just a single figure each, as the goal system makes for fairly dramatic turns, where sometimes you roll a ton of dice and get bupkiss, only for your five year old to roll a statistically unlikely result on four dice to then rip himself out of your webs and proceed to murder everyone, so I think we’ll be playing again…