Showing posts with label super mission force. Show all posts
Showing posts with label super mission force. Show all posts

Thursday, 17 April 2025

Ice Ice Baby

 So, another X-Man joints the roster:


If I’m being frank, I actually prefer an Iceman that’s made of… well, ice. I don’t have one of those though (and the last time I stocked up on Heroclix, the store I was buying from didn’t have any either), so here we are. On the other hand, I actually quite enjoyed the series of comics where the original X-Men are brought through time to the modern day (which I really didn’t think I was going to), so maybe this is that time transplanted Iceman, and I can still paint another one at some point in the future…


Also, he’s done before the rest of the team because… well, there wasn’t a lot to paint once I’d gotten his snowy body to a point I was happy with, then his boots were pretty quick to layer up to done!


8 vs 204 = -196
(although I just discovered that the box of Dragoons I bought at Salute is actually missing a couple of sprues, so it’s actually currently 4 different to that)

What’s next? I’m away for work next week, so am planning to take my usual hotel painting kit along with some more X-Men (as their shared colour scheme means I can take fewer paints), so here’s to hoping I’m not so exhausted by the evening that I can’t get any painting done!

Friday, 11 April 2025

She really gets in your head…

So, the joke in the title only really works if you’ve seen the most recent Deadpool movie, this miniature being what I immediately dug out and started prepping when I got home from the cinema after seeing:


It then took me months to actually get her finished despite being basically three colours, but inspiration strikes where inspiration strikes I guess. 

She’s teeny tiny, and so zoomed in like this the paint job looks extra scrappy, but on the tabletop she’s perfectly adequate, I assure you. Considering going back and giving the X on the front of the Cerebro helmet some more love, but on the other hand done is done…


Like Danger she’s a mini that isn’t really needed at the moment (that being a couple of teams of archetypical X-men and X-foes to get started), but being keen to not have even more half painted miniatures knocking around she got finished regardless. It’s been so long since I read Grant Morrison’s X-Men run that I can’t even think who else I’d need to paint to accompany her to make a thematic Super Mission Force Team…

Either way, the Tally now stands at:

7 vs 24 = -17


Tuesday, 8 April 2025

Do you know what happens when a Toad gets hit by lightning?

I’ve finished another mini for the Brotherhood of Evil Mutants, to accompany Blob that I previously painted, Toad:


He’s another early Heroclix sculpt, so some of the details are kind of rough, but honestly I think that they have so much charm that I love them regardless.

For all my claims of rough sculpting though, look at that surprisingly defined musculature:

I can only assume that as well as eating flies Toad has a particularly structured workout regimen.

This brings my total of finished Brotherhood of Evil Mutants to three of the four needed for a regular sized game of Super Mission Force (including the Scarlet Witch that I painted way back when), although my initial plan is to paint up a couple of alternate groups - one being more ‘mooks’ like Blob and Toad, and another being ‘Magneto and his children’, with other key characters that can be swapped in as needed before then spiralling off into weirder foes as they take my fancy. 

This is probably why this project is taking so long though, I should maybe have painted individual minis in isolation as they took my fancy (as I generally have with the rest of my superhero stuff), but I can’t help getting carried away with something like this…

Finishing him brings the Tally to:

6 vs 24 = -18

Next - more!

Sunday, 6 April 2025

Danger…

 … Will Robinson? Wait, wrong robot, it’s actually this robot called Danger that I’ve painted:


I think my first exposure to the character was actually pulling this mini out of a heroclix booster (as I ended up buying a bunch for cheap from the Works when the game first went away) and my first thought was that… she looked a bit dumb. Then many years later, I read more comics and my X-Men fandom increased, and I thought… well, that she was still pretty dumb, to be fair. It’s the danger room, but walking around in a robot body? Then I read X-Club by Simon Spurrier, and honestly Danger’s still kind of dumb but in a way that I’m actually also fairly fond of…

She’s generally portrayed as being a metal frame around some glowy internal bits, like this:


So I went at her with the only pot of contrast paint that I own, to sort of sink into the recesses, and also make a quick and easy glow effect. This was fairly quick and effective, and is the main reason that she is the first ‘goodie’ that I’ve finished for my X-Men project rather than one of the more iconic characters!


As well as finishing her, I also nipped into GW with my wife to grab the new mini of the month:


As a Death Korps Engineer can definitely find a home in an inq28 warband!

So, no great change to the Tally, which now stands at: 

5 vs 24 = -19

With six days to go until Salute…

Sunday, 30 March 2025

Do you think Blob…

 …chose his own Codename? Or is Magneto just really blunt?


So, I’ve recently had a reorganise of my painting tile and stripped back the amount of half-painted miniatures on it in the hopes of reducing option paralysis, so it’s mostly the X-men minis I prepped a while back at the moment, which has allowed me to get Blob to a finished state.


The aim is to get four X-men and four Brotherhood of Evil Mutants characters painted so that they can start getting used in Super Mission Force, so that’s one down, three to go (and there’s still another five possible options on my painting tile).


Just for fun, here’s the piece of art that someone posted on Facebook while I was mid paint job that reminded me that Blob sometimes has a yellow belt:


Poor Rogue…


Finishing him brings the Tally to:

4 vs 23 = -19

Next: more mutants! Although I really want to start on some Alamo miniatures. And am fighting the urge to start a Napoleonic project, damn you Richard Sharpe…

Monday, 11 November 2024

Super Mission Force: first thoughts

Having previously played superhero games with my kids using some basic rules of my own creation, we wanted something a bit more in-depth (as in my bare bones rule set essentially each hero was a set of similar stats with a single special ability), but still simple and quick enough that my five year old could play it with us. Having seen other people playing it online, I thought we’d give Super Mission Force a try. 

While there is an excellent set of character creation rules in the rule book, for speed I grabbed some pre-generated characters from the Files section in the Four Colour Studios Facebook group. I figured for our first game while we’re learning the rules we would take a single character each, and stick to basic abilities (ignoring manoeuvres). My son wanted to be Venom, obviously, so I figured I’d take Spider-Man, for thematic reasons. My daughter, on the other hand, wanted to be Boom Boom, because I described her as ‘blowing things up and being sassy’, which apparently appealed.

According to the profiles it would be an even match for Venom to take on both Spider-Man and Boom Boom, so we set up our map to represent Venom bumping into the pair of heroes on their way home from a mission. Despite rolling fewer dice, my son was able to win the initiative on the first turn and so Venom was able to web swing his way across the entire map immediately:


Fun fact - we ended up using pretty much just this sixth of the map for the entire game. 

Super Mission Force uses a goal system (actually, I think it officially uses the trademarked Goalsystem) wherein you roll a dice pool and count successes, and I realised that I could use the dice from my old Havok set:


I figured this would be handy for the kids, counting skulls as one and explosions as two, rather than having to parse the numbers on a pile of regular dice. Inevitably, we all rolled terribly and so the game lasted longer than was statistically likely.

Also, our home printer didn’t want to behave today, so I hand wrote stat cards onto index cards for this game:
 

Long story short, Spider-man and Boom Boom did their best, but just couldn’t do consistent enough damage to overcome Venom’s health regeneration (despite managing to drop him down to his last health at one point). At one point Spider-Man webbed Venom so successfully that he could only break free if he rolled 6 successes on 4 dice, but they couldn’t even take him down despite him being totally immobilised, and my sone rolls better than his father so Venom was able to burst his bonds and wreak vengeance on the heroes:


Final thoughts: I like it! It was slightly slow going while we got used to the basic rules, but even my five year old was able to grasp the general mechanics pretty quickly. The game got a bit samey towards the end (punch, punch, try to stun so can run away then jump in for a big punch), but I think that’s more to do with there being so few figures on the board that rounds were pretty quick - with more figures per side, there would be more variety in each round. Not that we didn’t enjoy it with just a single figure each, as the goal system makes for fairly dramatic turns, where sometimes you roll a ton of dice and get bupkiss, only for your five year old to roll a statistically unlikely result on four dice to then rip himself out of your webs and proceed to murder everyone, so I think we’ll be playing again…