Showing posts with label vbcw. Show all posts
Showing posts with label vbcw. Show all posts

Monday, 18 June 2012

A World Aflame

My advance copy of 'A World Aflame: Interwar Wargame Rules 1918-39 (Osprey Wargames)' [link to buy] came last week, so I thought I should probably post up a quick review of sorts!


'A World Aflame' is a new set of wargames rules published by Osprey (of ubiquitous reference volumes fame) written by Paul Eaglestone (PDE of Empress Miniatures fame).

Eaglestone had previously released "And was Jerusalem builded here?", a 39 page pdf of rules for fighting engagements in the Very British Civil War (VBCW), the imaginary conflict that is currently sweeping the nation (well, not literally currently), and this set of rules is built on that framework, but in greater depth (and much prettier too!)

Although this volume focuses mainly on the Spanish Civil War (for which Empress produce a range of rather nice miniatures) there's plenty here for the VBCW enthusiast, as although the rules themselves are designed to be useable for the entire 1918-39 Interwar period, period and regional flavour are added through the use of Scenarios and Chance cards, amongst other things.

Before I look at the book proper, it's worth mentioning how much I enjoy Eaglestone's style of writing - this isn't a rulebook for rules lawyers to brandish at a tournament, it's the sort of book used by a group of adults getting together to create a narrative set in a period of history that interests them by pushing little men around in a gentlemanly fashion, perhaps over a snifter of something, and as such the tone throughout is conversational, and makes for an exceedingly pleasant read.

Presentation throughout is as high as you'd expect from an Osprey production, with the usual plethora of high  quality illustrations throughout, taken as they are from a variety of existing publications. There's also a number of colour photographs of miniatures 'in situ', which provide a great deal of eye candy and inspiration. My favourite would probably have to be "Anglican League Militia take control of a vital communications point", the 'vital communications point' being the local phone and post boxes. If pushed, I would probably say it's a pity that there isn't a large diorama or somesuch to pore over, but that would just be me being fussy.

The Rules: written as they are in a 'retro' style, aiming to "pay homage to rulesets written by such wargaming legends as Charles Grant and Donald Featherstone", 'A World Aflame' gives you the tools to play fun, fast-paced games that mix high adventure with a dash of tongue-in-cheek humour. I won't go into too much detail here (buy the book for that!) but rest assured the book contains rules on how to move, shoot, and measure the morale of your little lead men, as well as less generic rules as smoke and sending runners carrying orders across the table... There's rules for a whole plethora of period weapons and armour too, including rules for boats and planes as well as the expected armoured fighting vehicles (yes, including improvised ones! ). 

The book contains sample units for a variety of conflicts, both the Spanish and Russian Civil Wars, as well as Warlord China and (the one that's most caught my interest) the aforementioned VBCW, ranging from militia rabble to Regular Army Guards. 

The book also contains a sample scenario to show the sort of game you can play using the contents of the book, 'Suicide Hill', aka the Battle of Jarama, February 1937. It's a three-day/three-game scenario, with special rules, orders and suggested chance card decks (from a selection of example cards at the end of the book), complete with a map and some more pictures of miniatures in situ for you to get excited over.


If I had to pick my three favourite things from the book (entirely arbitrarily, and if you were to ask me another time it's likely I'd choose three entirely different things) they'd be:

3 - The rules for attacking armoured fighting vehicles with a crowbar. More specifically, the fact that the second paragraph ends 'Good Luck!' Strange things amuse me.

2 - The Flashman effect - I like the fact that there's a special Legendary grade of officer that you can use in special scenarios that is, well, legendary. It's such a flavourful little rule that it makes me want to convert and paint up some miniatures for use as named characters in a campaign...

1 - Chance cards - the SCW flavoured examples in the back of the book make me want to write up some more of my own to use with VBCW, and I'm sure I'm not the only one. They're a great way to add period flavour to a game, as well as some tongue-in-cheek humour (if that's your cup of tea). I mean, look at 6milphil's chance cards for the sort of thing I mean...


Right, that's probably enough blocks of text to turn anyone from off from reading to this point, so I'll wrap it up here. I could give the book a rating, or a percentage score, but I think a more pertinent score would be this:



A photo my young lady took. Yes, that's me prepping some miniatures having finished reading this book. Sat on the floor at the coffee table as I couldn't wait long enough to sort out the desk that I normally use. If that isn't a glowing recommendation, I don't know what is...

Saturday, 21 April 2012

Post-Salute post and the pre-Salute post that didn't post...

Strap in, this could be a long one...

Foolishly, I went out to celebrate a friend's birthday the night before Salute. There would have been a post bemoaning my own foolishness (complete with pictoral evidence of the number of empty glasses), but it didn't post (presumably as the pub we were in was a lead-lined box with no signal).
Five hours sleep later, I was up and raring to trek to Salute. The journey was relatively straightforward this year, as no-one had decided to wander onto the line like they did last year, and we managed to get to the Excel centre just after doors had opened. However, when we got to where we needed to be, we saw that the queue went a fair ways back (literally as far as the eye could see...). Trekking to the back of the queue, we found a man with a sign saying 'cash queue'. Turns out as we had tickets we didn't have to join that queue at all, and (feeling somewhat foolish) began the long walk back to the entrance...

As ever, Salute featured many, many shiny things, many of which I'll realise I somehow missed when they start appearing on other peoples' blogs. Firstly though, I failed to meet up with any other bloggers - I saw The Angry Lurker and Ray in the cash queue, but must have got the time wrong for the bloggers meetup as there was no-one I recognised by the entrance at half 1 (re-reading Ray's blog post, it turns out I should have been by the seating area - that's what I get for not reading the map and assuming it was oriented with the entrance at the side! - it also turns out that whilst I thought I was following Ray's blog, blogger disagreed with me, but that's now fixed). I saw the back of Tomsche's head (well, his Pikachu hat) at the start of the day but didn't see him again to say hey; I walked past 6milphil and didn't twig who it was until afterwards... Basically, I suck at networking.

On to the pictures (alas, I only took a couple, as I was busy walking round gawping at things and scrabbling through buckets):


Epic 7TV table from those wonderful chaps (and chapesses) at Crooked Dice. Shiny.


VBCW table (presumably hosted by GWP?) that I had to walk away from as it was making me want to buy things from Dixon and Musketeer...


Captain Scarlet will always be aces in my books...


There's just something about a trench table that appeals to me. Especially a trench table with details like this:


Hee hee. Onto the main body of the post though: the loot!


  • The freebie mini (the lovely Aztec looking chap)
  • A freebie stapled to a hinchcliffe catalogue (something historical, I chose the one with the biggest hat)
  • 'Aaron', the not-Kick-Ass from Hasslefree (I started to think I'd imagined him, but the ever lovely Sally found me one, and gave me a goodie bag and a free sheet of scenery stickers - huzzah!)
  • A handful of Star Wars Miniatures Droids - annoyingly, the ones I really wanted (various R4 and R5 Droids) turned out to be out of stock, but the nice man at Tritex games said he'd send them post free if I emailed him.
  • Crooked Dice Minion specialists and a couple of head sprues for conversions (one with a welding mask to put on the minion with the flamethrower, and one with some beret sporting chaps heads)
  • A Skaven Jezzail, because it was £3 (they're 3 for £30 new!)
  • An SJS Judge (because they're awesome)as well as a couple of minis that were in a bucket on the Mongoose stand (a Sky Surfer, a Blood Bowl Skaven player and an old-school GW beastman)
  • Some Amera craters, because I need me some generic terrain and I was intrigued about these after seeing how nicely these vac-formed terrain pieces can look in Kevin Dallimore's book
  • Knight Models Boba Fett. I begrudge paying £13 for a single miniature, but then again he's absolutely beautiful (and anyway, it's cheaper than buying a less nice one from Wizards of the Coast). I ummed and ahhed over buying this for a little while - the man on the stand saw me gazing lovingly at it and pointed out that I had Boba Fett holding a boombox on my T-Shirt... I managed to resist for about half an hour after that, but eventually caved. When I got back there were none left on the stand, but luckily the chap had one stashed away in a box!
  • A Salute bag, to store my loot. Alas, neither I nor Uncle Johnny had a golden ticket to win a free storage case. Next time gadget, next time...
Not as bad as I'd imagined (or hoped), which brings the tally to:

39 vs 79 = -40

There were a few other things I either couldn't get or almost got - I fancied some more scenery, but other than the Amera craters there was nothing that really grabbed my fancy; I was tempted by some VBCW, but since Gripping Beast didn't seem to have the schoolboys that they do I was able to resist the allure of Musketeer and Dixon; I almost picked up some Malifaux from Simpe Miniature Games as they had a 'buy two starters and get the rulebook free!' deal on, until I relised that I'd be spending fifty quid to save a tenner on sixty quids worth of stuff that I didn't really fancy much...

After trekking back to Canterbury, Uncle Johnny and I got to chatting about the new GW paints, which led to popping into the local stoe, which led to me buying some paints. And a book. It's a nice looking book though (the Blood in the Borderlands one) so that make it okay I guess. I even got a replacement backpack for the Witch Hunter I got for Easter after the staffer heard me bemoaning the quality of Finecast to John. There goes my planned 'Failcast' post then...

Tuesday, 20 March 2012

The single greatest comic panel ever made...

...is this, from issue 16 of Warlord of Mars, one of the many John Carter comics:


Even in context, it's hilarious (although for different reasons).
So, I've still not finished any miniatures, because I realised I had this to deal with:


I hadn't got round to reading any comics yet this year (most of these piles have 3-5 comics in). And yes, I do get six seperate Barsoom series. Sue me, I likes me some Barsoom.

Despite not having any proper progress to show, the postman brought me some more goodies:


Crusader Early war brits, Artizan British command and the VBCW sourcebook is the start of my foray into alternate local history, as well as some Renedra grave stones, because graves can be used for pretty much any setting...

And also this cheeky Artizan chappy, another goody bought from Mr Marx. He'll make a rather spiffing renegade Threashold Agent for Strange Aeons (when I eventually get round to painting him, that is...)
Which brings the tally to:

12 vs 67 = -55

Finishing the twenty-seven almost painted miniatures on the painting table at the minute would only claw me half the way back to zero...