Showing posts with label Infamy. Show all posts
Showing posts with label Infamy. Show all posts

Monday, 14 August 2023

Lard Workshop the Second

 The Mojo Dojo Casa House Epictetus still has no kitchen, and so I have been getting out and about as much as possible. As luck would have it the second Lard Workshop took place in Nottingham on Saturday and gave me the excuse to take a couple of days away. As with last year, I spent an afternoon exploring part of the city, on this occasion the National Justice Museum. I wouldn't suggest making a special trip, but if you're in the vicinity it's worth a look. Like many museums these days it featured costumed interpreters, here seen explaining how 18th century executions worked, including more detail than I felt I really needed to know.


You'll be as relieved as I was when I tell you that the lady above, convicted of stealing some scraps of lace, had her death sentence commuted to six weeks in prison in the nick of time. There was a bit of a theme for the weekend though, because one of the first sights that greeted me when arriving for my first game was this victim of evil Prince John.


We were in the 12th century where I was playing the, previously unknown to me, Sheriff of Lardingham, who was attempting to find some mead to serve to the aforementioned Prince John and to Archbishop Roundwood, the latter appearing to be named after the chap who put on the excellent 'Flashing Blades' game which I played in 2022. Sadly, I managed to get his Grace killed rather than refreshed. However, the forces of law and order captured Maid Marion, eliminated Little John and Friar Tuck, and badly wounded not just Will Scarlet but also Robin of the Hood himself, so came out the winners. The rules used were an amended version of Dux Britanniarum. I'd never played these before, but they were similar enough to other Too Fat Lardies rules to make them easy to pick up, while being different enough that one could still get confused. Excellent fun though.



My afternoon game was once again 'Infamy, Infamy'. When I played it last year my intention was return home and put on a game immediately, which obviously never happened. It's unlikely to happen this year either as we have just started the long awaited Peninsular campaign (see James' blog for full details). But it was a great game anyway. I was one of the Roman commanders, attempting to burn the wagons of some marauding Goths. We had a plan - which we didn't get close to being able to even try out - but, as always seems to happen to me in this game, I got ambushed. I like the rules overall, even if I find the close combat a bit convoluted, and wouldn't mind playing them more than once a year.

I thoroughly enjoyed the weekend, apart perhaps from finding my train home full to bursting with disgruntled Grimsby Town supporters, and I am particularly happy to be able to report that Don had arranged for the weather to be much cooler this year.



Saturday, 27 August 2022

Silla

 And so to the opera. In a rare crossover between the ultimate art form and wargaming I have been to see Handel's 'Silla'. The 'Infamy, Infamy' game which I played in Nottingham a couple of weeks ago took place in the Social War of 91-87 BCE, and the Lucius Cornelius Sulla who was involved in those as a military commander becomes Silla in Rossi's libretto. The setting is (sort of - it's not terribly historically accurate) the civil wars of a few years later, through winning which Sulla/Silla becomes dictator. It is, as the programme tells us, about a womanising populist leader who rises to power, but is brought down by those closest to him when he loses his appeal to the populace. It had a contemporary setting (*), presumably so that the audience could more easily read into it whatever parallels they could find.


It was all very good, although the music seemed vaguely familiar. Some subsequent research tells me that the dramma per musica was written for a specific time and place, only performed once and the music was simply used again in 'Amadigi de Gaula' which, of course, I saw last autumn. Among what is by now the traditional trouser-role same-sex relationships and gender-swapping, this production of 'Silla' did contain a couple things I'd never seen before at the opera. At one point Mars, god of war, encouraged the audience to clap along, which did nothing so much as prove that classical music audiences are as incapable of keeping rhythm as any other sort. Then, a bit later on, some members of the orchestra joined in the singing. If you live long enough then you will see most things eventually.


 * I can't help thinking they missed a trick by not setting it in 1960s Liverpool and giving a key role to the cloakroom attendant at the Cavern, all of which would undoubtably have been a lorra lorra laughs. 

Sunday, 14 August 2022

Lard Workshop

 The lack of postings here, and the fact that medieval cattle raid hasn't been played yet, are of course due to scorchio. Indeed the only reason I am writing this now, is that the cumulative effect has all been too much and I have retreated indoors. This is not to say that there has been no wargaming. We completed our second game of 'Soldiers of Napoleon', about which rules I have nothing to add to what I have said previously. We shall have a go next week with move distances tweaked to match the specific size of table and bases, and I shall report back. It was fairly sweaty in the legendary wargames room on Wednesday, but nothing to compare with the sauna that was the Old Chemistry Theatre at Nottingham Trent University on Saturday for the inaugural Lard Workshop (*).

The Workshop, which took place alongside the BHGS Britcon show, was organised by Don, my old (very old) school friend and bandmate, despite which it was a great success. I for one thoroughly enjoyed it, and had a blast. And no one could say that it wasn't excellent value for money. For £15 one got a £5 voucher to spend with the traders, a free sandwich lunch (which was rather good I thought) and to play two games; what's not to like? The one thing wrong with it was the heat, plus it was very noisy. So the only two things wrong with it were the heat, the noise and the fact that the toilets were a long walk given that middle aged men need to visit fairly often. Having said that, there were a couple of gamers involved who clearly didn't have prostates, which was the first time I've seen so many female wargamers since, well, since forever; another good thing.

I was travelling light and didn't bring a decent camera, which I regret because the eighteen games on offer were all worth photographing. There was a Far East set game of Chain of Command (possibly run by Richard Clarke himself; I wish I'd taken some notes as well as some pictures) which had more terrain crammed on to one table than I can remember ever seeing before. Very sadly I only took one photo of David Hunter's game of 'Infamy, Infamy', which I played in the afternoon, and that is very far from doing the table justice.


I'm playing the chap at the front left, tasked with getting my men along the road to a camp manned only by some unreliable slaves. The game was set in the civil wars of the early first century BC and, while I didn't get anywhere near the camp my Gallic ally and I had killed enough Italian rebels en route to win the game. I had played Infamy once, pre-publication and pre-pandemic, and despite reading through them again was feeling a bit lost at the start. However, as the game progressed I found it all began to make sense (**). Maybe I should get the chariots out before I forget it all again. 

You've got to love a measuring stick

I took more - and more useful - photos of the game I had played in the morning, Sidney Roundwood's 'Flashing Blades'. It wasn't hard to get a larger amount of the action into the picture because everything happened in a 2ft x 2ft square. It's not obvious from the above, but it's mounted on a Lazy Susan (£14 from Amazon according to Sidney) and players seated around the table can easily turn it to allow them to move their musketeer. Because the Mousquetaires du Roi, opposed inevitably by the Cardinal's Red Guards, are what this cracking little game is all about. The rules are not yet published (***), but they are in a pretty polished state already. The rules have quite a lot of the boardgame about them - and I mean that in a good way - and produce a result that, at least in our game, was a positively cinematic narrative arc. I loved the game, almost, but not quite, with the same passion that James has for SoN. And that was only a little bit helped by it being one of my characters, Monseigneur d'Eclair, who rescued the Comtesse de Chablis from the scaffold and spirited her away.


D'Eclair leads la Comtesse away through a crowd of Parisians

Interestingly, in the afternoon Sidney ran a Samurai scenario using the same mechanics. As for what I spent my £5 on: a copy of the second edition of Lion Rampant, of which more when I have read it. To conclude, thanks to David, Sidney, my various teammates and opponents, Richard Clarke and, in particular, to Don for a most enjoyable, albeit hot, day of wargaming.


* If you are going to Google that, then I would try to be precise in your search terms unless you genuinely wish to find out the best way to render lard, which is a very different thing and quite possibly smells even worse that a hot room full of wargamers.

** Except perhaps the close combat rules, which are, shall we say, convoluted.

*** Next year possibly, depending on the rest of TFL's publishing schedule.

Tuesday, 13 October 2020

Britannia AD 43

 So, the fact that the world won't stand still is restricting my ability to indulge in those few things that remain legal in Leeds, sitting all alone at home painting figures for example, but oddly enough I can read books without any problem (computer screens are more difficult) and I have been looking through a recently published book in the Osprey Campaign series: 'Britannia AD 43: The Claudian Invasion' by Nic Fields.



I hope I'm not damning with faint praise when I say it's OK. Two obvious problems that the author has are a lack of sources plus the significant changes in the geography of both the Kent coast and the course of the rivers Medway and Thames during the intervening two millennia. He copes with both as well as could be expected, although he does tend to repeat himself a tad. It's copiously illustrated with both paintings (by Steve Noon) and photographs of subjects ranging across museum exhibits, re-enactors, Roman remains from well after the invasion, much later buildings which happen to be where something may or may not have happened at the time etc. One of the photo credits is given to Neddy Seagoon, so one can't complain that the publishers have not looked in every possible place that they could think of.



Everyone will come to the book with a different level of prior knowledge, and most will be greater than mine. When Fields says that many people's impression of Claudius himself comes from Robert Graves via Derek Jacobi, he might have been describing me. Personally, I found the description of the difference between the alae and the cohortes equitatae to be very helpful, although I can't imagine it will make any difference to how I classify my Roman cavalry in 'To the Stongest!'. Also interesting was the contrast between the tribesman using local knowledge to finding their way through estuary marshes and the Batavian auxiliaries' ability to swim across rivers and move directly into combat. The text further prodded me towards thinking that the way chariot rules work in 'Infamy, Infamy' is more likely to reflect how they were used than those in TtS!; still, the latter shouldn't be hard to change. Lastly, but by no means least, I am very tempted to model (when vestibular stability has been restored) the illustration of Claudius parading towards Colchester on an elephant. And why not?


Still remembered


Wednesday, 23 September 2020

Bloody Barons II

 I like to keep an occasional eye on  the most common search terms that have brought people to the blog. Sadly 'gay porn' has disappeared from the list, but thankfully 'beardy Branson is a twat' is hanging in there. Recently, the term 'Bloody Barons II' has appeared. Upon investigation I discovered that I had somehow overlooked the fact that Peter Pig had updated the rules first issued in 2005 and of which I own a copy. Even more investigation revealed that they are in fact a completely new set of rules, but have been given the same name.



My initial reaction was that it was some sort of con; in my defence I'm a bit of a cynic and that is my reaction to most things. However, logic says that it's the opposite that would be a con: the same set of rules with a new name. I don't know why I mention it. In any event I bought a copy.

As a slight digression, I am in the market for a fitness tracker or smartwatch and have been watching a number of YouTube reviews of various options. These influencer chaps - none of whom seem to be at all physically fit despite their interest in health tracking apps - have hit upon a useful trick for stretching out content. They do an 'unboxing' post followed, if one is lucky, by a full review in due course. That doesn't seem a million miles from what I have done (i.e. started to do) with 'Infamy, Infamy', and so this is an unboxing of 'Bloody Barons II':

  • They are genuinely a completely different set of rules with, as far as I can see, no mechanisms in common.
  • They are recognisably a Peter Pig/Rules for the Common Man ruleset:
    • Four base units with casualties removed in half bases
    • a pre-battle sequence, this one much simplified compared to others
    • random game length
    • Very useful playsheets; completely impenetrable main rulebook that seems deliberately written to confuse
  • They are gridded with some obvious similarities to 'Square Bashing' e.g. in the morale phase
  • There a couple of what look like innovative rules - albeit that for all I know they appear elsewhere in the RFCM canon - such as a phase where movement is by square followed by one where movement is, well, by square, but in a different way. Cavalry also seem to spend all their time off-table until they charge on to the field, melee and then retreat off-table again.
  • Includes scenarios for all the battles from the WotR.
One of the things that I didn't like about the original rules was the way that they dealt with mixed bow and bill units, which was far too fiddly for me. These new rules seem to just assume that all units are mixed and abstract it from there, which is rather more to my taste. So, I shall add them to the pile of rules to try, and you can add them to the pile of rules awaiting a full review. Don't hold your breath.

Wednesday, 19 August 2020

Pot98apouri

 Fingers have been pointed at the lack of wargaming content hereabouts. The natural response to that would be to publish (yet) another post on some random other subject, but I shall not stoop to that. (Although stay tuned for an entirely non-wargaming Question and frankly not many Answers session tomorrow.) Instead, let us consider developments in what, you will recall, the Economist described as 'a good hobby for an anxious time'.


Well, and obviously, I haven't got any myself, otherwise I would have written about it already. In common with a number of other bloggers I posted to say that I had received my copy of 'Infamy, Infamy' and implied that I would try it out and/or review it and then post again. In common with many of those other bloggers, I haven't done either. I therefore broke my recent habit and bought a copy of the July/August issue of Wargames Soldiers and Strategy, which carries a review therein. I haven't read it yet, but when I do you know that you can rely on me to post about it here.

Not reading wargames magazines and the lack of shows to attend means that I am sadly off the pace in understanding what's hip and happening. It would be nice if I could rely on the blogs which I read to keep me abreast of things, but disappointingly they do tend to wander off topic rather a lot, writing about walking, swimming, cycling and suchlike nonsense. In any event, I was surprised, but intrigued, to come across a reference to Wofun Games. Firstly, that's a terrible name, and the full name - World of Fun Games - is even worse. However, I did find the concept interesting. What they do, as you probably already know, is produce plexiglass flats for a number of different periods. For at least some of those periods the figures are based on drawings from the range of Peter Dennis Paper Soldiers books published by Helion. It may be that, like me, you have looked at those books and asked yourself "Can I be arsed to photocopy, cut out and mount all these?" and then, also like me, replied in the negative. Well, now you don't have to, all you have to do is put your hand in your pocket. I confess to being tempted by one of the periods available, although not tempted enough to actually do anything about it.



A mere seven years ago, I heralded the imminent arrival of new set of rules for horse and musket sieges, called Vauban's Wars. Following an astonishingly short development programme they are to be published next month. I am quietly confident that a set will find its way to Ilkley, hypocentre of wargaming in the lower Wharfe valley, and the Peninsular war would appear to be an obvious setting for giving them a try. From what I have seen so far, I would imagine that there will be many elements which will be transferable to other periods. And, as regular readers will know, I have a shedload of equipment for medieval sieges. All I need is something to besiege.



Which seems an appropriate place to put a photo showing current progress on what is turning into the most expensive toy castle in the world. Spraying is slow at the moment, because being the English summer it rains most days. However, designs are in place for the castle which will sit in one corner of the town above (you can see one piece of wall towards the top right of the picture), so the project is still very much moving forward.


Wednesday, 8 July 2020

Edouard/Édouard


“The rain set early in tonight,
The sullen wind was soon awake,
It tore the elm-tops down for spite,
And did its best to vex the lake:
I listened with heart fit to break.
When glided in Porphyria; straight
She shut the cold out and the storm,
And kneeled and made the cheerless grate
Blaze up and all the cottage warm;”

- Robert Browning

For reasons that are no doubt perfectly logical it is only winter storms which are named in the UK. So when two weeks ago we were hit with hailstones the size of eggs and my garden was flooded twice, once because the hail was so intense that it washed the moss off the roof and blocked the gutters, it didn't have a name. A few days ago the wind was so strong that it broke off a sizeable chunk of the tree outside my house. On that occasion the branch - big enough to be used as a social distancing measuring stick (old school) - blew down the road at great speed causing cars to have to swerve out of its way, but still no name. Yesterday, the media got very excited about the approach of what is apparently known to everyone except the Met Office as Storm Edouard - and there's a definite touch of Johnny Foreigner about that name - to the extent that I planned a day inside. And what happened? It rained a bit, which, let's be frank, is not that unknown in the UK in July.


What I would have been doing if not for Edouard


Anyway, in the end I have managed to achieve a few wargames related things. I have had another try at washing figures in my new ultrasonic bath, and I think I have revised upwards my impression. It's all subjective, and the proof of the pudding will be when the paint doesn't flake off, but I think it's actually a pretty effective method. I have only tried it on metal figures so far and will have to report back when I have had a go with some plastic figures. I have almost, but not quite, finished off the couple of dozen ancient Britons which were left half-painted when lockdown commenced and were then never touched despite all the time I had to do so. The auxiliary cavalry command set that's next up has highlighted the limited extent of my reference library for the Romans. I have far more books on, for example, the Mexican Revolution despite not gaming that at all. The problem is that it contains a Vexillarius, and I could work out what he had on his head. Most online sources suggest an animal skin - although there is no unanimity about which - but the only animal it could plausibly be is a donkey, and I find that most unlikely. I have continued my reading of 'Infamy, Infamy' - another typo on page 22; come on Don, get a grip - but really need to set something up and work through it. That of course means either finishing off or abandoning the game currently set up.

And last, but not least I have had a go on the laser cutter for the first time since February. It was hard enough remembering how to get into the workshop, let alone how the machine itself worked, but it is another small step forwards.

Thursday, 2 July 2020

Actual Arrival of New Rules

I have received my pre-ordered copy of 'Infamy, Infamy', the latest rules from the Too Fat Lardies, complete with pack of cards and some game markers.




I haven't read much of them yet, having been distracted by the credit and name check given on page 1 to Don, my first ever wargaming opponent from fifty plus years ago. Fortunately there is no photograph; the poor old sod hasn't aged well at all. I wonder if it's him that's to blame for the typo on page 6.

I shall definitely give them a go and, given that I know Peter has also bought a copy, there may be some support in getting it into the schedule. However, no one knows when wargaming is likely to start up again and the longer the delay the more figures that James will have added to his Peninsular War set up; it would, of course, be rude not to christen those.

Anyway, that all gives more time to ponder the question of basing.The sabot bases which I already have aren't for the same size as the units specified here. My initial reaction was to bodge it some way, but on the other hand I do have access to a laser cutter....