Here's a Troika! background for Supercalla. It's a nice guy type.
Scoundrel Wanted in 1d6 Sunrealms
Your mama cried the day you were born and your daddy's only words to you were "I regret makin’ you." People tend to avoid you, except the Law... the Law is always looking for you. And bounty hunters.
Possessions:
-RIG 77
-Knife
-Small book of dad jokes
-Pack of Astroknotty
-Coordinates for a big score
Advanced Skills:
2 Pistol
2 Fist Fighting
1 Sneak
1 Run
2 Spotting The Law
Special:
Each time you enter a new place roll 1d6. On a roll of 1, the Law is notified of your whereabouts. On a roll of 2, a bounty hunter spots you.
Showing posts with label background. Show all posts
Showing posts with label background. Show all posts
Saturday, November 16, 2019
Background: Private Eye
A background for Troika!
This one got cut from the Supercalla setting book because it didn't quite fit the theme. Maybe it'll show up in a later book.
Private Eye
The dame was on fire when she crawled into the room. Not figuratively, but literally. She was a fire worm. She lost a lover and she wanted you to find them. How could you say no to a dame like that? You looked at her long and hard with your one eye and said "I'll do it. Now please get out before you burn the joint down."
Possessions:
-Skinsuit (trenchcoat, armor 1)
-1d6 fake badges and IDs
-Revolver
-Emergency cozmask (1 hour use)
-Lockpick tools
-Eye drops
Advanced Skills:
3 Awareness
1 Locks
1 Disguise
1 Sneak
1 Pistol
1 Fist fighting
This one got cut from the Supercalla setting book because it didn't quite fit the theme. Maybe it'll show up in a later book.
Private Eye
The dame was on fire when she crawled into the room. Not figuratively, but literally. She was a fire worm. She lost a lover and she wanted you to find them. How could you say no to a dame like that? You looked at her long and hard with your one eye and said "I'll do it. Now please get out before you burn the joint down."
Possessions:
-Skinsuit (trenchcoat, armor 1)
-1d6 fake badges and IDs
-Revolver
-Emergency cozmask (1 hour use)
-Lockpick tools
-Eye drops
Advanced Skills:
3 Awareness
1 Locks
1 Disguise
1 Sneak
1 Pistol
1 Fist fighting
Saturday, September 28, 2019
Decommissioned Warbot
46. Decommissioned Warbot (AWOL)
In your heyday you were a first-class robot warrior with a really big canon. You used to level buildings. But too many drops into hot messes has left you battered, broken, and beset with bugs. They took your canon first, then they slated you for spare parts storage. That just didn’t sit right with your over-stressed AI... so you opted out of the program. With your fist. What will you do when the Law finally catches up with you?
Possessions:
-Long distance scanner
-Welding torch finger
-Short distance boosters (for flying)
-Detachable limbs
-Pick one weapon: PL22, 11 gauge shotgun, revolver, RIG 207
-Robot body (armor 2)
Advanced Skills:
4 Pistol
4 Rifle
2 Strength
2 Fly
Special:
In times of stress, the GM may call for a Luck test. If you blow it then something inside you blows, at least for a short time. Your body has been scavenged. Roll 1d6 to find out how.
1
|
Missing hand.
|
2
|
Missing arm.
|
3
|
Missing part of head.
|
4
|
Power module incomplete; 1d6 hour recharge time
|
5
|
Rust prevention gone; avoid water.
|
6
|
Hard skin stripped to 1 armor.
|
Sunday, September 22, 2019
Blas-Tar Field Agent
Here's #15 on the Backgrounds table for the Troika! setting book that I'm currently writing. Working title for the project as of now: Hellion Cross!
15. Blas-Tar Field Agent
You had one dream: blow stuff up and get paid doing it. Well congratulations! You’re living the dream as a rep for Blas-Star, one of the most popular arms manufacturers in the Coz. Each day you get to travel with customers and explode stuff, followed by paperwork and Dramurian rotgut. And you like it... maybe a little too much?
Possessions:
-2d6 Blas-Tar Boppers
-Blas-Tar Blas-Ter blaster
-1 random Blas-Tar demo item (1-2 Blas-Ter, 3 QuEF [Quantum Entangled Fist], 4 Pulsed Plasma Pistol, 5 Pulsed Plasma Rifle, 6 experimental Blas-Tar Bopper)
-Company credit card
-Standard issue company saber
Advanced Skills:
4 Knowledge: Blas-Tar Corporation
4 Demolitions
1 Pistol
1 Sword
2 Smooth Talk
2 Corporate Connections
Special:
You can use your corporate connections skill to secure demo products, travel accommodations, and diplomatic immunities (where recognized). But only when corporate bothers to return your pages.
15. Blas-Tar Field Agent
You had one dream: blow stuff up and get paid doing it. Well congratulations! You’re living the dream as a rep for Blas-Star, one of the most popular arms manufacturers in the Coz. Each day you get to travel with customers and explode stuff, followed by paperwork and Dramurian rotgut. And you like it... maybe a little too much?
Possessions:
-2d6 Blas-Tar Boppers
-Blas-Tar Blas-Ter blaster
-1 random Blas-Tar demo item (1-2 Blas-Ter, 3 QuEF [Quantum Entangled Fist], 4 Pulsed Plasma Pistol, 5 Pulsed Plasma Rifle, 6 experimental Blas-Tar Bopper)
-Company credit card
-Standard issue company saber
Advanced Skills:
4 Knowledge: Blas-Tar Corporation
4 Demolitions
1 Pistol
1 Sword
2 Smooth Talk
2 Corporate Connections
Special:
You can use your corporate connections skill to secure demo products, travel accommodations, and diplomatic immunities (where recognized). But only when corporate bothers to return your pages.
Friday, August 30, 2019
Priest of the Upper Ocular Cavity
This is a character background for Troika!, an RPG based on Fighting Fantasy. Imagine that... a sort of "clone" that isn't based on D&D! Whhhhaaaaa??
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