Showing posts with label Abyssinia. Show all posts
Showing posts with label Abyssinia. Show all posts

Friday, 3 November 2017

Wyrd Games - Friday Preview

A Wyrd Games Friday 'The Other Side' preview...
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It's Friday, and that is the most exciting day of the week because it means we get an Other Side preview!  This week we take a peek at the Crow Runners, an Abysinnian unit.  This is one of the units that is included in the Abysinnian Allegiance Box.  Let's take a look!
Most Abyssinians who serve in the military spend at least a portion of their enlistment as Crow Runners. Crow Runners make up a significant portion of the Abyssinian army’s vanguard, but they also serve as scouts and infiltrators. They are competent skirmishers, taking advantage of their lightweight armor to engage and disengage at will. In combat, Crow Runners focus
on disrupting their foes to weaken them before the main Abyssinian forces hit.

On the tabletop, Crow Runners are one of the cheapest combat units available to the Abyssinians. They are well balanced, offering speed, defenses, and a variety of forms of attack. This Squad works well on the fringes of the battle, harassing enemy troops and hitting the enemy early to disrupt their plans.

Friday, 8 September 2017

Wyrd Games - Friday Preview

Wyrd Games Friday 'The Other Side' preview.....
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Happy Friday Wyrdos!  We are continuing our trend of looking at some of the coolest models of The Other Side, the Titans.  Today we preview the might of the Abyssinian army.
The Dreadnought embodies the Abyssinian design philosophy. Its three-legged design allows it to easily cross any sort of terrain, including the rocky regions of southern Abyssinia. It can even raise or lower itself to allow its operators to see past obstacles or hide behind cover. Similarly, its weaponry is relatively simple, which makes the Titan easy to manufacture (though they are sometimes equipped with experimental weaponry the empire's scientists wish to test out).

Perhaps most importantly to the Abyssinian design philosophy is that it relies on the Abyssinian people. The Dreadnought has multiple drivers and gunners, ensuring that the machine is always under Abyssinian control while acting with the mind of a person.

The powerful Dreadnought is a fairly recent addition to the Abyssinian forces. It was brought into service after a number of malfunctions by fully automated guns made it clear that the nation needed to have a mobile gun platform that was less risky to individual soldiers.
For now, the Dreadnought has been a great boon to Abyssinian forces, and they are quickly becoming an iconic part of an Abyssinian assault.

On the tabletop, Dreadnoughts are high Armor models with decent speed. They focus on Missile Actions, but as a Titan, they can use these even if they are engaged with standard troops.
Dreadnoughts function best in the thick of things. A good Rush Order can cause Crushing Legs to deal damage to the enemy, as can the Titan's Stabbing Steel Leg. After that, the Dreadnought can unload with its Versatile Actions, making it a fast moving warmachine that will quickly become a feared aspect of every battle.

Like all Titans, the Dreadnought loses effectiveness as it takes damage, so ensuring that it chooses its battles carefully is important. If you are in a good position, however, it can also charge into the battle to tie up enemy forces, effectively sacrificing itself to deal maximum damage to the enemy.

Thoughts and comments are (as usual) most welcome.

Friday, 11 August 2017

Wyrd Games - 'Friday' Preview

Wyrd Games Friday 'The Other Side' preview...
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Happy Friday Wyrdos!  We are continuing our look at some of the commanders coming out of The Other Side this Friday.  Today we take a look at Yokowo Yemo, aka The Lord of Steel.
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The Lord of Steel is a title given to Abyssinia's greatest warrior. The title currently resides with Yokowo Yemo, a skilled fighter and brilliant tactician. Yokowo joined the armed services at the age of sixteen and has been rising through the ranks ever since.
Yokowo is known for his particularly aggressive hit and run tactics, which led the Abyssinian engineers to create a special jetpack just for him. This has led to Yokowo always managing to be where the fighting is thickest, which in turn earns him the respect of all those he leads.
All Lords of Steel, Yokowo included, wield the Spear of Ages. This mighty spear has one of Abyssinia's first Soulstones, a rare green gem, fused into its hilt. The spear gives its wielder incredible power, and the fusion of steel and magic allows it to cut through almost any object.
While Yokowo is a talented Commander, he is known more for his bizarre strategies in battle than for his measured approach. His odd tactics often throw the enemy off guard, allowing him to pull victory from dire situations.
On the tabletop, the Lord of Steel is a fast, melee based Commander. Unlike many Commanders, the Lord of Steel leads from the front and possesses no inherent way to improve his Company. Instead, he makes use of his mobility and Stratagems to ensure that his troops are fighting at optimum capacity.
This often means that you'll want to look at Assets that either make the Lord of Steel even more independent, such as defensive Assets, or ones that allow him to interact more with the units in his Company.
Contrary to most Commanders, the Lord of Steel only possesses a Tactics value of 1. This disadvantage means that he will have to choose his battles carefully, though he has access to cheaper Stratagems via his Brilliant Mind.
Utilizing the Lord of Steel effectively on the table is all about choosing your fights wisely and making sure he doesn't outpace your Company too greatly with his enhanced mobility

Discuss away!

In case you missed them here's some of the previous Friday previews...

Thoughts and comments are (as usual) most welcome.
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