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I paint small metal and plastic figures and rarely get to play with them. But that is fine with me.
Showing posts with label ACW. Show all posts
Showing posts with label ACW. Show all posts

07 March 2017

Five Give Up the Booze - a silly business


Since my return my hands have not been exactly idle at my hobby desk. Whilst nothing’s been finshed, I’ve been gluing and slapping paint about different things.

1. In April I’ll be co-demoing some Regimental Fire & Fury ACW with my mate Stewart and so have started painting up the remainder of my outstanding 15mm Confederate infantry for the day. It’ll be a large game, set to take some 5 or 6 hours (I hope my neck can stand up to that sort of punishment…) with 6 players and we two as GM’s. Stewart has a modified scenario to run through and know’s all the details, I think I’ll just be there to supply Reb’s and my pretty self. No pics yet cos who wants to see boring primed minis with blue trousers? More on these later.

2.  Last year I was lucky enough to win a raffle on Facebook that involved the Bolt Action community. The proceeds went to a lovely chap, Damon Andersen so that he could afford a pricey surgery for his young daughter in the US. The prize ended up being a lovely box from Warlord games that included their new “Band of Brothers” starter set, black set of order dice, the Tank Wars supplement and some cool looking german officer with an SMG. Thus far I’ve put together and primed the German Half-track that came with the Starter Set, but also got to start work on the Hetzer tank hunter that I’d purchased almost a year ago. Project Winter Germans is on it’s way!

Half Track is a re-purposed Pioneer 251/D as shown by the storage bins along the sides. I just liked the look with them, than without. Considering adding a canvas cover over a frame for the passenger area seeing as it'll be a Winter theme'd vehicle. The cork is sporting a German Tank commander, he's just primed ready for when I actually have a tank able to stick him in. I'm thinking a Panzer iii or an 8-Rad might be in my future?

The Panzer 38T-Hetzer tank Hunter is my fav German tank. Ugly little bastard that packed a wollop though suffered terribly from unreliable mechanics and thin armour that barely stopped machinegun fire. Add to that Late War fuel shortages and how awfully cramped these things were inside and it was not a very liked machine. But much like ugly dogs, it really appeals to me. Bit shiny in the pic as it's currently drying from a coat of gloss varnish, prior to decals being added and then weathering. The red barrel is to represent that this tank is not that far from the factory floor - they didn't have time to paint it!



3. Spurred on by this jump-start to my painting mojo, I also started looking at other things, #1 were my old 3rd Edition Blood Bowl Orcs which got scrubbed clean of that old paint job, mold lines removed and glued to new bases. Also after being tempted to jump in on the new Relic Knights Kickstarter project (And consequently reminded by self that I’d not played the original version in almost 2 years, much less painted more than 98% of the Relic Knights minis I already own…) I pulled out Betty and Lug (To be previewed at a later date) and started base colours on those. Sadly, this led me to discover that my much prized old pot of Blazing Orange had completely dried up! And so very sad, I threw that old horse (Brought all the way from the UK no less) into the bin.

That just leaves my Dark Angels Green remaining from my "old" Citadel paint collection. :(


Some more work was done on the Wintery Eastern Front buildings too, but of course, I forgot to take pics. Again, at a later date. 

Forgive me if I haven't commented on your blogs in a while. I'm trying to make my way through all of the posts backlog, but it's taking a while and those bloody things do pile up QUICK! 

In conclusion, I hope to get a new post up by the weekend so if you're so inclined, watch this space!




25 August 2016

Comrade! (Part 9!)

Two more 28mm WW2 Soviet Tank Riders done and also two more stands of 15mm Confederate infantry. Onward and upward!
Two new members of my Tank Riders squad. Junior Sergeant on the left, another SMG nutter on the right.

The lads call him "Beetroot Head" due to him both suffering from the cold due to refusing to wear a cap and also his face turning furiously red when yelling commands.

After Mike at the MadPadreWargames blog made mention that my Telogreika uniforms were too brown, I went back over some of them with a greenish khaki to make them less so. 

An angry face for sure. No idea where this head came from - perhaps Gripping Beast or Games Workshop? To make it fit better I added a clumsy Greenstuff scarf about his neck. 

This chap looks like he's loping onward ready to spray the hated invader! A little snow added to his knee for fun.

Snow on the boot. 


And two more stands of Reb' infantry for Saturday's game. Standard stuff - range of brown trews and hats and grey jackets. From the tabletop they look just fine and rather motley.


Four more stands of Confederate infantry to go and also four more Tank Riders. Thanks for taking time to stop by!

17 August 2016

RF&F

On the 27th I'll be playing a multi-player game of Regimental Fire & Fury at Stewart's place, providing the Confederate forces for the day.

According to the scenario that he's devised I'm short a regiment of infantry, so, once more to the brushes my friends!

Command base and a base (Representing roughly a company ingame) of Confederate Zouaves. In this case, they are painted up in the uniform of the Louisiana Tigers. 

Only 6 bases to go! These will also double up nicely for our Longstreet campaign.
After I painted the Zouaves, I quickly decided that one base/company was enough! They took as long to paint as 3 regular Reb' infantry bases! >_<

Also started work on a couple more Soviets - more on those will be posted soon.

26 July 2016

Longstreet Campaign Mid 1862 (game 3)

*No fancy pre-amble to this battle. Just imagine – it’s the 18th of September 1862 and the Battle of Sharpsburg is just over, the bloodiest day to date in any American war. Jean-Claude Pedisclaux’s brigade was held in reserve and didn’t see combat during the Battle, but is used in a rear-guard action to aid in giving retreating forces time to safely get away. The twin hill-ridges are seen as a position to hold the pursuing Federal forces who would otherwise set up their deadly artillery batteries to bombard the Confederate columns.  General CJ Thompson’s brigade leads the vanguard of the pursuing Yankee army.*

On Saturday, Stewart came over in the evening so we could continue our ongoing Longstreet campaign – as the title suggests “Game 3”.

Per our previous two games, we randomly rolled up the scenario for the day and got yet another defensive one, “The Hilltop”. With my bonus from last Campaign Card draw in scouting, I easily won the pre-game scouting roll to determine who is Attacker/Defender and chose to defend the two hills that were the objectives of this game. (Stewart’s now TWO full batteries of Artillery would have to come to me, thus taking away that nasty advantage to a certain degree for some of the game. Well, until they got in range!)

The set up with the two hills on the left and my Confederate forces defending, on the right are the Union forces. the brown line along the center of the board is a sodden creek (I had no better terrain.). I had to set up first, so was forced to spread my forces out in anticipation of Stewart's main thrust.

1. Defending the left hill are my new fresh Veteran cavalry, dismounted and the Seasoned 3rd Louisiana Rifles
2. On the right hill were my new Virginian infantry, small artillery battery and the 12th Florida Infantry
3. I held the 26th Florida Cavalry in the center, ready to redeploy to help shore up an inevitable gap
4. The Louisiana 4th Rifles were staying a little back in the trees, ready to march forward to support the larger recruits on the hill if needed.
5. Stewart's main thrust was going to be at the forces on the left hill, seemingly my weakest front. All his infantry regiments were marching in column in order to close the gap all the quicker and his artillery limbered for the same reason.
6. Stewart's left flank was a diversion to try to keep my forces there contained whilst his main thrust went in. (Oo err missus)

The Yankees prepared for war!

And it begins! Though it was a slow start and we must have spent 4 turns just moving...

My poor brave boys on a hill, watching as thousands of Federal troops quick-march in order to push us off the hills.

On my right flank, Stewart sends a 6-stand infantry regiment down the flank, my 3rd LO Rifles move up from behind the trees to meet them, forming a neat line with the Virginian Recruits on the hill-crest. Stew also sends two tine 2-base regiments around the swamp, more distractions - my artillery limber up and move ahead for better firing lanes.

The Union forces on my left flank advance swiftly en masse! I bring up the Florida infantry and Cavalry (And dismount them) to bolster my boys on the hill. Being in the woods will help protect them from artillery bombardment.

Another turn of movement and I play a dirty-trick card. Stewart's large regiment of fresh recruits get's confused and wheel left into the path of another regiment. That will slow them down some more!

Changes in formation and the blue lines are drawn, rifles at the ready! Yikes!

On the right flank, the Union advance a little more toward the hill. My boys wait.

Now my turn to curse as Confusion reigns within my own ranks and the perfectly set up cavalry on the left-most hill decide to march down the slope some, away from the hillcrest and the safety it affords! Sickle's curse?

"That's right, the Yankee guns are in range now you dolts! Do we back up General?!"

On the right flank, I choose to advance my boys off the hill. Those Yankee boys are vets and my right-most regiment will need all the help they can get.

The big Federal guns open up and the brave defenders start suffering casualties. The left most Union infantry regiments attempt to flank the hill.

On the right, some more movement by the federal regiments toward the hill. My own troops either stay put, dour in their resolve to receive the inevitable charge or shuffle for better shots. Troops are almost in  rifle range on both sides of the battle.

The big guns keep hammering at the brave defenders whilst near the center of the field, near the muddy creek amongst the trees, my regiments prepare to meet the oncoming blue lines.

Cavalry carbines at the hillcrest take out a company's worth of Yankees!

Whilst on the right, the Reb' guns also bark out and wipe a small regiment out!

Now the Union lines fire back. The trees though are thick and no casualties taken.

Things are truly underway now. Men are dying on both sides.  

Yet more Rebel shenanigans! A vindictive Colonel creates a reason NOT to carry on the march up the left flank!

Smoke everywhere as rifles thunder. Not many casualties though, the Feds can also benefit from the cover of the woods.

Some more movement. The Union continue their attempt to outflank my boys, who in turn correct their facing accordingly. In the center, two full regiments enter the woods, hoping to bring cold steel to bear!

On the right, the remaining 2-base regiment tries to get out of range of the Confederate guns by marching behind the swamp. My regiments move forward to get into rifle range.

On the left in the center, my boys see blue uniforms and with a rebel yell, CHARGE!

On the right, brave Floridians do likewise! (This massed charge of 14 or so bases earns me an extra EP victory point!)

The combat is fierce and deadly with mixed results on both sides. Regiments pull back to lick their wounds momentarily. The Yankee flank march continues...

In the center deadly enemies offer baleful stares through the trees, daring eachother to try again.

On the right, the Union Vet's pushed back the poor Reb's. 

The flank regiments are closing in. So many blue uniforms....

The Union veterans on the right flank charge at my infantry again! Their numbers are overwhelming and the Southern boys are pushed back up the hill. (Stewart also gets +1EP for a massed charge)

In the center, the Confederate regiments pull back, considering to just pour fire into the oncoming Union infantry.

200 brave men of the south stand before the Yankee invader, daring him to assault again.

The Union gun batteries split up, the center-most intending to commit counter-battery-fire against my Southern artillery. My lines pull back slightly, to better stay organised and provide supporting fire for eachother.

Now all splendidly lined up, across my whole entire line rifles erupt and miniballs blast apart Northern bodies.

No different in the center.

Even the small survivors on the far right. 

It all counts and severe casualties are caused in the Yankee lines. 

All capped off with my artillery finally blasting the other tiny regiment apart on the right flank. 
With so many bases lost in a single turn Stewart is forced to make a force morale check. a 1-4 on a d6 and he continues (And probably puts my boys to flight.), but, he rolls a 6! The massed casualties on the Northern army are too many to bear and the order to withdraw is given. General Pedisclaux's boys jeer at the back of the retreating Yankees, though their victory was at some cost as their own regiments suffered this day.

The inter-battle phase was the last thing we were able to fit in as it was late by the time the battle was over. Actual losses were calculated for our forces and the effects of Typhoid in the camps. This saw the remainder of my brigade lose way too many bases.... a 1-in-6 chance to lose a base of troops can be SO devastating! Campaign cards saw me finally getting some Artillery reinforcements, infantry for a couple regiments and yet another full cavalry regiment of Veterans. In order to see my army stay at the minimum army size for hte campaign in 1862, I also got a new regiment of recruits. 

[O and my general was promoted to 3 Eagles, whilst Stewart's was not and stayed at 2 Eagles. After this battle, we are tying on EP's with 13 each.]

My Confederate Brigade now looks like this:


Think we'll be getting in Game 4 in a month or two as we both felt a game of Regimental Fire and Fury or the new Sharp's Practice 2 was in order to mix things up a bit. 

Hopefully next up a post with some more Winter Soviets, AND some new buildings for my snowy Ostfront Bolt Action games!